KingStallion the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 9, D) a +0 flail (7, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) a +0 scale mail a +0 shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a +1 quarterstaff of draining (62, 0, D) an uncursed ring of protection from fire the cursed +0 dagger of the Sky {distort, *Corrode rPois rN+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from poison. It protects you from negative energy. It may corrode you when you take damage. It has a curse placed upon it. (62, 1, D) a +1 great sword of holy wrath (62, 9, D) a +4 quarterstaff of crushing (62, 11, D) a +0 hand crossbow of freezing (63, 8, D) the +11 whip "Conservator" {freeze, *Slow +Rage MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you go berserk. It may slow you when you take damage. (67, 0, D) the +8 trident "Hydrabane" {pain, rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. (68, 0, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (70, 4, D) a necrophage corpse (70, 8, D) a +8 morningstar of protection (70, 11, D) a +0 scythe a +0 robe the human corpse of Sigmund (71, 8, D) a +2 chain mail of poison resistance (71, 12, D) a +0 hand axe a +0 robe a cursed -3 dagger a +0 robe (71, 16, D) an uncursed staff of fire (71, 17, D) a +0 mace (72, 9, D) a +3 arbalest of flaming (72, 11, D) a +0 robe a +3 quarterstaff of chaos (72, 16, D) a +2 leather armour of fire resistance (72, 17, D) a book of Callings (73, 1, D) a +2 plate armour of cold resistance (73, 16, D) a sack of spiders (73, 17, D) a +0 ring mail of poison resistance (74, 3, D) a river rat corpse (74, 21, D) a +0 hand axe (75, 1, D) a +0 quarterstaff of protection