KingStallion the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 mace (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 31, D) a +0 trident a +2 spear of venom a +0 leather armour (47, 32, D) a +3 trident of piercing a +0 leather armour a merfolk corpse (skeletalised by now) (48, 21, D) a +4 antimagic great mace (48, 30, D) a +0 rapier of freezing a +0 robe a merfolk corpse (skeletalised by now) (48, 32, D) a +2 antimagic flail a +2 mace of protection (49, 1, D) the +2 short sword "Zoxzoup" {drain, rF- MR+++ Str+3 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (49, 12, D) a lightning rod (4/4) (49, 24, D) a box of beasts (49, 28, D) 4 tomahawks (49, 33, D) a -1 longbow a +0 spear 14 arrows 6 javelins a +0 rapier a +0 robe a javelin of penetration a satyr corpse (skeletalised by now) (49, 37, D) the cursed +0 cloak of Yesterday {rC+++ Str+5 Dex-4} It affects your strength (+5). It affects your dexterity (-4). It renders you almost immune to cold. It has a curse placed upon it. (50, 1, D) an uncursed staff of death (50, 32, D) an arrow a +0 spear 9 javelins a +0 leather armour (50, 33, D) an arrow a manticore corpse (skeletalised by now) (50, 36, D) a +0 fustibalus of flaming (50, 37, D) the +10 spear of Instant Death {flame, +Blink rC+ Int-4 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It affects your dexterity (+2). It protects you from cold. It lets you blink. (50, 40, D) a necrophage corpse (skeletalised by now) (51, 0, D) a +1 spear of piercing (51, 13, D) an uncursed staff of fire (51, 21, D) the +9 lajatang of Yko Gec {holy, MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. (51, 24, D) the +4 plate armour of the Okapi {rC+ Str+3} It affects your strength (+3). It protects you from cold. (51, 25, D) an uncursed staff of fire (51, 33, D) a +0 trident (unseen) (51, 36, D) the Reference Book on the Dusty Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Throw Flame Conjuration/Fire 2 d - Conjure Flame Conjuration/Fire 3 e - Leda's Liquefaction Hexes/Earth 4 f - Shatter Earth 9 Trog disapproves of the use of such an item. (51, 37, D) the +7 hunting sling of the Boar {flame, Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (51, 39, D) a necrophage corpse (skeletalised by now) (51, 40, D) a +0 dagger a cursed +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 short sword a human corpse (skeletalised by now) (51, 41, D) a +5 antimagic morningstar a +4 morningstar of protection the +7 demon whip of Moral Flaws {vamp, *Slow rElec rF++ MR+++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It may slow you when you take damage. (52, 0, D) a lightning rod (4/4) (52, 1, D) an uncursed staff of summoning (52, 8, D) a +2 falchion of slicing (still there?) a +2 falchion of slicing (still there?) 4 poisoned javelins (still there?) (52, 12, D) a lightning rod (4/4) (52, 20, D) 5 steel javelins a +5 antimagic flail (52, 23, D) a scroll of brand weapon (52, 24, D) an uncursed staff of earth (52, 25, D) a +5 war axe of electrocution (52, 32, D) a +1 antimagic eveningstar (52, 37, D) a +2 great sword of holy wrath (52, 40, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (52, 41, D) a +2 mace of protection a +0 robe (53, 0, D) a +0 trident of protection (53, 1, D) an uncursed ring of flight (53, 12, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. a +6 ring of intelligence an uncursed ring of stealth (53, 24, D) an uncursed amulet of the gourmand (53, 25, D) a +3 chain mail of fire resistance (53, 36, D) a Grand Grimoire (53, 37, D) a +2 ring of evasion (54, 9, D) an uncursed staff of wizardry (54, 12, D) an uncursed staff of wizardry (54, 13, D) an uncursed amulet of magic regeneration (54, 24, D) an uncursed staff of poison (54, 25, D) a +2 robe of positive energy (54, 36, D) a Young Poisoner's Handbook (55, 0, D) a +2 short sword of venom (55, 1, D) a fan of gales (55, 12, D) an uncursed amulet of faith (55, 13, D) an uncursed staff of power (56, 8, D) a +1 quarterstaff of speed (56, 9, D) an uncursed staff of cold (57, 6, D) an uncursed ring of protection from magic (57, 7, D) 7 needles of sleeping (58, 44, D) a +2 flail of holy wrath (59, 31, D) a +0 shortbow 15 arrows a centaur corpse (skeletalised by now) (59, 32, D) a hippogriff corpse (skeletalised by now) (59, 33, D) 5 arrows (59, 36, D) a +6 spear of venom (59, 37, D) an uncursed staff of earth (59, 41, D) a +2 whip of flaming (unseen) (59, 42, D) a ball python corpse (skeletalised by now) (59, 43, D) an anaconda corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (60, 31, D) a +0 shortbow 4 arrows a centaur corpse (skeletalised by now) (60, 33, D) a +3 antimagic morningstar a tomahawk 3 arrows (60, 36, D) a +0 mace (60, 37, D) a +1 chain mail of magic resistance (60, 39, D) an adder corpse (skeletalised by now) (60, 40, D) a +0 spear (60, 42, D) a +0 club (60, 44, D) a water moccasin corpse (skeletalised by now) (61, 0, D) the amulet "Seyptyrieps" {Gourm Dex+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+2). (61, 8, D) an uncursed ring of flight (61, 16, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (61, 26, D) a +3 hand axe of flaming (61, 31, D) a cursed +0 shortbow 15 arrows a centaur corpse (skeletalised by now) (61, 32, D) a +3 trident a hippogriff corpse (skeletalised by now) (61, 33, D) a hippogriff corpse (skeletalised by now) (61, 36, D) a lamp of fire (61, 37, D) the +8 flail of Overwhelming Force {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. (62, 0, D) a +0 vampiric whip (62, 9, D) an uncursed staff of death (62, 16, D) a +2 robe of resistance (62, 17, D) a +4 ring mail of poison resistance (62, 22, D) a +4 antimagic morningstar (62, 26, D) an uncursed ring of poison resistance (62, 31, D) a +0 trident (62, 36, D) a +2 quarterstaff of holy wrath (63, 8, D) a +2 spear of piercing (63, 21, D) a +0 rapier the +6 arbalest "Peschiec" {velocity, +Inv rF- Dex+8} Any bolt fired from it inflicts extra damage. It affects your dexterity (+8). It makes you vulnerable to fire. It lets you turn invisible. a +0 robe (63, 26, D) a +1 shortbow of freezing (63, 27, D) a crystal ball of energy (63, 36, D) the +3 leather armour "Omoekac" {MR+} It affects your resistance to hostile enchantments. (63, 38, D) a +6 ring of intelligence (64, 17, D) a crystal ball of energy (64, 27, D) a +3 short sword of venom (67, 0, D) a +0 dagger (67, 2, D) the +11 mace of the Final Suns {vamp, +Rage Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you go berserk. It makes you more stealthy. a +0 ring mail (68, 0, D) a +0 mace (68, 1, D) a +0 scimitar of electrocution a +0 robe (68, 2, D) a +0 mace a +0 ring mail (68, 40, D) a +1 dagger of speed a +0 chain mail (68, 41, D) a +0 dagger a +0 robe (69, 0, D) an uncursed amulet of rage (69, 36, D) a +4 giant spiked club (69, 40, D) a +0 short sword a +0 plate armour a +1 large shield of protection the +8 whip of the Unliving {pain, Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (69, 41, D) a +5 quarterstaff of protection a +6 triple crossbow of velocity (70, 8, D) a +2 shortbow of velocity (70, 9, D) a +2 plate armour of fire resistance (70, 39, D) a +0 halberd (unseen) (70, 40, D) a +0 hand axe the +5 plate armour "Motaet" {Str+4 Dex+3} It affects your strength (+4). It affects your dexterity (+3). a +0 battleaxe a +0 chain mail (70, 41, D) a cursed -1 short sword a +0 chain mail an orc corpse (skeletalised by now) (71, 16, D) a +0 short sword (71, 17, D) a cursed -6 ring of intelligence (71, 27, D) a +0 great sword of slicing (71, 36, D) a +2 dire flail of crushing (71, 41, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 8, D) a fan of gales (72, 17, D) a +2 arbalest of velocity (72, 20, D) a +0 dagger a +0 shortbow 12 arrows a +0 leather armour (72, 21, D) a +2 rapier of venom a +0 long sword a +2 short sword of holy wrath (72, 26, D) an uncursed staff of conjuration (72, 27, D) an uncursed ring of fire (72, 36, D) a +1 ring mail of fire resistance (72, 37, D) a +0 chain mail (73, 19, D) a +2 hand crossbow of velocity an arrow (73, 26, D) a +3 amulet of reflection (73, 37, D) a lamp of fire (74, 18, D) an arrow