Kilrog Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, 18, D:1) a +0 dagger (2, 16, D:1) 11 arrows (2, 28, D:1) a +0 club (3, 22, D:1) a +0 club a +0 club (5, 4, D:1) a cursed +0 robe (6, 18, D:1) a +0 hand axe (10, 28, D:1) a +0 club (12, 50, D:1) a +0 club (13, 16, D:1) a +0 leather armour (16, 38, D:1) a +0 club (24, 36, D:1) a +0 robe (31, 17, D:1) a +0 club (31, 49, D:1) a +0 leather armour Level 2 of the Dungeon (16, 25, D:2) a +0 club (17, 32, D:2) a +0 dagger (27, 21, D:2) a +0 spear (39, -1, D:2) a +0 ring mail (44, 23, D:2) a +0 dagger (47, 13, D:2) a +0 dagger a +0 robe (49, 24, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 mace (0, 1, D:3) a +0 leather armour (1, -4, D:3) 24 sling bullets (3, -7, D:3) a +0 short sword a +0 chain mail (3, -5, D:3) a +0 whip of venom (19, -14, D:3) a +0 leather armour (21, -2, D:3) a poisoned tomahawk (23, 18, D:3) a +0 robe a +0 dagger (28, -29, D:3) a kobold corpse (skeletalised by now) (33, 8, D:3) a +0 club a +0 ring mail a +1 short sword of draining (36, 9, D:3) a +0 flail a +0 leather armour (37, -6, D:3) a cursed -2 dagger a +0 leather armour (40, 13, D:3) a +0 scale mail a +0 dagger a +1 large shield of protection (41, -3, D:3) a +0 trident (41, 14, D:3) a +0 hand axe a cursed -2 leather armour (42, -2, D:3) a +0 short sword a +0 flail (42, -1, D:3) a +0 hand axe a cursed +0 leather armour (45, -11, D:3) a +0 mace (47, -5, D:3) 2 poisoned tomahawks (48, -5, D:3) a poisoned tomahawk (55, -5, D:3) a +0 dagger a +0 robe (55, 11, D:3) a cursed -3 whip (57, -5, D:3) a +0 short sword (57, -2, D:3) a +1 flail of venom (58, 0, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Atukyib's Weapon Shop a cursed -1 war axe (1 gold) a +0 short sword (30 gold) the +6 mace "Gigod" {venom, MR- Str+5} (469 gold) It poisons the flesh of those it strikes. It affects your strength (+5). It affects your resistance to hostile enchantments. the +8 scimitar of the Illusory Nights {slice, -Tele Str+3 Int+3} (600 gold) It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). It prevents most forms of teleportation. the +10 spear of Zirr {pain, Str+9 Dex+4} (918 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+9). It affects your dexterity (+4). a +2 short sword of freezing (174 gold) a +0 whip (25 gold) 23 stones (23 gold) a +0 hunting sling (15 gold) a +0 war axe (35 gold) 15 sling bullets (75 gold) a +1 flail of protection (112 gold) (0, 0, D:4) a +0 chain mail (0, 1, D:4) a cursed -1 dagger a +0 robe a cursed +0 flail a +0 leather armour (8, 0, D:4) a +0 club (12, -5, D:4) a +0 club