Killmatronix Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (10, -11, D:1) a +0 sling (13, 1, D:1) a stone (16, 31, D:1) a +0 whip a kobold corpse (17, 13, D:1) a +0 ring mail (19, 16, D:1) a +0 short sword 3 stones (20, 17, D:1) a +0 club (24, -10, D:1) a +0 scale mail (25, 8, D:1) a +0 hand axe 4 stones (25, 19, D:1) a +0 robe (27, -23, D:1) a +0 quarterstaff (31, -1, D:1) a +0 whip (35, 1, D:1) a +0 club (35, 4, D:1) a +0 club (37, -18, D:1) a +0 dagger (49, 13, D:1) a +0 club (50, 12, D:1) a +0 dagger (52, 10, D:1) a +0 club (53, 8, D:1) a +0 dagger (54, 19, D:1) 6 stones (54, 34, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (6, 9, D:2) a +0 long sword (10, 21, D:2) a +0 leather armour (16, -1, D:2) a +0 scale mail (18, 24, D:2) Maxwell's Memoranda