Killmatronix Level 1 of the Dungeon [Shop] Qaor's Jewellery Shop a +4 ring of protection (396 gold) a +6 ring of intelligence (396 gold) a +6 ring of intelligence (396 gold) a +4 ring of protection (396 gold) a +6 ring of strength (396 gold) a ring of protection from cold (275 gold) a ring of flight (192 gold) the ring of Xom's Fury {rF- rC+ rN+ rCorr Dex+6} (521 gold) [ring of protection from cold] Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the ring of Urcher {rF+ Will+ Slay+4} (1073 gold) [ring of slaying] Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rF: It protects you from fire. Will: It increases your willpower. an amulet of reflection (330 gold) (0, 0, D:1) a +0 club (17, -3, D:1) a +0 dagger a stone (20, -3, D:1) a +0 club (26, 3, D:1) a +0 leather armour (30, -6, D:1) a +0 robe (33, 33, D:1) a +0 sling (38, 27, D:1) a +0 dagger (49, 12, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, 7, D:2) a +0 ring mail (33, 7, D:2) a +0 helmet Level 3 of the Dungeon [Shop] Rublin's Armour Shoppe a +0 leather armour (26 gold) a +0 ring mail (52 gold) the +8 tower shield of the Original Sin {Dex+3} (751 gold) Dex: It affects your dexterity (+3). a +0 ring mail (52 gold) a +0 leather armour (26 gold) the +0 robe "Kuesere" {Dex+4} (209 gold) Dex: It affects your dexterity (+4). an orb of guile (169 gold) (2, 3, D:3) a +0 leather armour (7, -9, D:3) a +0 falchion (14, 1, D:3) a +0 robe (21, -24, D:3) 6 stones (23, -24, D:3) a +0 club (23, 4, D:3) a stone (27, 10, D:3) a +0 short sword (30, -7, D:3) a +0 trident (30, 17, D:3) a +0 leather armour (32, 7, D:3) an orb of energy (33, 7, D:3) a +0 helmet (35, -28, D:3) a +0 ring mail (35, 14, D:3) a +0 robe (37, -30, D:3) a +0 flail (41, 7, D:3) a +0 rapier (43, -16, D:3) 3 boomerangs a +4 hand axe (44, -26, D:3) a +1 spectral quarterstaff (44, -15, D:3) a scroll of noise 2 potions of degeneration (60, -12, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 6 stones (4, 0, D:4) a +0 scale mail (5, 20, D:4) a +0 chain mail (8, 13, D:4) 8 stones (10, 15, D:4) a +0 ring mail (15, 25, D:4) 6 stones (17, 13, D:4) a potion of attraction (18, -19, D:4) a potion of attraction (25, 8, D:4) 8 stones (28, 22, D:4) a +0 robe a +3 falchion (31, 7, D:4) a +3 scimitar a +0 robe (32, 10, D:4) a +2 great sword a +0 robe (33, 5, D:4) a +0 long sword a +0 robe (34, 9, D:4) a +0 spear a +0 robe (43, -1, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Irol's Weapon Shoppe a +0 club (10 gold) a +0 club (10 gold) 6 poisoned darts (36 gold) a +0 quarterstaff (40 gold) 7 stones (7 gold) a +0 war axe (35 gold) the +1 sling of the Feeding Gods {drain, Stlth+} (175 gold) Stlth: It makes you more stealthy. a +2 bardiche of protection (228 gold) a stone (1 gold) [Shop] Sasism's Antique Weapon Shop a +0 rapier (68 gold) a +0 war axe (59 gold) a +0 flail (59 gold) a +0 flail (59 gold) a +0 rapier (68 gold) a +0 heavy flail (141 gold) a +0 short sword (51 gold) (0, 0, D:5) a +0 trident (5, 2, D:5) a +0 hand axe a +0 scale mail a +0 hand axe (6, 3, D:5) a +0 leather armour a +0 trident (6, 50, D:5) a +0 whip of flaming a +0 robe a potion of attraction (7, 37, D:5) 5 stones (10, 14, D:5) a book of Storms (19, 16, D:5) 7 stones (30, -10, D:5) a +0 robe a +0 dagger a +0 short sword (31, -10, D:5) a +0 ring mail a +0 whip (32, -10, D:5) a +0 whip (37, 45, D:5) a +0 scale mail (40, 17, D:5) a potion of attraction (44, 7, D:5) a +0 robe a +0 dagger (51, 4, D:5) a +0 dagger (55, -6, D:5) a +1 flail of draining a +0 chain mail (56, 0, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) 7 stones (2, 21, D:6) a scroll of acquirement (3, -7, D:6) a +0 dagger a +0 robe a +0 trident an orc corpse (3, -6, D:6) a +0 club an orc corpse (3, -5, D:6) a +0 hand axe a +0 giant club an orc corpse (4, 29, D:6) 8 stones