Killmatronix Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -22, D:1) a +0 club (13, 9, D:1) a +0 short sword (18, -21, D:1) a +0 dagger (22, -22, D:1) a +0 club (23, 8, D:1) 9 stones (28, -14, D:1) 6 stones (33, -2, D:1) a +0 club (35, -24, D:1) a +0 club (43, -17, D:1) a +0 war axe (43, -3, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) the +10 hand axe of Azinil {heavy, SInv} SInv: It lets you see invisible. (3, -35, D:2) the +3 dagger "Jilag" {antimagic, *Noise *Corrode rElec rC+++} rC: It renders you almost immune to cold. rElec: It insulates you from electricity. *Noise: It may make noises in combat. *Corrode: It may corrode you when you take damage. (15, -32, D:2) a +0 short sword 5 stones a +0 leather armour a kobold corpse (23, -27, D:2) an adder corpse (skeletalised by now) (28, -17, D:2) 2 stones (29, -22, D:2) 6 stones (35, -33, D:2) a +0 ring mail