Killmatronix Level 1 of the Dungeon (9, 4, D:1) a +0 dagger (20, -45, D:1) a +0 robe (43, -10, D:1) a +0 dagger (44, -12, D:1) a potion of magic (46, -34, D:1) a +0 dagger Level 2 of the Dungeon (30, -1, D:2) a +0 club a +0 sling (43, 21, D:2) a +0 short sword (50, 38, D:2) a +0 hand axe (57, -1, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (5, -19, D:3) a +0 leather armour (5, -12, D:3) a +0 dagger a ball python corpse (skeletalised by now) (6, -12, D:3) a jackal corpse (skeletalised by now) (7, -12, D:3) a jackal corpse (skeletalised by now) (8, 1, D:3) a +0 dagger a kobold corpse (9, -9, D:3) a +0 whip (9, 16, D:3) a +0 quarterstaff (10, 16, D:3) a frilled lizard corpse (skeletalised by now) (12, -13, D:3) a +0 flail (15, -10, D:3) an adder corpse (15, 5, D:3) a rat skeleton (18, -3, D:3) a +0 dagger (21, -22, D:3) a potion of magic (27, -7, D:3) the +0 leather armour of Peunoino {Contam rElec rCorr Slay+4} Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (28, 1, D:3) a bat corpse Level 4 of the Dungeon (0, 0, D:4) a ring of positive energy (9, 5, D:4) a +0 club a goblin corpse (10, -2, D:4) a potion of invisibility (10, 0, D:4) a scroll of enchant armour