Killmatronix Level 1 of the Dungeon [Shop] Dolluci's Assorted Antiques a scroll of vulnerability (80 gold) a +0 dagger (40 gold) a scroll of magic mapping (150 gold) the +12 dagger of Osiquom {drain, Will++} (1692 gold) Will: It greatly increases your willpower. Zin disapproves of the use of such an item. a scroll of identify (40 gold) a +0 chain mail (90 gold) a +5 giant club (574 gold) a scroll of identify (40 gold) a potion of curing (60 gold) a tin of tremorstones (2/2) (800 gold) a +0 sling (30 gold) [Shop] Sakuz's Book Shop a book of Callings (240 gold) the Unrestrained Analects (552 gold) a book of Air (264 gold) the Spellbook of Movement (288 gold) Spells Type Level a - Passage of Golubria Translocation 4 b - Dispersal Translocation 6 a book of the Dragon (552 gold) a book of Callings (240 gold) Ijaerann's Secrets of the Glacier (288 gold) Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Ice 3 c - Freezing Cloud Conjuration/Ice/Air 5 a Necronomicon (672 gold) (8, -1, D:1) a +0 dagger (10, -16, D:1) a +0 leather armour (11, -32, D:1) a +0 ring mail (11, 5, D:1) a +0 spear (21, -3, D:1) a +0 robe (27, -1, D:1) a +0 mace (28, -6, D:1) a +0 club (39, -31, D:1) a +0 spear Level 2 of the Dungeon [Shop] Otheocri's Book Shoppe a book of Death (616 gold) a Young Poisoner's Handbook (280 gold) a book of Vapours (364 gold) a book of Minor Magic (252 gold) the Codex of Remoulded Assembling (532 gold) Spells Type Level a - Animate Armour Summoning/Earth 4 b - Irradiate Conjuration/Transmutation 5 c - Dragon Form Transmutation 7 a Young Poisoner's Handbook (280 gold) a book of Fire (616 gold) a book of Iron (504 gold) a book of Spectacle (560 gold) a book of Debilitation (280 gold) a book of Changes (252 gold) [Shop] Lynyck's Antique Weapon Emporium a +0 dagger (44 gold) a +0 morningstar (88 gold) a +0 dagger (44 gold) a +0 club (22 gold) a +0 hand axe (66 gold) a +0 spear (66 gold) a +0 arbalest (99 gold) a +0 short sword (66 gold) [Shop] Myerch's Antique Weapon Emporium a +0 short sword (69 gold) a +0 spear (69 gold) a +0 dagger (46 gold) a +0 falchion (69 gold) the +0 battleaxe of Evil {freeze, Int+3} (575 gold) Int: It affects your intelligence (+3). a +0 club (23 gold) a +0 glaive (149 gold) a +0 whip (57 gold) a +0 flail (80 gold) a +2 whip of electrocution (418 gold) a +1 rapier of venom (271 gold) a +2 eveningstar of draining (897 gold) [Shop] Vuvvogusk's Antique Weapon Shop a +0 hand axe (81 gold) a +0 quarterstaff (108 gold) a +0 spear (81 gold) a +1 mace of protection (286 gold) a +0 flail of draining (224 gold) a +0 rapier (108 gold) a +0 flail of protection (167 gold) a +0 dagger (54 gold) a +0 dagger (54 gold) the +9 spear of Parts Unknown {freeze, rPois} (1663 gold) rPois: It protects you from poison. (0, 0, D:2) a +0 club (21, 13, D:2) a +0 leather armour (24, -16, D:2) a +0 dagger (26, -19, D:2) a +0 falchion (29, -16, D:2) a +0 hand axe (30, 8, D:2) a +0 short sword (31, -6, D:2) a +0 short sword (33, 21, D:2) a +0 dagger (37, -22, D:2) a +0 dagger (37, -14, D:2) a +0 club a +0 sling (37, -13, D:2) a staff of poison (39, -22, D:2) a +0 club (41, -25, D:2) a +0 pair of boots (51, -26, D:2) a +0 robe (61, -16, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, -22, D:3) a +0 leather armour (8, -23, D:3) 16 gold pieces (9, -24, D:3) a wand of iceblast (4) (10, -25, D:3) 8 gold pieces (12, -12, D:3) 8 poisoned darts a +0 whip (17, -10, D:3) a +0 short sword (38, 0, D:3) a staff of air (39, -16, D:3) a +0 club a +0 leather armour (40, 6, D:3) a +0 club (42, 9, D:3) the +7 hand axe "Impslayer" {flame, Dex+4} Dex: It affects your dexterity (+4). Level 4 of the Dungeon [Shop] Beatiug's General Store a +0 chain mail (54 gold) a scroll of immolation (48 gold) a scroll of amnesia (48 gold) a scarf of shadows (144 gold) a +0 sling (18 gold) 8 stones (9 gold) (0, 0, D:4) a +0 long sword (11, -10, D:4) a +0 club 8 poisoned darts (17, 1, D:4) a +0 giant spiked club (35, 6, D:4) 3 poisoned darts (40, 7, D:4) a +0 whip (43, -26, D:4) a potion of magic 2 potions of attraction (43, 13, D:4) a +0 dagger (50, 9, D:4) a +0 robe (60, 5, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (0, 6, D:5) a +0 dagger (22, -9, D:5) a +0 ring mail (25, -8, D:5) a +0 war axe (28, 12, D:5) 4 poisoned darts (38, 29, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (1, -1, D:6) a +0 giant club (24, 6, D:6) the +6 scale mail of Paranoia {Str+5 Dex+3} Str: It affects your strength (+5). Dex: It affects your dexterity (+3). (25, -16, D:6) a potion of brilliance a potion of degeneration (28, 15, D:6) a +0 rapier (32, 22, D:6) a potion of attraction (35, 4, D:6) the +2 dagger of Resourcefulness {drain, Fragile rElec Dex-2 SInv} Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. Zin disapproves of the use of such an item. a +1 leather armour of fire resistance (36, 17, D:6) a +0 giant spiked club (58, -17, D:6) a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (1, -12, D:7) an orb of wrath (1, -1, D:7) a +0 robe a +0 dagger (1, 0, D:7) 3 boomerangs a +0 flail (2, 1, D:7) a +0 plate armour a +0 mace (16, 13, D:7) a potion of magic (18, 10, D:7) a +0 plate armour (25, 19, D:7) the +3 quarterstaff "Cujauwk" {elec, rElec rC+ Int+3} Int: It affects your intelligence (+3). rC: It protects you from cold. rElec: It insulates you from electricity. Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (1, 3, D:8) a +0 trident (5, -8, D:8) a +0 dagger a +0 robe (6, -8, D:8) a +0 dagger a +0 robe (7, -8, D:8) a +0 club (7, -7, D:8) a +0 dagger a +0 robe (9, 13, D:8) a +0 shortbow (21, -16, D:8) a +0 shortbow (37, -8, D:8) a +0 robe a +0 long sword a +0 robe a +0 falchion (38, -8, D:8) a +0 robe a +4 spear (38, 6, D:8) a +0 helmet (42, -21, D:8) a +0 rapier (47, 10, D:8) a +0 short sword (51, -18, D:8) a +0 club (51, 9, D:8) a +0 scale mail a +0 morningstar a +0 chain mail a +0 long sword a +0 leather armour a +0 flail a +1 mace of holy wrath (51, 10, D:8) a +0 club a +0 short sword of speed (51, 12, D:8) a +0 short sword a +0 dagger (52, -17, D:8) a +0 robe a +3 halberd (52, -16, D:8) a scroll of immolation (52, -15, D:8) a +0 leather armour a +0 mace a +0 plate armour a +0 hand axe (52, -14, D:8) a +0 leather armour a +1 trident of flaming (52, 10, D:8) a +0 dagger a +0 scale mail a +0 hand axe (53, 10, D:8) a +0 short sword (53, 11, D:8) a +0 dagger a +0 plate armour a +1 battleaxe of electrocution Level 9 of the Dungeon [Shop] Fuarheg's Jewellery Emporium an amulet of faith (560 gold) a +5 ring of evasion (504 gold) a ring of fire (350 gold) the ring "Dadaitti" {rC+ MP+9} (712 gold) [ring of protection from cold] rC: It protects you from cold. MP: It affects your magic capacity (+9). a ring of fire (350 gold) an amulet of regeneration (420 gold) a +6 ring of intelligence (504 gold) an amulet of faith (560 gold) an amulet of regeneration (420 gold) (0, 0, D:9) a +0 scimitar an orb of light (1, -21, D:9) 2 potions of brilliance (3, -24, D:9) a +0 giant club a +0 giant club (5, -12, D:9) a +1 dagger of freezing (5, -11, D:9) a +0 leather armour a +0 dagger (5, -10, D:9) a +0 dagger (6, -12, D:9) a +0 club a +2 leather armour of poison resistance a +0 hand axe a +0 dagger a +2 whip of electrocution a +0 leather armour a +0 mace a +0 short sword a +0 club a +0 dagger a +0 scale mail a +0 dagger (6, -10, D:9) a +0 flail (6, -9, D:9) 4 poisoned darts a +0 whip (7, -13, D:9) a +0 leather armour a +0 dagger (7, -12, D:9) a +0 leather armour a +0 mace a +1 flail of protection (7, -11, D:9) a +0 dagger (8, -14, D:9) a +0 club (8, -12, D:9) 2 poisoned darts a +0 whip (8, -11, D:9) a +0 dagger a +0 whip (8, -10, D:9) a +0 dagger (10, -15, D:9) a +6 ring of strength (10, -7, D:9) a +0 club (11, -12, D:9) a +0 short sword (11, -7, D:9) 8 poisoned darts a +0 dagger (20, -2, D:9) a +0 scale mail (23, -15, D:9) 7 gold pieces (26, -17, D:9) a +0 robe (30, -21, D:9) a scroll of immolation the Ecumenical Temple