Killmatronix Level 1 of the Dungeon (5, -24, D:1) a +0 dagger (15, -29, D:1) 27 arrows (16, -11, D:1) a +0 dagger (24, -38, D:1) a +0 club (29, -24, D:1) a stone a +0 dagger (49, 4, D:1) a +0 club (54, -7, D:1) 2 stones (still there?) a +0 short sword (still there?) (60, 16, D:1) a +0 whip (61, 4, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace (13, -8, D:2) a +0 ring mail (14, -6, D:2) a +0 club (18, -8, D:2) 17 stones (21, -21, D:2) a +0 short sword (23, -33, D:2) 21 sling bullets (32, -15, D:2) a scarf of invisibility a +2 quarterstaff of chaos (33, -4, D:2) a +0 dagger (37, -4, D:2) a +0 scythe a +0 robe (48, -7, D:2) a +0 club (55, -13, D:2) 12 arrows (55, -12, D:2) 11 stones a +0 ring mail (59, -9, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 17 stones (13, -36, D:3) 20 bolts (25, -33, D:3) a +0 robe (27, -31, D:3) a +0 rapier (33, -26, D:3) a scroll of magic mapping (41, -16, D:3) a +0 flail (42, -16, D:3) a +0 spear (43, -15, D:3) a +0 halberd (43, 9, D:3) a +0 robe (44, -5, D:3) a +0 club (44, 5, D:3) 18 bolts Level 4 of the Dungeon [Shop] Uroipnam's Antique Weapon Emporium a +0 flail (87 gold) the +5 scythe "Finisher" {speed, eviscerate} (1025 gold) Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. a +0 trident (87 gold) a +2 hunting sling of freezing (367 gold) a +0 trident (87 gold) a +0 dagger (50 gold) a +1 vorpal mace (287 gold) (0, 0, D:4) a +0 club (9, 17, D:4) 13 bolts (11, -31, D:4) a +0 plate armour (16, -11, D:4) a +0 ring mail (17, -32, D:4) 24 stones (24, 18, D:4) a +0 mace (31, -27, D:4) a +0 leather armour (34, 18, D:4) a +0 short sword (35, -20, D:4) a +0 dagger (51, -17, D:4) 18 bolts (53, -14, D:4) a +0 club (54, -19, D:4) a +0 hand axe (58, -36, D:4) a +0 club (58, -34, D:4) a +0 club (60, -41, D:4) 9 stones a +0 hunting sling (64, -34, D:4) 11 stones a +0 hunting sling (65, -38, D:4) a +0 dagger (66, -38, D:4) 15 stones a +0 dagger a +0 hunting sling a +0 club a +0 club (66, -37, D:4) a +0 dagger a +0 dagger (66, -31, D:4) 29 stones a +0 hunting sling (70, -38, D:4) a +0 spear (70, -37, D:4) a +0 short sword a +1 animal skin a +2 helmet (70, -29, D:4) a +0 dagger (71, -38, D:4) a +0 club (71, -30, D:4) a +0 helmet Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow (1, -27, D:5) 21 bolts (17, -12, D:5) a +0 dagger (28, -44, D:5) 26 sling bullets (31, 0, D:5) 20 arrows (34, 4, D:5) a +0 plate armour a +0 ring mail a +0 robe a +0 dagger (35, 4, D:5) a +0 robe a +0 dagger (45, 8, D:5) a +0 whip (47, 10, D:5) a +2 great sword a +0 robe (51, 11, D:5) a +0 ring mail a +0 flail (54, -26, D:5) 17 arrows (57, 7, D:5) a +0 giant club (66, 2, D:5) 20 stones Level 6 of the Dungeon (0, 0, D:6) a +0 robe a +3 hand axe a +0 robe a +6 trident a +0 robe a +5 war axe (1, -8, D:6) 10 bolts (1, 3, D:6) a +0 robe a +0 vampiric hand axe (10, -17, D:6) 24 stones (10, -3, D:6) the +1 robe of the Nine of Pentacles {rF+ Dex+3} Dex: It affects your dexterity (+3). rF: It protects you from fire. (10, 1, D:6) a +0 short sword (10, 6, D:6) a +0 shortbow 28 arrows (11, -15, D:6) a +0 scale mail a +0 hand axe (14, -19, D:6) 23 arrows a +0 shortbow (18, -13, D:6) a +6 ring of strength a +0 chain mail of willpower (19, -13, D:6) 20 arrows (20, -3, D:6) 15 stones (21, -13, D:6) a +0 leather armour (24, 2, D:6) a +0 robe (24, 3, D:6) a +0 ring mail a +0 club (25, -1, D:6) a +0 hand crossbow (25, 2, D:6) a +0 flail (25, 4, D:6) a +0 robe a +0 dagger a +0 robe a +0 dagger (26, -22, D:6) 23 sling bullets (26, 4, D:6) a +0 robe a +0 dagger (27, -24, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 robe (11, -16, D:7) a +0 flail (13, -14, D:7) a +0 chain mail a +2 hand axe of freezing (14, -14, D:7) a +0 chain mail a +0 club a +0 ring mail a +0 whip (15, -25, D:7) a +0 giant club (19, -30, D:7) 18 stones (28, -33, D:7) a +0 club (29, -33, D:7) a +0 trident (30, -33, D:7) a +0 dagger a +0 club (31, 2, D:7) 15 stones (44, -9, D:7) a +0 leather armour (45, -41, D:7) a +0 dire flail a +0 chain mail (45, -10, D:7) the +1 leather armour "Ibroil" {rElec Regen+ Dex+4} Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. (50, 12, D:7) a +0 club a +0 whip (50, 13, D:7) a +0 club a +1 dagger of draining (51, 13, D:7) a +0 short sword (52, -33, D:7) a +0 vorpal long sword (52, -10, D:7) 26 stones (52, 8, D:7) a +0 short sword (52, 9, D:7) a +0 short sword 4 stones (54, -26, D:7) a scroll of vulnerability (54, 7, D:7) 12 stones Level 8 of the Dungeon (10, -5, D:8) 8 stones (13, -21, D:8) a +0 pair of boots (19, -32, D:8) a +0 ring mail (21, -8, D:8) a +0 robe a +0 dagger (21, -7, D:8) a +0 flail (21, -6, D:8) a +0 club (23, -16, D:8) a +0 robe (23, -7, D:8) a +0 ring mail (29, -16, D:8) a +1 dagger of chaos a +0 robe (34, -34, D:8) an ugly thing corpse (34, 3, D:8) a +2 helmet (35, -33, D:8) an ugly thing corpse (42, -25, D:8) 30 stones (45, 1, D:8) a +0 shortbow 19 arrows (49, -7, D:8) 23 stones (50, -29, D:8) a +0 shortbow 25 arrows (52, 3, D:8) a +0 chain mail (53, -27, D:8) 26 bolts (55, -30, D:8) a scroll of vulnerability Level 9 of the Dungeon (0, 0, D:9) the +3 ring mail of Taamor Ecya {Dex+7} Dex: It affects your dexterity (+7). the ring of Rafail {Str+4 Dex+6} [ring of dexterity] Str: It affects your strength (+4). Dex: It affects your dexterity (+6). (0, 13, D:9) 2 poisoned darts (3, 24, D:9) a yak corpse (skeletalised by now) (4, 24, D:9) a yak corpse (skeletalised by now) (5, 24, D:9) a yak corpse (skeletalised by now) (6, 24, D:9) 17 sling bullets (7, 10, D:9) a yak corpse (skeletalised by now) (7, 13, D:9) a +3 whip of electrocution (still there?) a wand of charming (6) (still there?) (7, 19, D:9) 21 gold pieces (9, 19, D:9) a +0 hand axe (10, 13, D:9) a scroll of teleportation (13, -7, D:9) 24 bolts (14, -22, D:9) 5 sling bullets (21, 23, D:9) a +0 shortbow 25 arrows (23, -20, D:9) a +0 short sword (25, -20, D:9) a +0 giant club a +0 giant club (26, 23, D:9) a ring of ice (27, -1, D:9) the +0 chain mail "Cuydweo" {rC- MP+9 Int+5} Int: It affects your intelligence (+5). rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). (27, 23, D:9) 9 gold pieces (29, 1, D:9) 19 stones (29, 21, D:9) a potion of curing (41, -12, D:9) a +0 hand axe (42, -12, D:9) a +0 club (43, -12, D:9) a +0 dagger the Ecumenical Temple