Killmatronix Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (0, 20, D:1) a +0 short sword (2, 4, D:1) a +0 club (15, 7, D:1) a +0 robe (19, 0, D:1) a +0 club (24, 2, D:1) 9 bolts (25, 27, D:1) a +0 short sword (34, 14, D:1) a +0 robe Level 2 of the Dungeon (6, -18, D:2) a +0 quarterstaff (6, 2, D:2) 9 bolts (13, -30, D:2) a +0 whip (38, 11, D:2) a +0 leather armour (55, -22, D:2) a +0 chain mail (57, 14, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 trident (11, 42, D:3) a +0 club (19, 40, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Piebetue's Fire Supplies +0 fire dragon scales (840 gold) a +1 falchion of flaming (173 gold) a wand of flame (24) (182 gold) a ring of fire (350 gold) the Catalogue of the Volcanoes (364 gold) Spells Type Level Known a - Scorch Fire 2 no b - Inner Flame Hexes/Fire 3 no c - Fireball Conjuration/Fire 5 no a wand of flame (18) (140 gold) a +2 leather armour of fire resistance (266 gold) a staff of fire (350 gold) a manual of Fire Magic (1120 gold) the Almanac of the Blaze (700 gold) Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Sticky Flame Conjuration/Fire 4 no c - Starburst Conjuration/Fire 6 no d - Ignition Fire 8 no the Incunabulum of the Arsonist (364 gold) Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Inner Flame Hexes/Fire 3 no c - Flame Wave Conjuration/Fire 4 no (0, 0, D:4) a +2 dagger of draining (3, -2, D:4) an orb of wrath (3, 8, D:4) a +0 ring mail (11, 12, D:4) a +0 whip (13, -2, D:4) a +0 ring mail (16, 20, D:4) a +0 short sword (18, -21, D:4) the +1 leather armour "Heixzuf" {Rampage Str+2} Str: It affects your strength (+2). Rampage: It bestows one free step when moving towards enemies. (18, 5, D:4) a +0 club (18, 9, D:4) a +0 whip (20, 4, D:4) a +0 spear (64, 32, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (1, -34, D:5) a +0 whip (2, -13, D:5) a +0 robe a +0 dagger (4, -5, D:5) a +0 leather armour a +0 club (9, -16, D:5) a +0 leather armour a +0 hand axe (11, -20, D:5) a +0 flail (14, -4, D:5) a +0 giant spiked club (16, 0, D:5) 4 large rocks (28, -43, D:5) a +0 quarterstaff (41, -49, D:5) a +0 ring mail (50, -38, D:5) a +0 hand axe (50, -37, D:5) a +0 club (50, -33, D:5) a +0 mace a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (9, 30, D:6) a +0 leather armour (22, 19, D:6) a potion of brilliance (26, 13, D:6) a +0 leather armour a +0 hand axe (27, 13, D:6) a +0 club (28, 12, D:6) a +0 falchion (30, 26, D:6) a +0 ring mail (33, 25, D:6) 24 arrows (36, 3, D:6) a +0 chain mail (38, -1, D:6) a +0 short sword (39, 24, D:6) a +0 war axe (41, -1, D:6) a +0 chain mail a +0 hand axe (41, 0, D:6) a +0 robe a +0 dagger (42, 13, D:6) a +0 club a +0 leather armour (45, 0, D:6) a +0 flail Level 7 of the Dungeon [Shop] Qenoid's General Store a scroll of enchant weapon (105 gold) a scroll of enchant weapon (105 gold) a scroll of teleportation (42 gold) 13 bolts (36 gold) a potion of berserk rage (70 gold) a +0 rapier (56 gold) the +7 whip "Fish" {freeze, rCorr} (729 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rCorr: It protects you from acid and corrosion. the +0 plate armour "Muemesiff" {Stlth+} (459 gold) Stlth: It makes you more stealthy. a condenser vane (560 gold) (0, 0, D:7) a +2 hand axe of freezing (0, 1, D:7) a +0 hand axe a +0 ring mail (0, 4, D:7) a +0 dagger of venom (3, 2, D:7) a +0 hand axe (6, 9, D:7) a +0 long sword (6, 13, D:7) a +0 dagger a +0 leather armour (6, 14, D:7) a +0 falchion a +0 ring mail (11, 16, D:7) a +0 club (13, 16, D:7) a +0 flail a +0 plate armour (15, 8, D:7) a staff of air (23, -18, D:7) a +0 whip (24, 32, D:7) a +0 hand axe (28, -18, D:7) a +0 club (31, 36, D:7) 16 arrows a +0 mace (32, 37, D:7) a +0 flail (33, 12, D:7) a +0 hand axe (33, 24, D:7) a +0 dagger (33, 38, D:7) a +0 dagger (34, 4, D:7) 21 arrows (34, 13, D:7) a +0 mace a +0 chain mail a +0 club a +0 club (35, -16, D:7) a +0 spear (35, 22, D:7) a +0 whip (36, 23, D:7) a +0 leather armour a +0 dagger (37, 24, D:7) a +0 whip of flaming (43, 16, D:7) a +0 robe Level 8 of the Dungeon [Shop] Exem's Antique Armour Emporium a +0 ring mail (104 gold) a +0 robe (18 gold) a +0 scale mail (104 gold) a +3 leather armour of willpower (624 gold) a +0 robe (18 gold) an orb of guile (338 gold) a +0 robe (18 gold) (0, 0, D:8) 25 bolts (4, -1, D:8) a +0 robe (4, 0, D:8) a +0 shortbow 20 arrows (5, 21, D:8) a +0 robe a +0 dagger a +1 robe of the Archmagi a +0 dagger (5, 23, D:8) 23 arrows (6, 21, D:8) a +0 chain mail a +0 mace (8, 48, D:8) a staff of poison (10, -3, D:8) a +0 mace a +0 chain mail (10, -1, D:8) a +0 dagger a +0 robe (13, -1, D:8) a +0 leather armour a +0 short sword (14, 21, D:8) 19 arrows (18, 29, D:8) a +0 giant club a +2 dire flail of protection (24, 46, D:8) a +0 ring mail (27, 18, D:8) a +0 dagger (31, 14, D:8) a +0 scale mail (32, 21, D:8) 28 arrows (36, 29, D:8) a +0 dagger (38, 15, D:8) 18 bolts (44, 13, D:8) a +0 scale mail Level 9 of the Dungeon [Shop] Feomeil's Assorted Antiques a +0 mace (90 gold) a wand of iceblast (6) (300 gold) the +9 spear of the Bespelling Goat {protect, rElec Will+ Dex+6} (2424 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. Will: It increases your willpower. (0, 0, D:9) a ring of magical power (1, 10, D:9) a staff of death (6, 12, D:9) a +0 flail (7, 15, D:9) 6 gold pieces (8, -13, D:9) a potion of attraction (12, -11, D:9) 13 arrows (16, -11, D:9) 15 gold pieces (16, -10, D:9) a manual of Shields (16, -9, D:9) a scroll of identify (26, 5, D:9) a +0 giant club a +0 giant spiked club (27, -1, D:9) 2 potions of attraction (33, 4, D:9) a +0 pair of gloves (38, -1, D:9) a +0 trident (40, -2, D:9) a +0 robe a +0 dagger (40, 12, D:9) 19 arrows a +0 shortbow (42, -5, D:9) a +0 war axe a +0 short sword (42, -3, D:9) a +2 trident of protection (43, -4, D:9) a +0 leather armour a +0 dagger (44, 9, D:9) a +0 hunting sling (46, 10, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 robe a +0 dagger a +0 hand axe (0, 1, D:10) a +0 cloak a +0 short sword (2, 20, D:10) a +2 rapier of flaming (5, -7, D:10) a +0 dagger (14, 32, D:10) a scroll of noise (16, 0, D:10) a +0 long sword a +0 leather armour (22, -4, D:10) a +0 leather armour a +0 whip (23, -4, D:10) a +0 plate armour a +0 flail (23, 5, D:10) a +0 chain mail (25, -4, D:10) a +0 whip (34, -4, D:10) a +0 ring mail (39, -12, D:10) a +0 mace (39, 15, D:10) a +0 rapier Level 11 of the Dungeon (0, 0, D:11) a staff of fire (2, -5, D:11) a +1 dagger of draining (13, 8, D:11) a +2 quarterstaff of speed (14, -14, D:11) a +0 hand axe (17, -16, D:11) 15 arrows (19, -9, D:11) a potion of brilliance (22, 20, D:11) a +0 giant spiked club a +0 giant club (23, -4, D:11) a scroll of immolation (26, 5, D:11) 22 bolts (37, 5, D:11) a +0 giant spiked club a +0 robe (43, -4, D:11) a +0 scale mail (46, -10, D:11) 21 bolts (51, -9, D:11) a +0 scimitar (54, 11, D:11) a +6 ring of strength Level 12 of the Dungeon (0, 0, D:12) 2 curare-tipped darts (32, 29, D:12) a scroll of identify (32, 30, D:12) 3 large rocks (37, 27, D:12) a +0 hand axe a +0 chain mail (38, 27, D:12) a +0 dagger a +0 robe a +0 hand axe (39, 26, D:12) a +0 morningstar a +0 giant club a +0 dire flail (40, 12, D:12) a +0 dagger a +0 robe (40, 24, D:12) a +0 club (40, 25, D:12) a +1 hand axe of flaming a +0 scimitar a +0 chain mail a +0 club (40, 26, D:12) a +0 club (40, 27, D:12) a +0 morningstar (41, 13, D:12) a +0 mace a +0 chain mail a +0 flail (41, 24, D:12) a +0 dagger a +0 leather armour (41, 27, D:12) a +0 dagger a +0 robe a +0 short sword a +0 scale mail (42, 13, D:12) a +0 whip a +0 leather armour a +0 whip a +0 ring mail (42, 23, D:12) a +1 dagger of draining a +0 robe (51, 3, D:12) a +0 ring mail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 27 arrows (3, -16, Lair:1) 2 potions of degeneration (5, -23, Lair:1) an amulet of faith (5, -1, Lair:1) a +0 flail (6, 4, Lair:1) a +0 ring mail (6, 6, Lair:1) a +0 battleaxe (27, -35, Lair:1) a +0 plate armour (31, -12, Lair:1) 9 arrows (39, -38, Lair:1) a +0 long sword (40, -27, Lair:1) a +0 robe (40, -6, Lair:1) a +0 leather armour a +0 hunting sling (41, -7, Lair:1) a +2 short sword of electrocution a +0 quarterstaff (43, -36, Lair:1) a +0 leather armour (43, -33, Lair:1) a book of Power (55, -25, Lair:1) a +0 dagger Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 robe a +0 rapier (11, -25, Lair:2) a +6 ring of intelligence (51, -28, Lair:2) a staff of earth (59, -23, Lair:2) a +0 mace (61, 8, Lair:2) a +0 flail Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 trident (16, -11, Lair:3) a +0 war axe (35, -11, Lair:3) the +6 falchion of Indomitability {flame, *Corrode rF++ Dex+6} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+6). rF: It greatly protects you from fire. *Corrode: It may corrode you when you take damage. (35, 25, Lair:3) a +0 hat (44, 25, Lair:3) a +0 robe (49, 20, Lair:3) a +1 robe of cold resistance Level 4 of the Lair of Beasts (0, 0, Lair:4) a scroll of amnesia (9, -55, Lair:4) a +0 dagger a +0 robe (10, -2, Lair:4) an amulet of regeneration (13, -21, Lair:4) a +0 chain mail of cold resistance (18, -40, Lair:4) a +3 chain mail of willpower a +0 vorpal great sword (19, -35, Lair:4) a +0 falchion (22, -13, Lair:4) a +0 flail of holy wrath a +5 vorpal quarterstaff a ring of wizardry the amulet of Udues {RegenMP Harm rN++ Will+ Int-2} [amulet of magic regeneration] It increases your rate of magic regeneration. Int: It affects your intelligence (-2). rN: It greatly protects you from negative energy. Harm: It increases damage dealt and taken. Will: It increases your willpower. a +0 quarterstaff of freezing a +3 leather armour a ring of ice a +6 ring of intelligence (27, -40, Lair:4) a +0 hunting sling (27, -27, Lair:4) a +0 war axe (28, -54, Lair:4) a potion of brilliance (31, -47, Lair:4) a +0 cloak of cold resistance Level 5 of the Lair of Beasts (0, 0, Lair:5) a scroll of immolation (4, -28, Lair:5) a potion of magic (12, -24, Lair:5) a +6 ring of intelligence (19, -18, Lair:5) a scroll of noise (29, -41, Lair:5) a +0 ring mail (37, -22, Lair:5) a +0 hand axe (45, -21, Lair:5) a +0 chain mail Level 6 of the Lair of Beasts (0, 0, Lair:6) 2 scrolls of identify (2, -20, Lair:6) a +0 scale mail (3, 25, Lair:6) a +0 rapier (4, 33, Lair:6) a +0 scale mail (18, 29, Lair:6) a +0 trident (20, 3, Lair:6) a +0 ring mail (41, -23, Lair:6) a scroll of identify (41, 11, Lair:6) a +3 leather armour (41, 12, Lair:6) a scroll of torment (42, 11, Lair:6) a staff of air (42, 13, Lair:6) the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. (43, 11, Lair:6) a potion of attraction (43, 12, Lair:6) 9 arrows (44, 12, Lair:6) a +3 ring mail of willpower (48, 30, Lair:6) a +0 long sword (68, -20, Lair:6) a +0 morningstar (69, -7, Lair:6) an orb of mayhem