Killmatronix Level 1 of the Dungeon (2, -16, D:1) a +0 robe (5, -4, D:1) a +0 robe (8, 2, D:1) a +0 short sword (9, 2, D:1) a +0 club (13, -9, D:1) a +0 dagger (14, -11, D:1) a +0 pair of gloves (18, 13, D:1) a +0 short sword (25, -10, D:1) a +0 dagger (26, -2, D:1) a +0 whip (26, 28, D:1) a +0 pair of gloves (53, 30, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a staff of fire (7, 6, D:2) a +0 club a +0 hunting sling a +0 dagger (7, 7, D:2) a +0 dagger a +0 club (7, 12, D:2) a +0 dagger a +0 robe (15, 21, D:2) a +0 chain mail (16, 8, D:2) a +0 mace (21, 7, D:2) a +0 dagger (21, 8, D:2) a +2 whip of venom a +0 short sword (22, 5, D:2) a +0 dagger a +0 animal skin a +1 helmet (23, 7, D:2) a +0 club (32, 0, D:2) a +0 dagger (39, 15, D:2) a +0 dagger (44, 7, D:2) a +0 dagger a +0 hunting sling (48, 26, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (12, 6, D:3) a +0 dagger (13, 2, D:3) a +0 dagger (13, 6, D:3) a +0 club (14, -39, D:3) 16 sling bullets (38, 16, D:3) a +0 dagger (43, -29, D:3) a +0 giant club (44, -19, D:3) a ring of magical power (45, -18, D:3) a +0 dagger a +0 dagger (47, -31, D:3) a +0 dagger (47, -23, D:3) a +0 dagger a +0 club (47, -21, D:3) a +0 dagger (47, -16, D:3) a +3 dagger of draining (47, -8, D:3) a +0 short sword (47, -7, D:3) a +0 falchion a +0 leather armour (47, -6, D:3) a +0 flail a +0 leather armour (48, -25, D:3) a +0 dagger (49, 3, D:3) a +0 club (58, 3, D:3) a ring of see invisible Level 4 of the Dungeon [Shop] Yxezih's Antique Armour Shoppe a +1 scale mail of cold resistance (448 gold) a +0 robe (19 gold) a +0 chain mail (126 gold) a +0 helmet (126 gold) a +0 cloak (126 gold) a +0 pair of boots (126 gold) a +0 helmet (126 gold) a +2 scale mail of cold resistance (588 gold) a +0 scale mail (112 gold) (0, 0, D:4) 10 bolts (4, 35, D:4) a +0 scale mail (6, -4, D:4) a +0 hand axe (10, -1, D:4) a +0 flail (10, 1, D:4) a +0 ring mail a +0 club (18, 38, D:4) a +0 helmet (25, 0, D:4) a +0 robe (26, 28, D:4) a +0 chain mail (37, 32, D:4) a +0 dagger of venom a +0 leather armour (37, 33, D:4) a +0 war axe a +0 chain mail (39, 31, D:4) a +0 dagger a +0 robe (39, 32, D:4) a +0 dagger a +0 robe (39, 33, D:4) a +0 hand axe (40, 5, D:4) a +0 hunting sling (51, 33, D:4) a +0 giant club (53, 28, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) the +7 flail "Dece" {vorpal, *Corrode Fly Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It grants you flight. It may corrode you when you take damage. (10, 0, D:5) a +0 club (12, 10, D:5) a +0 robe (17, -3, D:5) a +0 giant spiked club (20, -1, D:5) a +0 chain mail (32, 10, D:5) a +0 leather armour a +0 mace (33, 10, D:5) a +1 animal skin a +0 dagger (33, 11, D:5) a +0 short sword (33, 14, D:5) a +0 robe 24 arrows a +0 shortbow (34, 15, D:5) a +0 scale mail (36, -11, D:5) a +2 dagger of draining a +0 leather armour (38, -17, D:5) a +0 robe (41, 11, D:5) a +0 mace (42, 1, D:5) a +3 leather armour a +0 short sword (44, -9, D:5) a +0 ring mail (44, 6, D:5) a +0 ring mail a +0 hand axe (45, 7, D:5) a +0 mace (52, 9, D:5) 19 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 trident a +0 plate armour (0, 1, D:6) a +0 falchion (1, 0, D:6) a +0 hand axe a +0 leather armour a +0 dagger (3, 23, D:6) a +0 club (4, 25, D:6) a +0 dagger a +0 robe (5, 25, D:6) a +0 club a +0 chain mail (6, 25, D:6) a +0 flail (8, 11, D:6) a potion of flight (10, 31, D:6) 24 sling bullets (19, 26, D:6) a +0 dagger (20, 21, D:6) a +0 club a +0 ring mail (21, 9, D:6) a +0 dagger (21, 25, D:6) a +0 whip a +0 leather armour (23, 26, D:6) a +0 flail (23, 27, D:6) a +0 club a +0 chain mail (36, 46, D:6) a +3 hand axe a +0 robe (41, 24, D:6) a +0 quarterstaff (44, 46, D:6) a +0 battleaxe a +0 robe (47, 27, D:6) a +0 quarterstaff (49, 31, D:6) 20 arrows a +0 shortbow (49, 43, D:6) a +0 great sword a +0 robe (51, 35, D:6) a +0 flail a +0 robe (52, 23, D:6) 8 javelins a +0 robe a +0 halberd of protection (56, 22, D:6) a +0 dagger a +0 dagger a +0 robe (56, 23, D:6) a +0 short sword (57, 22, D:6) a +0 dagger (57, 23, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Kumewno's General Store 24 sling bullets (156 gold) a scroll of immolation (45 gold) 2 scrolls of identify (52 gold) 3 scrolls of enchant armour (292 gold) a +3 leather armour of fire resistance (312 gold) 27 stones (35 gold) the +0 plate armour of Abstinence {rN++ SInv} (581 gold) It greatly protects you from negative energy. It lets you see invisible. a tin of tremorstones (2/2) (520 gold) a +0 leather armour (26 gold) a +0 leather armour (26 gold) a +0 robe (9 gold) (0, 0, D:7) a +0 chain mail a +0 broad axe (1, 0, D:7) a +0 ring mail a +0 hand axe (6, 9, D:7) a potion of attraction (8, 25, D:7) a +1 robe of cold resistance a +1 robe of positive energy (18, 1, D:7) a +0 flail (19, 1, D:7) a +0 club a +0 flail a +0 flail (20, 1, D:7) a +0 flail a +0 club a +0 leather armour (23, 8, D:7) a +0 trident (27, -6, D:7) a book of Geomancy (47, 8, D:7) a +1 whip of flaming a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 chain mail a +0 scimitar (5, 3, D:8) a +0 short sword (9, 26, D:8) a book of Maledictions (12, -1, D:8) a +0 ring mail a +0 short sword (13, -5, D:8) a +0 robe a +0 dagger (14, -25, D:8) a +0 club (14, 0, D:8) a +0 short sword (14, 1, D:8) a +0 club a +0 spear (15, 0, D:8) a +0 flail (15, 7, D:8) a +0 hand axe a +0 leather armour (16, 0, D:8) a +0 spear (17, 1, D:8) a +0 scale mail a +5 vampiric trident (18, 2, D:8) a +0 robe a +0 dagger a +0 robe a +0 dagger (19, 3, D:8) a +0 whip 23 arrows a +0 shortbow (28, -7, D:8) a +0 bardiche (36, -3, D:8) a ring of see invisible Level 9 of the Dungeon [Shop] Piecw's Antique Armour Emporium the +5 plate armour of Intuition {Will+ Stlth+} (1711 gold) It increases your willpower. It makes you more stealthy. a +0 buckler (121 gold) a +0 leather armour (54 gold) a +0 helmet (121 gold) a +0 robe (18 gold) the +2 hood of the Assassin {Detection Stab+ Stlth++} (1620 gold) It makes you much more stealthy. a +0 chain mail (121 gold) a +0 leather armour (54 gold) a +0 ring mail (108 gold) (0, 0, D:9) a +0 quarterstaff (1, 13, D:9) a +0 halberd (1, 14, D:9) a +0 flail (1, 15, D:9) a +0 spear (1, 24, D:9) a +0 cloak (2, 14, D:9) a +0 leather armour a +0 club (2, 15, D:9) a +0 spear (3, 5, D:9) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. (3, 15, D:9) a +0 spear (12, 17, D:9) a +3 shortbow of freezing 9 arrows (12, 28, D:9) a +0 robe (13, 29, D:9) 14 sling bullets (18, 4, D:9) a +0 flail (29, 30, D:9) a potion of attraction (42, 32, D:9) a book of Death (45, 17, D:9) a +0 hand axe (46, 16, D:9) a +0 hand axe (46, 17, D:9) a +2 scale mail of fire resistance a scarf of repulsion a +0 helmet a +3 hand axe a +3 war axe a +0 broad axe a +4 battleaxe a +0 broad axe a +4 broad axe (46, 18, D:9) a +0 hand axe (47, 17, D:9) a +2 hand axe of flaming Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (8, -20, D:10) a book of Cantrips (14, 17, D:10) a +2 leather armour of poison resistance (17, 11, D:10) a +0 ring mail (24, -1, D:10) 30 arrows (28, -8, D:10) a +0 giant club a +0 giant club (34, 5, D:10) a +0 long sword (38, -9, D:10) a +0 leather armour (42, -14, D:10) a +0 long sword (47, -3, D:10) a +0 mace (48, -4, D:10) a +0 robe a +0 whip (48, 1, D:10) a +0 giant club a +0 giant spiked club Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of holy word (4, -15, Lair:1) a potion of degeneration (29, -14, Lair:1) a +0 pair of boots (40, 15, Lair:1) a +0 leather armour (43, -20, Lair:1) a +0 scale mail (43, -9, Lair:1) a scarf of shadows (44, -23, Lair:1) a +0 ring mail (45, 6, Lair:1) a scroll of amnesia (51, -7, Lair:1) a potion of degeneration 2 potions of brilliance (55, -12, Lair:1) a +0 cloak (55, 2, Lair:1) a +0 rapier (58, -15, Lair:1) a staff of cold a +1 robe of cold resistance (59, -17, Lair:1) an amulet of regeneration Level 2 of the Lair of Beasts (3, 0, Lair:2) a +0 robe (3, 1, Lair:2) a +0 ring mail (4, -5, Lair:2) a +0 leather armour (19, 33, Lair:2) a book of Callings (27, -12, Lair:2) a potion of degeneration (33, -12, Lair:2) a +0 dagger (44, 16, Lair:2) a +0 quarterstaff (54, -13, Lair:2) a +0 long sword (57, -11, Lair:2) a +0 glaive (61, 17, Lair:2) a +0 quarterstaff Level 3 of the Lair of Beasts (0, 0, Lair:3) a ring of magical power (3, -36, Lair:3) a +0 long sword (5, -1, Lair:3) a +0 robe (15, -51, Lair:3) a scroll of holy word (30, -24, Lair:3) a book of Unlife (37, -2, Lair:3) a +0 dagger (40, -18, Lair:3) a book of the Earth Level 4 of the Lair of Beasts (3, 1, Lair:4) 23 arrows (17, 32, Lair:4) a book of Maledictions (24, -13, Lair:4) a +0 flail (43, 19, Lair:4) a +0 hand axe Level 5 of the Lair of Beasts (0, 0, Lair:5) a +4 ring mail of cold resistance (18, 26, Lair:5) a +2 troll leather armour (31, 19, Lair:5) a +0 dagger a +1 rapier of electrocution a +2 arbalest of flaming a +0 scythe of freezing the +12 dagger of the Final Seas {antimagic, rN+ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It protects you from negative energy. the +0 cloak of the Fuzzy Kangaroo {rC+} It protects you from cold. a scroll of immolation a +2 dagger of venom (33, 48, Lair:5) 11 gold pieces (37, 24, Lair:5) 18 arrows (40, 11, Lair:5) 17 sling bullets (45, 49, Lair:5) a +0 war axe