Dungeon Sprint DCSS version 0.27-a0-705-ga0013940fb (webtiles) character file. Game seed: 14513450202527880565 0 Killmatronix the Poker (level 1, -11/18 HPs) Began as a Minotaur Gladiator on Mar 22, 2021. Mangled by a merfolk siren ... wielding a +0 spear (19 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:46 (15 turns). Killmatronix the Poker (Minotaur Gladiator) Turns: 15, Time: 00:00:46 Health: -11/18 AC: 3 Str: 18 XL: 1 Next: 0% Magic: 0/0 EV: 12 Int: 5 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: horns 2, retaliatory headbutt a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 hat (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 2.4 Fighting * Level 3.6 Polearms - Level 2.0 Throwing - Level 3.2 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: door Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You open the door. 4 necrophages come into view. The merfolk siren chants its luring song. You cannot move away from the merfolk siren! Unknown command. Unknown command. The merfolk siren chants its luring song. The merfolk siren chants its luring song. There is an open door here. You barely miss the merfolk siren. The merfolk siren chants its luring song. You hit the merfolk siren. Your headbutt misses the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. The necrophage hits you. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. The necrophage hits you but does no damage. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is lightly wounded. The necrophage hits you. The merfolk siren chants its luring song. The necrophage barely misses you. You hit the merfolk siren but do no damage. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. The necrophage hits you! You hit the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. The necrophage hits you. You barely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 spear!! Ouch! That really hurt! You die... ## ## ##$ .## .. .. B#B ## #+# #.## ##.##...# +.nn@m# ##n##...# #'# #.## n#n ## .. n. ##. .## ## ## You could see a merfolk siren (mesmerising) and 3 necrophages. Vanquished Creatures (others) A water moccasin (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Killmatronix the Minotaur Gladiator began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 4 | D | Noticed a merfolk siren 6 | D | Noticed a necrophage 6 | D | Noticed a necrophage 6 | D | Noticed a necrophage 6 | D | Noticed a necrophage 13 | D | Killed a water moccasin 15 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Trident || 7 Armor: Leather armour || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 15 | 0 | 0 | 2 | 1 | 15.0 | Dungeon | 15 | 15 | 0 | 0 | 2 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 15 daAuts