Dungeon Crawl Stone Soup version 0.23-a0-756-g517b432 (webtiles) character file. 30 Killmatronix the Conjurer (level 3, -1/20 HPs) Began as a Gargoyle Wanderer on Jan 18, 2019. Slain by a freezing wraith (9 damage) ... on level 2 of the Abyss. The game lasted 00:07:30 (551 turns). Killmatronix the Conjurer (Gargoyle Wanderer) Turns: 551, Time: 00:07:30 Health: -1/20 AC: 5 Str: 14 XL: 3 Next: 18% Magic: 4/6 EV: 11 Int: 11 God: Gold: 66 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . f - +5 falchion of Bodily Harmony {protect, rC+ rN+ MR-} rCold + . . Gourm . (no shield) rNeg + + . Faith . d - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +3 a: no special abilities You were on level 2 of the Abyss. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 66 gold pieces. Inventory: Hand Weapons e - a +0 club f - the +5 falchion of Bodily Harmony (weapon) {protect, rC+ rN+ MR-} (You found it on level 2 of the Abyss) It protects the one who uses it against injury (+AC on strike). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. Armour a - a +0 ring mail d - a +0 robe (worn) Scrolls b - a scroll of remove curse {unknown} c - a scroll of noise {unknown} Comestibles g - 3 rations Skills: + Level 1.5 Fighting - Level 1.0 Throwing - Level 2.1 Stealth - Level 1.0 Unarmed Combat + Level 2.2 Spellcasting * Level 2.8 Conjurations Level 1.0 Charms * Level 0.5 Translocations * Level 1.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 13% 1 ##..... b - Blink Tloc N/A 34% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Magic Dart Conj #... 9% 1 ##..... Infusion Chrm #... 19% 1 ##..... Static Discharge Conj/Air #....... 36% 3 ####... Call Imp Summ #....... 41% 2 ###.... Slow Hex #....... 41% 2 ###.... Conjure Flame Conj/Fire #....... 43% 3 ####... Mephitic Cloud Conj/Pois/Air #....... 45% 3 ####... Ozocubu's Armour Chrm/Ice #....... 56% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History An ice devil comes into view. A guardian serpent comes into view. Found a gateway leading deeper into the Abyss. Found an arbalest. A freezing wraith comes into view. The freezing wraith moves out of view. A deep elf demonologist comes into view. It is wielding a +0 short sword. There is an open door here. A smoke demon comes into view. The deep elf demonologist mumbles some strange words. There is an open door here. Casting: Shock (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Shock (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The ice devil completely misses you. The freezing wraith hits you! Ouch! That really hurt! The freezing wraith freezes you! You resist. You die... . # .# ###.. .. #.#. .# #'. ##.#.#. ####.#######...... #.'..xW@4.§# ####4####### .'...'.# .. # ####.#### #x# # #...W. .# #. # #######x## # . . # .W..'. .'.# #.####4#### #X .#.#..#.'.. # You could see an ancient zyme, an ice devil, a rust devil and a freezing wraith. Vanquished Creatures A gnoll (D:1) An ufetubus (Abyss:2) 2 oozes (D:1) A giant cockroach (D:1) A frilled lizard (D:1) 3 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Killmatronix the Gargoyle Wanderer began the quest for the | Orb. 0 | D:1 | Killmatronix set off with the following items: a +0 robe, a | +0 club, a +0 dagger, a ration; and the following spells | available to memorise: Magic Dart, Infusion, Shock, Blink, | Call Imp, Slow, Conjure Flame, Static Discharge, Mephitic | Cloud, Ozocubu's Armour 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 2 | D:1 | Learned a level 1 spell: Shock 121 | D:1 | Reached XP level 2. HP: 11/16 MP: 0/5 125 | D:1 | Learned a level 2 spell: Blink 313 | D:1 | Reached XP level 3. HP: 19/20 MP: 0/6 324 | D:1 | Cast into level 2 of the Abyss (a distortion unwield) 334 | Abyss:2 | Got a jewelled falchion 335 | Abyss:2 | Identified the +5 falchion of Bodily Harmony {protect, rC+ | rN+ MR-} (You found it on level 2 of the Abyss) 402 | Abyss:2 | Noticed a small abomination 421 | Abyss:2 | Reached skill level 1 in Air Magic 439 | Abyss:2 | Noticed a large abomination 478 | Abyss:2 | Noticed a wretched star 480 | Abyss:2 | Noticed an ice devil 484 | Abyss:2 | Noticed a guardian serpent 500 | Abyss:2 | Noticed a small abomination 500 | Abyss:2 | Noticed an ancient zyme 525 | Abyss:2 | Noticed a large abomination 531 | Abyss:2 | Noticed a freezing wraith 533 | Abyss:2 | Noticed a deep elf demonologist 534 | Abyss:2 | Noticed a smoke demon 535 | Abyss:2 | Noticed a rust devil 551 | Abyss:2 | Slain by a freezing wraith Vault maps used: D:1: onia_arrival_larder, kennysheep_crisscross, minmay_pentomino_z4 Skill XL: | 1 2 3 | ---------------+----------+----- Air Magic | 1 | 1.0 Fighting | | 1.5 Throwing | | 1.0 Stealth | | 2.1 Unarmed Combat | | 1.0 Spellcasting | | 2.2 Conjurations | | 2.8 Charms | | 1.0 Translocations | | 0.5 Action || total -------------------------++------- Melee: Club || 20 Falchion || 1 Cast: Shock || 18 Blink || 1 Armor: Robe || 4 Dodge: Dodged || 27 Rpst.: Falchion || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 39 | 4 | 9.3 | 6 | 3 | 33.3 +---------+---------+-------+---------+---------+------- D:1 | 31 | 4 | 11.4 | 5 | 3 | 37.5 Abyss:2 | 8 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------