Killmatronix Level 1 of the Dungeon (0, 0, D:1) a +0 whip (9, 28, D:1) a +0 club (11, 14, D:1) a +3 dagger of draining (20, 49, D:1) a +0 club (23, 49, D:1) a +0 club (29, 26, D:1) a +0 mace (46, 20, D:1) a +0 short sword (53, 29, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a cursed +0 club (6, 7, D:2) 19 sling bullets (11, 9, D:2) a +0 short sword (11, 11, D:2) a +0 flail a +0 club (13, 14, D:2) a +0 spear (15, -4, D:2) 14 poisoned needles (16, -14, D:2) a +0 war axe (16, -8, D:2) a +0 club (26, 21, D:2) a +0 spear (27, -1, D:2) a +0 leather armour (30, -1, D:2) a +0 leather armour (30, 3, D:2) a +0 club (30, 15, D:2) a +0 robe (36, -5, D:2) a +0 club (41, 29, D:2) 9 gold pieces Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 24, D:3) a +0 trident a cursed +0 leather armour (3, 22, D:3) a +0 dagger a +0 robe (3, 24, D:3) a +0 mace a +0 chain mail (8, 17, D:3) a +0 mace of crushing (9, 17, D:3) a +0 hand axe a +0 ring mail (10, 17, D:3) a +0 ring mail (13, 59, D:3) a cursed -2 club (14, -1, D:3) a +0 quarterstaff (18, 48, D:3) a +0 dagger (31, 49, D:3) a +0 club (32, 54, D:3) a +1 vampiric whip (39, 50, D:3) a +0 club (63, 34, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 whip (7, -5, D:4) a cursed -2 giant club (9, -39, D:4) a +0 leather armour (14, -14, D:4) a +0 hunting sling (15, -33, D:4) a +0 robe (16, -34, D:4) a +0 robe (16, -32, D:4) a +0 quarterstaff (20, -33, D:4) a +1 mace of protection a cursed +0 scale mail (23, -23, D:4) a +0 hand axe (24, -23, D:4) a +2 dagger of holy wrath a cursed -1 hand axe (41, -44, D:4) a +0 hand axe a +0 chain mail of poison resistance a cursed -1 mace (41, -43, D:4) a +0 chain mail (41, -42, D:4) a cursed -1 dagger a cursed +0 robe (41, -11, D:4) a +0 leather armour (43, 0, D:4) 17 arrows Level 5 of the Dungeon [Shop] Siwkub's Weapon Boutique 17 stones (22 gold) 18 stones (23 gold) 21 stones (27 gold) a cursed +0 giant club (1 gold) a +0 quarterstaff (52 gold) a +0 trident (45 gold) a +0 demon whip of venom (260 gold) the +8 arc blade {discharge, rElec} (780 gold) It insulates you from electricity. 23 stones (29 gold) a +0 flail (45 gold) (0, 0, D:5) a +0 hand axe a +0 ring mail (2, -24, D:5) a +0 club (8, -25, D:5) a +0 chain mail (10, 3, D:5) a +0 whip a +0 leather armour (10, 15, D:5) a cursed +0 war axe (11, 13, D:5) a +0 ring mail (14, 11, D:5) a +0 dagger a +0 robe (19, 11, D:5) a +0 club (25, -4, D:5) 4 arrows (27, 3, D:5) a +0 whip a cursed +0 chain mail (27, 13, D:5) a +0 dagger a +0 robe (32, -11, D:5) a +0 shortbow 12 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (15, -6, D:6) a +0 robe (16, 3, D:6) the +0 leather armour of the Mutiny {+Blink Str+5 Dex-5} It affects your strength (+5). It affects your dexterity (-5). It lets you blink. (22, -6, D:6) a +0 chain mail (28, -3, D:6) a +0 morningstar a +0 chain mail (28, 33, D:6) a +0 leather armour (30, -1, D:6) a +0 club a +0 scale mail a +0 hand axe a +0 ring mail a +0 dagger a +0 robe (38, 7, D:6) a +1 quarterstaff of protection (46, 8, D:6) a +0 leather armour (56, 19, D:6) a +2 hand axe of chopping Level 7 of the Dungeon (0, 0, D:7) the +0 hunting sling "Heakh" {velocity, MR+ Dex+2} Any stone fired from it inflicts extra damage. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (1, -6, D:7) a bolt (2, -9, D:7) a bolt (2, -8, D:7) a bolt (2, -4, D:7) a bolt (2, -2, D:7) a bolt (2, 1, D:7) a +0 giant club an ogre skeleton (3, -11, D:7) a bolt (3, -5, D:7) a bolt (5, -12, D:7) 14 gold pieces (5, -11, D:7) a +0 club (5, -3, D:7) 28 stones (6, -5, D:7) a ration (7, -13, D:7) a potion of brilliance