Kilingo Level 1 of the Dungeon (0, 0, D:1) a +0 mace (5, -11, D:1) 13 bolts (5, -5, D:1) a +0 hunting sling (5, -4, D:1) a +0 dagger (10, -8, D:1) a +0 club (14, -12, D:1) 19 arrows (31, -29, D:1) a +0 robe (31, -23, D:1) a +0 club (40, -15, D:1) a +0 dagger (41, -5, D:1) a +0 animal skin Level 2 of the Dungeon (0, 0, D:2) a +0 pair of gloves (7, -24, D:2) a +0 dagger (7, -23, D:2) a +0 club a +0 whip (7, -13, D:2) a +0 club (15, -34, D:2) a +0 short sword (24, -10, D:2) a scroll of recharging (24, -9, D:2) a beef jerky (24, -8, D:2) a scroll of identify (25, -10, D:2) a scroll of remove curse (25, -9, D:2) a +0 scale mail (25, -8, D:2) 12 gold pieces (26, -10, D:2) 19 arrows (26, -9, D:2) 11 gold pieces (26, -8, D:2) a potion of heal wounds Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 hunting sling a +0 short sword (5, -19, D:3) a +0 ring mail (14, -4, D:3) a +0 club (14, 1, D:3) a +0 glaive a +0 ring mail (15, -15, D:3) a +0 trident (16, -14, D:3) a +0 spear (20, -25, D:3) a +0 club (28, 3, D:3) a +0 club a cursed -2 club a +0 mace (30, -3, D:3) a +0 trident (33, -26, D:3) a +0 halberd of protection (38, -10, D:3) a +0 mace (45, 4, D:3) a +0 mace (49, 13, D:3) a +0 leather armour (62, 9, D:3) a +0 mace a +0 leather armour a +0 leather armour a +0 club (64, 18, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (8, -12, D:4) a cursed -3 dagger (13, 7, D:4) an uncursed ring of teleportation (15, -14, D:4) 28 arrows (27, -11, D:4) a +2 long sword of holy wrath (38, 14, D:4) a +0 scale mail (40, 12, D:4) a +0 club (40, 14, D:4) a +0 club (40, 15, D:4) a +0 mace a +0 ring mail a +0 dagger a cursed +0 robe (42, -15, D:4) a +0 ring mail (54, 2, D:4) a bolt (55, -6, D:4) a +0 giant spiked club (55, -3, D:4) a +0 giant club a +0 giant club a bolt (55, -1, D:4) a bolt (56, -3, D:4) 5 bolts (56, 0, D:4) 7 bolts a +0 hand crossbow a +0 short sword (60, 11, D:4) a +0 leather armour Level 5 of the Dungeon (10, -14, D:5) a +0 club a +0 chain mail (15, -9, D:5) a +0 hand axe a +0 leather armour (16, -29, D:5) 7 bolts of penetration 16 bolts (18, -1, D:5) a +0 mace (25, -22, D:5) 9 poisoned needles (27, -35, D:5) a +0 hand axe (29, -35, D:5) a +0 club a +0 chain mail a +0 whip (29, -14, D:5) a +0 giant spiked club (30, -35, D:5) the cursed +1 long sword of Innocence {flame, rPois rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (31, -35, D:5) a +0 dagger a +0 robe (34, 2, D:5) 12 arrows (38, -13, D:5) a +0 shortbow 9 arrows (38, -12, D:5) an arrow (40, -14, D:5) an arrow (40, 0, D:5) 13 arrows (41, -14, D:5) 4 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 robe (0, 2, D:6) 13 bolts (4, -11, D:6) 26 bolts (5, -14, D:6) a +0 robe a +0 dagger a +0 dagger of speed (15, -20, D:6) a cursed -1 battleaxe (16, -21, D:6) a +0 trident (18, -21, D:6) a +0 club (18, -20, D:6) a +0 club (19, -22, D:6) a +0 whip (19, -20, D:6) a +0 robe a +0 dagger (21, -35, D:6) a +0 long sword (21, -21, D:6) a +0 leather armour (22, -11, D:6) a +0 war axe (24, -8, D:6) a +0 scale mail (26, -35, D:6) a +0 hand axe (27, -28, D:6) a +0 robe (28, -32, D:6) a +0 spear Level 7 of the Dungeon [Shop] Feorrem's Antique Weapon Emporium a +0 trident (87 gold) a +0 spear (75 gold) a +0 hand axe (75 gold) a +1 shortbow of freezing (310 gold) a +0 rapier (100 gold) a +0 rapier (100 gold) a +0 short sword (75 gold) a +0 flail (87 gold) (0, 0, D:7) a +0 leather armour a +0 flail (0, 3, D:7) a +0 flail (0, 6, D:7) a +0 dire flail (9, 23, D:7) a +0 giant spiked club (11, -1, D:7) a stone (13, 0, D:7) a stone (15, 2, D:7) a stone (26, 26, D:7) a +0 robe (34, 28, D:7) a +0 robe (43, 5, D:7) a cursed -2 dagger (62, 36, D:7) a +0 hand axe a +0 animal skin Level 8 of the Dungeon [Shop] Egitut's Armour Emporium a +0 leather armour of poison resistance (78 gold) a +0 robe (9 gold) a +0 plate armour (299 gold) the +4 robe of Night {+Inv MR+ SInv Stlth+} (614 gold) It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. a +0 naga barding (299 gold) a +0 scale mail (52 gold) a +0 buckler (58 gold) a +0 scale mail (52 gold) a +0 ring mail (52 gold) a +0 buckler (58 gold) a +0 chain mail of fire resistance (149 gold) a +0 robe (9 gold) (0, 0, D:8) 15 poisoned sling bullets (1, -2, D:8) a +0 long sword (5, 3, D:8) a +0 spear (6, -6, D:8) the +8 quarterstaff "Rual" {freeze, rElec rF+ MP+9 Str-5 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). (6, 1, D:8) a +0 club a +0 halberd (6, 2, D:8) a +0 spear (6, 3, D:8) a cursed +0 trident a cursed -1 ring mail (7, 2, D:8) a +0 club (8, -23, D:8) a scroll of amnesia (13, -8, D:8) a +1 flail a cursed -2 robe a cursed +1 long sword of freezing a +0 robe (13, -7, D:8) a cursed +0 hand axe a +0 robe a +2 hand axe a +0 robe a +2 mace a +0 robe (20, -17, D:8) a +0 war axe (21, 3, D:8) a +0 scale mail (22, 22, D:8) 27 bolts (27, -3, D:8) a +0 robe a +3 mace a cursed +1 dagger a +0 robe (27, -2, D:8) a +0 robe a +3 falchion of freezing (32, -23, D:8) a +0 war axe a +0 spear (35, -11, D:8) a +2 centaur barding (36, -4, D:8) a +0 robe a +1 short sword (37, 10, D:8) a +0 giant spiked club (40, 12, D:8) a +0 ring mail (44, -8, D:8) 21 bolts (46, -19, D:8) a +0 short sword (47, -18, D:8) a +0 short sword of protection (50, -27, D:8) 8 curare-tipped needles Level 9 of the Dungeon [Shop] Kaikutof's Demolitions Depot a -2 rod of ignition (14/14) (935 gold) a wand of acid (8/15) (264 gold) a book of Clouds (495 gold) a book of Conjurations (330 gold) a book of Clouds (495 gold) a wand of lightning (11/15) (165 gold) an uncursed staff of conjuration (275 gold) a manual of Evocations (1214 gold) a wand of iceblast (7/15) (121 gold) a book of Fire (715 gold) (0, 0, D:9) a +0 rapier (1, -3, D:9) a +0 ring mail (4, 9, D:9) a +0 robe (7, 5, D:9) a +0 dagger a +0 leather armour (8, 2, D:9) a +0 chain mail (9, 0, D:9) a +0 dagger a +0 robe (9, 1, D:9) a +0 dagger a +0 robe (10, 2, D:9) a +0 flail a +0 ring mail (11, -7, D:9) a +0 flail (12, -25, D:9) a +0 hand axe a +0 hand axe a +0 ring mail a +0 flail (12, -16, D:9) a poisoned arrow (12, -15, D:9) a poisoned arrow (12, -13, D:9) a +0 leather armour (12, -11, D:9) a +0 flail (13, -25, D:9) a +0 leather armour a +0 hand axe (13, -24, D:9) a +0 short sword a +0 short sword a +0 dagger (13, -15, D:9) a +0 ring mail a +0 whip (13, -14, D:9) a +0 leather armour (13, -13, D:9) 12 poisoned arrows a +0 shortbow a +0 plate armour a +0 scimitar (14, -29, D:9) a +0 dagger (15, -9, D:9) a +0 club (16, -9, D:9) a +0 plate armour a +1 vampiric dagger a +0 robe a +0 war axe a +0 ring mail a +0 dire flail a +0 plate armour (18, -9, D:9) a +0 robe a +0 dagger (19, -11, D:9) the +10 flail of Uzygia {flame, rElec rF+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). (29, -1, D:9) a +0 mace a +0 scale mail (29, 2, D:9) a +0 halberd a +0 plate armour (35, -34, D:9) a +0 hand axe a +0 falchion (35, -9, D:9) a +1 morningstar of protection a +0 dagger (35, -7, D:9) a +0 short sword a +0 leather armour (36, -34, D:9) a +0 short sword (37, -34, D:9) a +0 hand axe a +0 leather armour (42, -32, D:9) a +0 hand axe a +0 leather armour (44, -13, D:9) a +0 hand axe (44, 13, D:9) a +0 chain mail (45, -3, D:9) a stone (47, -13, D:9) a cursed +0 ring mail (47, 1, D:9) a +0 quarterstaff (51, 4, D:9) a cursed -1 spear (52, -16, D:9) a +0 flail a +0 scale mail a +0 flail a +0 hand axe a +0 short sword a +0 short sword a +0 ring mail a +0 falchion a cursed +0 leather armour a +0 leather armour a +0 short sword a cursed -1 dagger a cursed +0 robe a +0 club (53, -11, D:9) a +0 rapier (58, -2, D:9) a +0 chain mail (58, 2, D:9) a +0 flail (58, 10, D:9) 13 sling bullets Level 10 of the Dungeon (0, 0, D:10) a +0 mace (10, -8, D:10) a +0 giant club (19, 16, D:10) a +0 giant spiked club (21, 21, D:10) a +0 ring mail (24, -14, D:10) a +0 giant spiked club (25, 20, D:10) a troll hide (26, -17, D:10) an uncursed ring of protection from cold an uncursed ring of protection from cold (26, 26, D:10) a +0 giant spiked club (28, 26, D:10) a potion of degeneration (30, 26, D:10) a scroll of random uselessness (31, -22, D:10) a +0 club (44, 8, D:10) a +0 flail (49, 8, D:10) a +0 dagger (54, -11, D:10) 4 needles of confusion (55, 7, D:10) 22 bolts (58, -8, D:10) a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a +0 robe (0, 54, D:11) a +2 dagger of venom (1, 11, D:11) a +0 hunting sling (3, 18, D:11) a +0 flail a +0 robe (3, 19, D:11) a +0 dagger (4, 19, D:11) a cursed +0 dire flail a +0 robe (6, 25, D:11) a +0 robe a +0 morningstar (6, 43, D:11) 13 arrows (7, 25, D:11) a +0 robe a cursed +0 falchion (7, 26, D:11) a +0 robe a +0 falchion a +0 robe a +1 dire flail (9, -1, D:11) an uncursed staff of power (9, 33, D:11) a +0 falchion (15, 41, D:11) a -6 ring of protection (17, 7, D:11) a +0 dagger (21, 12, D:11) 28 arrows (22, 14, D:11) a +0 hand axe a +0 robe a +0 mace a +0 ring mail (22, 15, D:11) a +0 flail a +0 chain mail (25, 16, D:11) a +0 war axe a +0 chain mail (29, 16, D:11) a +0 hand axe (30, 3, D:11) a cursed +3 morningstar a +0 leather armour (35, 35, D:11) a +0 robe a +3 falchion of freezing (36, 36, D:11) a +0 robe a +0 scimitar a +0 robe a cursed +2 halberd a +0 robe a +0 robe a +0 battleaxe a +0 falchion (57, 32, D:11) a +0 spear (57, 34, D:11) a +0 hand axe (58, 31, D:11) 16 poisoned needles (59, 32, D:11) a +0 mace (59, 34, D:11) a +3 dagger Level 12 of the Dungeon (0, 0, D:12) a +2 leather armour of fire resistance (3, 0, D:12) a potion of ambrosia (9, -21, D:12) 18 stones (10, -3, D:12) a worker ant corpse (12, -26, D:12) 15 gold pieces (12, -23, D:12) a stone of tremors (19, -32, D:12) a scroll of magic mapping (19, -28, D:12) 2 stones (20, -29, D:12) a stone (21, -31, D:12) a scroll of identify (21, -30, D:12) 2 stones (21, -28, D:12) 5 gold pieces (22, -31, D:12) a stone (22, -16, D:12) a +0 ring mail (23, -32, D:12) 2 stones (24, -33, D:12) a stone (24, -18, D:12) 5 gold pieces (25, -36, D:12) a cursed -3 flail a +0 robe (25, -34, D:12) a +2 long sword of freezing a +0 robe (26, -35, D:12) a cursed +0 halberd a +0 robe a stone (26, -30, D:12) a stone (still there?) a +0 robe (still there?) (28, 5, D:12) a +0 chain mail (30, 2, D:12) a +1 shortbow of evasion 9 arrows (31, 1, D:12) a +0 shortbow of freezing 6 arrows (31, 3, D:12) a +0 shortbow 21 poisoned arrows (31, 4, D:12) a +0 shortbow 12 arrows (32, 4, D:12) a +0 shortbow 17 arrows (32, 5, D:12) a poisoned arrow 2 arrows (33, 4, D:12) a poisoned arrow 11 arrows Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 club (11, -2, Lair:1) a +2 shortbow of velocity (16, 4, Lair:1) an arrow (16, 5, Lair:1) 2 arrows of frost (17, 5, Lair:1) an arrow (19, -3, Lair:1) a +1 robe of cold resistance an uncursed staff of cold (23, 10, Lair:1) 12 arrows of frost a +0 shortbow (23, 11, Lair:1) 23 arrows a +0 shortbow (25, -1, Lair:1) a +5 antimagic morningstar (37, -8, Lair:1) a +0 dire flail (46, 22, Lair:1) a +0 shortbow 10 arrows (49, 22, Lair:1) a +0 shortbow 18 arrows (50, 5, Lair:1) a steam dragon hide (51, 5, Lair:1) a +1 ring mail of poison resistance a +0 war axe a +0 chain mail (52, 8, Lair:1) a +0 dagger (53, 28, Lair:1) 9 arrows Level 2 of the Lair of Beasts (0, 8, Lair:2) a +2 leather armour of magic resistance a +3 great sword of slicing (4, -11, Lair:2) a +0 spear (24, -6, Lair:2) a +0 ring mail (28, 7, Lair:2) a +0 spear (44, 25, Lair:2) 17 sling bullets (46, -11, Lair:2) a +0 trident Level 3 of the Lair of Beasts (0, 0, Lair:3) the +1 hand crossbow "Haobakk" {freeze, rElec Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It makes you more stealthy. (17, 7, Lair:3) a +0 hat of intelligence (43, -12, Lair:3) a +0 broad axe (52, -2, Lair:3) an uncursed ring of positive energy (57, 20, Lair:3) a +0 glaive a +0 ring mail Level 4 of the Lair of Beasts (0, 0, Lair:4) a stone (3, -3, Lair:4) a stone (4, -41, Lair:4) a scroll of random uselessness (6, -11, Lair:4) a +0 whip (9, -8, Lair:4) (unseen) (10, -1, Lair:4) 15 arrows (29, -18, Lair:4) a +0 scale mail (44, -40, Lair:4) a +0 whip (52, -33, Lair:4) a +0 dire flail