Kikal the Dungeon (0, 0, D) a +0 scale mail (1, -4, D) an uncursed ring of protection from magic the ring "Fabbarchu" {rC+ Dex+3} [ring of dexterity] It affects your dexterity (+3). It protects you from cold. an uncursed staff of conjuration a +4 trident of venom (1, -3, D) a +1 antimagic scimitar the +11 dagger of Slime {flame, *Rage *Corrode +Rage rF++ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. It affects your magic capacity (+9). It lets you go berserk. It may make you go berserk in combat. It may corrode you when you take damage. (1, -1, D) the cursed +1 long sword of Accidental Termination {freeze, +Blink rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you blink. It has a curse placed upon it. (2, -21, D) the +8 halberd of the Ancient Wishes {freeze, *Rage rPois Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from poison. It may make you go berserk in combat. (2, 0, D) an uncursed staff of cold (3, -40, D) a crystal ball of energy (3, -39, D) a +1 vampiric spear (3, -38, D) the +8 flail "Hoatt" {crush, rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. (3, -22, D) the ring "Puthea Enga" {Str+3 Stlth+} [ring of stealth] It affects your strength (+3). It makes you more stealthy. (3, -19, D) a book of the Sky (3, -3, D) a +2 demon blade of electrocution a book of Debilitation (4, -52, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -51, D) a +5 lajatang (4, -50, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, -40, D) a +1 hunting sling of velocity (4, -39, D) quicksilver dragon scales (4, -38, D) a book of Ice (4, -22, D) a +4 ring of intelligence a lightning rod (4/4) (4, -16, D) a +0 robe (unseen) (4, -3, D) an uncursed staff of energy (5, -52, D) a +5 quick blade a +5 rapier a +5 dagger (5, -51, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -50, D) a +5 bardiche a +5 demon trident (5, -47, D) a +3 buckler (5, -46, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -40, D) an uncursed staff of earth (5, -22, D) a +2 flail of protection (5, -21, D) the +6 hand axe of Diet Blood {flame, rPois MR+++ Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-2). It protects you from poison. It affects your resistance to hostile enchantments. (5, -4, D) an uncursed ring of resist corrosion a sack of spiders (5, -3, D) a +0 shield an uncursed staff of summoning a +0 demon trident a +0 chain mail an uncursed staff of air a +0 rapier of protection a +2 quarterstaff of draining (5, 4, D) a +0 leather armour (6, -49, D) a +5 battleaxe (6, -40, D) a +6 dagger of draining (6, -39, D) a +6 arbalest a +6 battleaxe of electrocution (6, -38, D) an uncursed staff of wizardry (unseen) (6, -22, D) a +0 mace (6, -20, D) the +4 falchion "Gedonewai" {flame, *Corrode rN+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It may corrode you when you take damage. It makes you more stealthy. a +0 war axe (6, -16, D) the +3 broad axe "Backscratcher" {pain, *Slow rElec Int+9 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+9). It insulates you from electricity. It lets you see invisible. It may slow you when you take damage. (7, -40, D) a +2 arbalest of freezing (7, -39, D) a book of Misfortune (7, -35, D) a +1 vampiric scythe (7, -22, D) an uncursed staff of cold a +0 robe a fan of gales a +0 dagger (7, -20, D) a cursed +0 robe (7, -14, D) a +0 robe the ring of Otiemmer {*Drain rPois rC- MR+ Int+8} [ring of protection from magic] It affects your intelligence (+8). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. (7, -3, D) an uncursed staff of wizardry a +0 hand axe of freezing (7, 3, D) a +0 scimitar (8, -39, D) a +1 scythe of flaming (unseen) (8, -38, D) the Almanac of Sinister Magic and Transformation Spells Type Level a - Animate Skeleton Necromancy 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Hydra Form Transmutation 6 e - Dragon Form Transmutation 7 (8, -36, D) the +3 morningstar "Vusearod" {crush, rElec Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. (8, -34, D) a +4 flail (8, -22, D) an uncursed staff of cold (8, -20, D) a +0 flail the cursed +3 dire flail of Sebbon {freeze, rPois rC+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. It lets you see invisible. It has a curse placed upon it. a +0 trident (8, -14, D) a +0 great sword a +0 plate armour the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (8, -13, D) a +0 robe (8, -10, D) a +3 hand axe of freezing (unseen) (8, -5, D) a lamp of fire (8, -4, D) an uncursed staff of cold (8, -3, D) a +0 ring mail (9, -53, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (9, -40, D) a book of Cantrips (9, -39, D) a +2 spear of freezing (9, -22, D) the +5 scimitar "Nawkukel" {slice, +Rage rElec Str-4 SInv} It inflicts extra damage upon your enemies. It affects your strength (-4). It insulates you from electricity. It lets you see invisible. It lets you go berserk. (9, -20, D) the +0 ring mail "Vibowk" {Str+2} It affects your strength (+2). (9, -18, D) a cursed +4 dagger (unseen) (9, -17, D) a +1 scimitar of protection (9, -16, D) a cursed -3 dagger (unseen) (9, -13, D) a +2 mace (9, -11, D) a +4 vampiric scythe (still there?) a +2 broad axe of chopping (still there?) a +0 robe (still there?) the ring "Wuebuel" {rN+ MP+9 Dex+4} (still there?) [ring of positive energy] It affects your dexterity (+4). It protects you from negative energy. It affects your magic capacity (+9). a scroll of fog (still there?) (9, -10, D) a +0 robe (unseen) (9, -8, D) a +0 great sword (9, -3, D) a manual of Bows the +10 great sword "Jejokhlong" {antimagic, Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). (10, -49, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, -40, D) a book of Ice (10, -39, D) a lightning rod (4/4) (10, -38, D) a +1 hunting sling of flaming (10, -36, D) a +0 scythe of venom (10, -34, D) a +1 scythe of slicing (10, -23, D) a +2 chain mail of cold resistance (10, -20, D) a fan of gales (10, -19, D) a +3 ring mail of positive energy (10, -13, D) a +2 robe of fire resistance (10, -11, D) a +1 vampiric scimitar (unseen) (11, -53, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, -50, D) a lightning rod (4/4) (11, -49, D) an uncursed ring of flight (11, -48, D) an uncursed staff of energy a crystal ball of energy (11, -40, D) a +2 chain mail of cold resistance (11, -39, D) a +2 robe of magic resistance (11, -38, D) an uncursed staff of wizardry (11, -25, D) a +1 scythe of protection (11, -22, D) a crystal ball of energy an uncursed staff of wizardry (11, -21, D) a +0 dagger a +0 robe (11, -17, D) a +0 dagger (unseen) (11, -11, D) a cursed -3 spear (11, -4, D) a +0 helmet of see invisible (11, -3, D) a +2 chain mail of fire resistance an uncursed staff of power a +0 plate armour (11, 0, D) a +0 trident the +27 Lear's hauberk an uncursed amulet of guardian spirit (12, -53, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +1 great sword of Compassion {freeze, +Fly} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -40, D) a book of Cantrips (12, -39, D) an uncursed staff of conjuration (12, -38, D) a +2 great sword of distortion (12, -27, D) a +5 scythe of protection (12, -4, D) an uncursed staff of conjuration a +0 executioner's axe of venom (13, -40, D) the cursed +1 trident "Grim Tooth" {pierce, +Fly rElec rN++} It inflicts extra damage upon your enemies. It insulates you from electricity. It greatly protects you from negative energy. It lets you fly. It has a curse placed upon it. (13, -39, D) a +2 chain mail of positive energy (13, -38, D) a book of the Tempests (13, -21, D) a +0 robe (13, -20, D) a +4 long sword of holy wrath (13, -3, D) a +7 blowgun (unseen) (14, -5, D) a book of the Dragon a book of Spatial Translocations (14, 0, D) a fan of gales a +0 hat (15, -4, D) an uncursed amulet of rage (19, -54, D) an uncursed ring of positive energy (19, -53, D) an uncursed staff of wizardry a +0 robe (19, -49, D) a +0 robe (19, -6, D) a +1 broad axe of venom (19, -4, D) an uncursed ring of flight (20, -54, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (20, -53, D) a +1 helmet of see invisible (20, -52, D) an uncursed ring of wizardry an uncursed amulet of guardian spirit (20, -38, D) a +1 hunting sling of freezing (20, -34, D) a +2 demon whip of venom (20, -22, D) a +2 mace of holy wrath (20, -21, D) a +1 hand crossbow of flaming (20, -6, D) a +2 ring of strength (20, -5, D) a book of Alchemy (21, -54, D) a +0 quarterstaff a +0 robe (21, -37, D) a +1 scimitar of flaming (21, -22, D) a +4 battleaxe of chopping (21, -21, D) a +0 plate armour of fire resistance (21, -6, D) a book of Death (21, -4, D) the +7 rapier "Impbane" {drain, MR- Dex+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (unseen) (22, -55, D) a +0 quarterstaff (unseen) (22, -54, D) 26 sling bullets a +0 spear a +2 robe of cold resistance the +0 morningstar "Vodifim" {elec, Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). (22, -38, D) an uncursed staff of wizardry (22, -37, D) a book of Power (22, -34, D) a +2 demon whip of electrocution a +3 morningstar of venom (22, -20, D) a +1 vampiric great sword (22, -5, D) a +3 ring mail of cold resistance (23, -54, D) a +0 fustibalus a +5 giant club (23, -38, D) a book of Fire (23, -37, D) a +0 plate armour of fire resistance (23, -34, D) an uncursed ring of ice a +3 shield an uncursed ring of resist corrosion (23, -31, D) a +0 antimagic demon whip (23, -21, D) a book of Flames (23, -20, D) 4 potions of haste (23, -7, D) an uncursed ring of protection from fire (23, -6, D) a phial of floods (23, -5, D) a +5 rapier of draining (23, -4, D) 4 potions of haste (24, -54, D) the Handbook of the Displaced Glacier Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Bolt of Cold Conjuration/Ice 6 c - Ozocubu's Refrigeration Ice 6 d - Simulacrum Ice/Necromancy 6 (24, -53, D) a +2 antimagic hand axe a +0 animal skin a +4 ring mail of cold resistance (24, -37, D) an uncursed staff of summoning (24, -30, D) a +2 great sword of flaming (24, -22, D) an uncursed ring of protection from fire (24, -21, D) an uncursed ring of stealth (24, -20, D) the +9 short sword "Nafidum" {drain, rF+ rC+ Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-4). It protects you from fire. It protects you from cold. (24, -6, D) a +2 giant spiked club (24, -5, D) a +1 triple sword of venom (24, -4, D) an uncursed staff of air (25, -54, D) a +0 lajatang of electrocution a +0 robe (25, -50, D) a +0 robe (25, -38, D) an uncursed staff of wizardry (25, -37, D) an uncursed staff of power (25, -36, D) a +1 hunting sling of flaming (25, -35, D) a +1 great sword of flaming (25, -31, D) +0 fire dragon scales (25, -22, D) a +1 antimagic hand axe (25, -21, D) a book of Cantrips (25, -20, D) an uncursed ring of magical power an uncursed staff of fire (25, -6, D) a +3 chain mail of fire resistance (25, -5, D) a +2 centaur barding of fire resistance (26, -54, D) a +2 rapier of flaming (26, -53, D) a phial of floods (26, -51, D) a +0 robe (26, -50, D) a +3 long sword of electrocution a +0 robe a +0 buckler the ring "Gehoczell" {*Drain rPois rC+++ EV+2 SInv} [ring of evasion] It affects your evasion (+2). It renders you almost immune to cold. It protects you from poison. It lets you see invisible. It causes draining when unequipped. (26, -47, D) a +0 quarterstaff a +0 animal skin (26, -38, D) a book of Debilitation (26, -37, D) a +0 plate armour of magic resistance (26, -36, D) a +0 scale mail of cold resistance (26, -35, D) a +0 great sword of flaming (unseen) (26, -31, D) a +1 great sword of flaming (unseen) (26, -22, D) a +2 hand axe of flaming (26, -21, D) a lamp of fire (26, -6, D) a book of Enchantments (26, -5, D) a +0 chain mail of positive energy (26, -4, D) a +0 plate armour of fire resistance (27, -53, D) the cursed +0 chain mail of Gaskiusir {rCorr Dex-2 Stlth+} It affects your dexterity (-2). It protects you from acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (27, -50, D) a +5 flail of draining a cursed +0 robe a +0 buckler (27, -49, D) a +3 demon whip of electrocution the +3 steam dragon scales of the Heron {rF+ MR+ Int+3 Dex-4} It affects your intelligence (+3). It affects your dexterity (-4). It protects you from fire. It affects your resistance to hostile enchantments. a +0 buckler a +0 war axe a +0 animal skin (27, -38, D) a lightning rod (4/4) (27, -37, D) a +1 hand axe of electrocution (27, -21, D) a box of beasts (27, -20, D) an uncursed staff of conjuration (still there?) a +0 war axe of draining (still there?) (27, -6, D) a +4 hunting sling of flaming (27, -5, D) an uncursed ring of flight (27, -4, D) a book of Enchantments (28, -54, D) a phial of floods (28, -53, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (28, -38, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (28, -37, D) a sack of spiders (28, -22, D) a +5 battleaxe of draining (28, -21, D) a book of Geomancy a lightning rod (4/4) (28, -5, D) a Fen Folio (28, -4, D) an uncursed staff of fire (29, -54, D) a +0 chain mail of fire resistance (29, -50, D) a +0 rapier (unseen) (29, -38, D) an uncursed staff of conjuration (29, -37, D) a +2 scale mail of magic resistance (29, -22, D) a +1 scale mail of positive energy (29, -6, D) the +8 hand axe "Kecionedgh" {freeze, Str+2 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+4). (29, -5, D) a +5 hand axe of chopping (29, -4, D) a +6 halberd of protection (30, -54, D) a +0 robe (30, -53, D) a book of Minor Magic (30, -38, D) a +1 cloak of poison resistance (30, -37, D) a book of Conjurations (30, -23, D) a manual of Polearms 4 tomahawks a +4 ring of slaying a +1 battleaxe of flaming a manual of Unarmed Combat a +5 broad axe (30, -21, D) the +10 quarterstaff of Light {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. (30, -7, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. a +3 ring of strength an uncursed ring of protection from magic an uncursed ring of protection from fire a scarf of repulsion (30, -6, D) a +4 long sword of protection (30, -4, D) a fan of gales (31, -5, D) a +0 long sword of electrocution (31, -4, D) an uncursed ring of protection from fire (32, -6, D) a book of the Warp (32, -4, D) a lamp of fire (33, -6, D) the ring of Mayhukh {rPois Str+2 Dex+2} [ring of strength] It affects your strength (+2). It affects your dexterity (+2). It protects you from poison. (33, -5, D) the cursed +2 long sword of Spontaneous Combustion {venom, MR+ Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (33, -4, D) an uncursed staff of conjuration (34, -6, D) an uncursed staff of summoning (34, -5, D) a +1 hunting sling of freezing (34, -4, D) an uncursed ring of ice (35, -38, D) a book of Battle (35, -26, D) an uncursed amulet of faith (35, -6, D) a +1 plate armour of magic resistance (35, -4, D) the +1 chain mail of the Locust {rF- rC+ SInv Stlth+} It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. It makes you more stealthy. (36, -40, D) Sif Muna's Handbook of Talismans and Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Olgreb's Toxic Radiance Poison 4 (36, -39, D) Sif Muna's Guide on Warped Dark Rites Spells Type Level a - Apportation Translocation 1 b - Vampiric Draining Necromancy 3 c - Teleport Other Translocation 3 d - Death Channel Necromancy 6 an uncursed amulet of faith (36, -25, D) a crystal ball of energy (37, -54, D) an uncursed ring of protection from magic (37, -53, D) a +6 whip of flaming (37, -52, D) a +1 battleaxe of freezing (37, -40, D) a cursed staff of summoning (37, -37, D) a +2 antimagic trident (37, -27, D) a book of Spatial Translocations (37, -26, D) a +0 scale mail of magic resistance an uncursed staff of power (37, -22, D) a +0 dire flail (38, -54, D) the +0 sword of Power (38, -52, D) +0 ice dragon scales (38, -40, D) a lightning rod (4/4) (38, -39, D) a +1 mace of protection (38, -24, D) a potion of blood (still there?) a potion of blood (still there?) a potion of blood (still there?) a potion of blood (still there?) (38, -23, D) a +0 robe (38, -22, D) a +0 dagger (39, -53, D) an uncursed staff of fire (unseen) (39, -40, D) a book of Power (39, -39, D) a cursed ring of wizardry (39, -25, D) the ring of Kura {*Contam rPois Dex+4 Stlth-} [ring of loudness] It affects your dexterity (+4). It protects you from poison. It causes magical contamination when unequipped. It makes you less stealthy. (39, -5, D) a book of Alchemy (40, -54, D) a +2 war axe of flaming (40, -51, D) a +1 battleaxe of freezing (40, -40, D) a fan of gales (40, -39, D) the cursed +2 halberd of Ucedid {freeze, +Inv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you turn invisible. It has a curse placed upon it. (40, -36, D) a +2 demon whip of pain (40, -27, D) a +2 shortbow of freezing a cursed +0 long sword a +4 scale mail of fire resistance (40, -26, D) a +0 robe (40, -25, D) the +7 fustibalus of Wyrd {venom, +Fly rElec} It poisons the ammo it fires. It insulates you from electricity. It lets you fly. (40, -24, D) an uncursed ring of ice a +0 robe a +0 dagger a cursed +2 trident (40, -6, D) a lightning rod (4/4) (40, -4, D) a crystal ball of energy (41, -54, D) an uncursed staff of poison (41, -40, D) a +3 plate armour of poison resistance (41, -39, D) an uncursed staff of fire (41, -38, D) a +0 plate armour (41, -26, D) a potion of blood (still there?) a potion of blood (still there?) a +0 hand axe of electrocution (still there?) (41, -20, D) a +0 robe (41, -6, D) a +1 cloak of invisibility (41, -4, D) a book of Power (42, -54, D) a book of the Warp a book of Debilitation (42, -53, D) a phial of floods (42, -40, D) a sack of spiders (42, -39, D) a +2 robe of magic resistance a +0 shield a +0 demon whip of freezing the +4 arc blade {discharge, rElec} It insulates you from electricity. (42, -3, D) an uncursed staff of power the +6 war axe of Evil {chop, +Inv rPois rC-} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. a cursed -2 spear 13 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (42, -2, D) a +0 spear (still there?) a water nymph corpse (skeletalised by now) (still there?) (43, -54, D) a +3 longbow of freezing (43, -53, D) a +1 plate armour of magic resistance (43, -40, D) the +1 ring mail "Potyrch" {rC+ MR+ Str-4} It affects your strength (-4). It protects you from cold. It affects your resistance to hostile enchantments. (43, -26, D) an uncursed staff of air a +4 chain mail of fire resistance the +1 flail of a Million People {elec, Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). (43, -5, D) a +6 spear of freezing (43, -4, D) a +0 rapier (43, -3, D) a manual of Long Blades (44, -40, D) a +0 hunting sling of flaming a book of the Sky (44, -26, D) a sack of spiders (44, -4, D) a +2 antimagic demon trident (unseen) (44, -3, D) a +0 robe the +8 quarterstaff "Alebluum" {crush, Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). the +11 mace of the Candelabrum {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. a +0 leather armour 20 poisoned javelins a +0 rapier a +4 vampiric short sword a +0 robe a wind drake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (45, -24, D) an uncursed staff of fire (45, -5, D) a +6 trident of protection a +0 leather armour an uncursed staff of power (45, -3, D) a +0 rapier a +0 robe the Volume of Cloudy Ice Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Silence Hexes/Air 5 d - Deflect Missiles Charms/Air 6 e - Freezing Cloud Conjuration/Ice/Air 6 a sea snake corpse (skeletalised by now) (46, -26, D) a +0 cloak of invisibility (46, -6, D) a +2 mace of crushing (46, -5, D) a book of Conjurations (46, -4, D) a fan of gales (46, -3, D) a +1 rapier of venom (47, -6, D) a +4 chain mail of fire resistance (47, -4, D) a +0 trident of freezing (still there?) the Collected Works on Evil and Venom (still there?) Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Poisonous Vapours Poison/Air 2 d - Venom Bolt Conjuration/Poison 5 e - Dispel Undead Necromancy 5 f - Death Channel Necromancy 6 (47, -3, D) a +0 trident (still there?) a +2 hunting sling of freezing (still there?) (47, -2, D) a merfolk corpse (skeletalised by now) (47, -1, D) a +0 robe (47, 2, D) a wind drake corpse (skeletalised by now) (47, 4, D) a javelin of penetration (48, -6, D) 3 royal jellies the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). (48, -5, D) a +5 trident of piercing (unseen) (48, -4, D) an uncursed staff of fire (48, -3, D) a +5 trident of protection (still there?) the +1 chain mail "Seadoes" {Regen+} (still there?) It increases your rate of regeneration. (48, -2, D) a snapping turtle corpse (skeletalised by now) (48, -1, D) a +0 trident (unseen) (48, 3, D) a +0 rapier of speed (unseen) (49, -54, D) an uncursed staff of earth (49, -5, D) the +9 staff of Olgreb {rPois} It protects you from poison. (49, -4, D) a +2 glaive of venom (49, -3, D) a +0 robe (still there?) a +0 robe (still there?) (49, 0, D) a sea snake corpse (skeletalised by now) (50, -55, D) a +4 blowgun an uncursed staff of wizardry (50, -31, D) a +3 ring mail of positive energy +5 storm dragon scales (50, -28, D) the +7 ring mail of Impatience {rElec MR+ Int-3} It affects your intelligence (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. (50, -18, D) an uncursed amulet of the gourmand (50, -6, D) a phantom mirror (50, -5, D) a +3 hunting sling of velocity (50, -4, D) a +2 vampiric spear (unseen) (50, -1, D) a +0 robe (unseen) (51, -53, D) a +0 short sword a +1 quarterstaff of protection a +0 war axe a +0 hand axe a +0 cloak (51, -51, D) a +0 morningstar a +0 trident (51, -41, D) a +2 dire flail of crushing a +0 morningstar of draining (51, -31, D) a +2 robe of fire resistance (51, -17, D) a +1 scythe of protection an uncursed ring of poison resistance a +3 longbow of flaming (51, -6, D) a book of the Tempests (51, -5, D) a +1 hand crossbow of flaming (51, -4, D) a +0 robe an uncursed staff of wizardry a wind drake corpse (skeletalised by now) (51, -3, D) a +1 spear of piercing 21 javelins of penetration a +0 leather armour a merfolk corpse (skeletalised by now) (52, -51, D) a +0 cloak a +0 long sword (52, -41, D) a +0 pair of gloves of strength the +10 rapier of Xeff {venom, +Inv MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It lets you turn invisible. a +0 robe a +0 dagger (52, -29, D) a +0 double sword of electrocution a +1 flail of crushing a cursed ring of loudness a +1 hunting sling of freezing (52, -17, D) an uncursed staff of wizardry (52, -5, D) a +1 pair of gloves of archery (52, -4, D) a +1 rapier of freezing 4 tomahawks a +0 plate armour of fire resistance a +0 trident a +0 robe the +4 glaive "Xetonik" {speed, *Rage rC+ Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from cold. It may make you go berserk in combat. a merfolk corpse (skeletalised by now) (53, -51, D) a +2 hunting sling of velocity a +0 trident (53, -42, D) an uncursed staff of conjuration (53, -41, D) a +0 short sword a +1 shortbow of flaming (53, -40, D) a +3 broad axe of venom the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. a +0 dagger the +2 plate armour of the Nexus {*Drain +Inv rPois} It protects you from poison. It lets you turn invisible. It causes draining when unequipped. (53, -30, D) the cursed +1 short sword "Fed Luitz" {pierce, rPois rN+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (53, -18, D) a +4 scythe of venom an uncursed staff of death (53, -5, D) a +0 trident (53, -4, D) a +1 rapier of venom (unseen) (54, -54, D) the cursed +0 shadow dragon scales of Action {rF+ Str+2 Dex+3 Stlth++++} It affects your strength (+2). It affects your dexterity (+3). It protects you from fire. It makes you much more stealthy. It has a curse placed upon it. (54, -42, D) a +2 dagger of protection (54, -41, D) a +0 robe (54, -29, D) an uncursed staff of cold a book of Party Tricks (54, -18, D) a cursed ring of loudness (54, -17, D) a +2 scythe of venom a cursed staff of fire (54, -6, D) a sack of spiders (54, -5, D) a +3 dagger of venom (54, -4, D) the Disquisition on Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Poisonous Vapours Poison/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Conjure Ball Lightning Conjuration/Air 6 f - Freezing Cloud Conjuration/Ice/Air 6 (54, -3, D) a +2 demon trident of electrocution a +0 leather armour (55, -52, D) a +1 hand crossbow of flaming (unseen) (55, -42, D) a +0 morningstar of protection a cursed +0 robe a +2 mace of protection (55, -41, D) a book of Death (55, -30, D) an uncursed staff of energy (55, -18, D) a +0 spear a +3 shortbow of flaming a +0 robe (55, -6, D) a lamp of fire (55, -5, D) an uncursed staff of energy (55, -4, D) a +0 war axe of chopping (unseen) (55, -3, D) a manticore corpse (skeletalised by now) (56, -55, D) a +0 trident (56, -52, D) a +0 trident (unseen) (56, -42, D) a cursed +0 dagger a +0 robe (56, -41, D) a +3 ring mail of fire resistance (57, -55, D) a book of Alchemy (57, -53, D) the +4 trident "Ogreslayer" {freeze, *Rage +Fly rC+++ Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It renders you almost immune to cold. It lets you fly. It may make you go berserk in combat. (59, -6, D) a phantom mirror (59, -5, D) the +5 arbalest of Roplie {penet, Dex+5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+5). (60, -38, D) the +4 war axe of Deimewei {chop, +Inv rPois Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from poison. It lets you turn invisible. the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +8 war axe of Scorn {pain, *Noise Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). It may make noises in combat. (60, -18, D) a +6 hand axe of venom (60, -17, D) an uncursed staff of summoning a +1 scale mail of cold resistance (60, -6, D) a +3 hand axe of freezing (60, -5, D) a +0 demon whip of draining (60, -2, D) a +0 great sword of flaming (unseen) (61, -46, D) a wand of polymorph (17/24) a +0 war axe (61, -38, D) the +6 shillelagh "Devastator" {shatter} (61, -7, D) the cursed +2 spear "Cumis" {flame, Str-5 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your intelligence (+4). It has a curse placed upon it. (61, -6, D) an uncursed staff of cold (62, -54, D) a +2 halberd of chopping (62, -28, D) a book of Annihilations (62, -18, D) a +3 shortbow of flaming (62, -6, D) a manual of Unarmed Combat (62, -5, D) a phial of floods (63, -46, D) an uncursed staff of cold (63, -43, D) a +4 spear of freezing (63, -38, D) a fan of gales (63, -37, D) a -1 longbow a +0 dagger 19 arrows a +0 leather armour (63, -35, D) a +2 war axe of flaming (63, -28, D) a +0 ring mail of poison resistance (63, -27, D) a +2 chain mail of fire resistance (63, -7, D) the +5 rapier of Lamouceg {pierce, rPois Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. (63, -6, D) a +1 trident of venom (63, -5, D) a +0 scimitar of flaming (64, -54, D) a phantom mirror (64, -46, D) Degoavoa's Incunabulum of Doomed Earth Spells Type Level a - Control Undead Necromancy 4 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Cigotuvi's Embrace Necromancy 5 d - Simulacrum Ice/Necromancy 6 (64, -38, D) a +0 dagger (64, -37, D) a +4 falchion of slicing a +0 shortbow 33 arrows a +0 leather armour a +0 dagger (64, -34, D) a +1 hand axe of draining (64, -32, D) an arrow (64, -31, D) an arrow (64, -28, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (64, -19, D) a +2 great mace of crushing (64, -7, D) Wingops's Disquisition on Excruciating Transmutation Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Ice Form Ice/Transmutation 4 (64, -6, D) a phial of floods (64, -5, D) a +1 ring mail of cold resistance (64, -1, D) a +0 scimitar of flaming (still there?) the +5 scythe "Finisher" {speed, Str+3} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+3). (65, -38, D) a book of Party Tricks (65, -37, D) a +5 long sword of holy wrath (65, -28, D) a +1 arbalest of flaming (65, -27, D) a +1 chain mail of fire resistance (65, -17, D) a +4 antimagic war axe (65, -7, D) a book of Conjurations (65, -6, D) a phial of floods (65, -5, D) a lightning rod (4/4) (65, -4, D) a +2 scale mail of cold resistance (65, -1, D) a +1 great sword of flaming (unseen) (66, -37, D) a +0 shortbow (unseen) (66, -6, D) a +5 hand axe of freezing (66, -5, D) a +0 demon whip (66, -4, D) a phial of floods (67, -27, D) a +5 hunting sling of flaming (67, -6, D) Sif Muna's Tome of Shape Shifting Spells Type Level a - Sticks to Snakes Transmutation 2 b - Petrify Transmutation/Earth 4 c - Irradiate Conjuration/Transmutation 5 d - Dragon Form Transmutation 7 (67, -5, D) a +1 hunting sling of flaming (67, -4, D) an uncursed staff of death (67, -3, D) a box of beasts (67, 1, D) a +2 scimitar of flaming (unseen) (67, 3, D) a +2 great sword of flaming 3 potions of haste (67, 4, D) a +3 scimitar of flaming (unseen) (68, -52, D) a +0 scythe a +0 robe (68, -7, D) a book of Ice (68, -6, D) an uncursed staff of cold (68, -5, D) a +2 leather armour of fire resistance (68, -3, D) a hell hound corpse (68, 1, D) a +1 great sword of flaming a fire giant corpse (68, 2, D) a +0 great sword of flaming (68, 3, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (68, 4, D) a fire dragon corpse (68, 5, D) a hell hound corpse (69, -52, D) a +0 short sword a +0 robe (69, -18, D) 4 potions of haste (69, -7, D) a lightning rod (4/4) (69, -6, D) a +2 long sword of flaming (69, -5, D) a phial of floods (69, -4, D) a phantom mirror (69, -1, D) +0 fire dragon scales a +0 lajatang of electrocution (69, 2, D) a +0 great sword of flaming (unseen) (69, 3, D) a +5 great sword of slicing the ring "Nylo" {rPois MR+} [ring of protection from magic] It protects you from poison. It affects your resistance to hostile enchantments. (69, 4, D) +0 fire dragon scales a fire dragon corpse (70, -54, D) an uncursed staff of cold (70, -52, D) a +0 dagger a +0 robe (70, -7, D) a crystal ball of energy (70, -6, D) a +2 scale mail of cold resistance (70, -5, D) a +3 scale mail of cold resistance (70, -4, D) a lightning rod (4/4) (70, -2, D) a +0 great sword of flaming an uncursed ring of fire (70, -1, D) a fire dragon corpse (70, 2, D) a +1 great sword of flaming (unseen) (70, 4, D) a +2 demon whip of venom +2 pearl dragon scales a +0 scimitar of flaming (71, -46, D) an uncursed staff of wizardry (71, -17, D) an uncursed staff of power (71, -6, D) a +0 demon whip (71, -5, D) a Necronomicon (71, -2, D) a hell hound corpse (72, -46, D) the cursed +1 scythe of Fioroecvug {slice, rElec Str+2 Dex+2 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+2). It insulates you from electricity. It makes you less stealthy. It has a curse placed upon it. (72, -38, D) a +2 robe of positive energy (72, -36, D) a +6 ring of strength (72, -28, D) an uncursed staff of death (72, -27, D) an uncursed staff of death (72, -7, D) a +1 robe of magic resistance (72, -6, D) a +0 hunting sling of flaming (72, 1, D) a +1 great sword of flaming (unseen) (73, -42, D) a +0 scale mail a +6 short sword (73, -41, D) a +2 flail of crushing (73, -37, D) a +0 chain mail of cold resistance (73, -27, D) a crystal ball of energy (73, -26, D) a +0 shortbow (unseen) (73, -25, D) a +2 trident of protection (73, -22, D) an arrow (73, -17, D) a sack of spiders a +3 giant spiked club a book of Fire a +0 trident of venom (73, -7, D) a +2 demon whip of draining (73, -6, D) a book of Summonings (73, -5, D) a book of Transfigurations (74, -53, D) a +0 shield (still there?) a +0 shield (still there?) a +0 halberd (still there?) (74, -38, D) an uncursed staff of poison (74, -34, D) a +3 scimitar of flaming (74, -28, D) a +0 trident (74, -27, D) an uncursed staff of poison (74, -26, D) a +0 trident (74, -25, D) a +2 mace of crushing a throwing net (74, -24, D) a +0 trident (74, -7, D) a cursed staff of wizardry (75, -19, D) a +2 arbalest of freezing (75, -7, D) a +2 plate armour of fire resistance (75, -6, D) the Grimoire of the Gliding Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Swiftness Charms/Air 2 c - Recall Summoning/Translocation 3 d - Summon Mana Viper Hexes/Summoning 5 e - Tornado Air 9 (76, -7, D) a +4 fustibalus of velocity (76, -6, D) an uncursed staff of summoning (76, -5, D) a book of Summonings