Kikal Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 23, D:1) a +0 spear of piercing (6, 29, D:1) a +0 spear (14, 16, D:1) 14 bolts (15, -7, D:1) a +0 club (15, 4, D:1) a +0 mace (15, 24, D:1) a bread ration (38, 10, D:1) a +0 club (44, -3, D:1) a +0 halberd (53, 10, D:1) a bread ration Level 2 of the Dungeon (0, 0, D:2) a +0 club (34, -17, D:2) 12 arrows (34, -11, D:2) a +0 dagger (34, 3, D:2) a +0 short sword (34, 14, D:2) an uncursed ring of poison resistance (34, 15, D:2) a +0 hand axe (35, 6, D:2) a +0 dagger (39, 11, D:2) a +0 dagger (40, -1, D:2) a cursed -1 short sword (43, 11, D:2) a +0 chain mail (53, 4, D:2) 29 sling bullets (53, 7, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (0, 7, D:3) a +0 club (1, -4, D:3) a +0 mace (6, 26, D:3) a +0 whip (6, 28, D:3) a +0 robe (36, 2, D:3) a +0 robe Level 4 of the Dungeon [Shop] Vaqu's Antique Weapon Boutique a +2 hand axe of flaming (452 gold) a +2 long sword of freezing (475 gold) a +2 short sword of venom (405 gold) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} (1253 gold) It inflicts extra damage upon your enemies. It affects your dexterity (-3). a +0 long sword (91 gold) a +0 glaive (169 gold) a +0 war axe (91 gold) a +0 hand crossbow (91 gold) a +2 broad axe of chopping (468 gold) a +4 hunting sling (611 gold) (8, 40, D:4) a bread ration (20, 42, D:4) a +0 hand axe of chopping (25, 26, D:4) a bread ration (34, 12, D:4) a +0 whip a +0 flail (34, 28, D:4) a +0 halberd (35, 12, D:4) a +0 whip (35, 28, D:4) a +0 whip of holy wrath (35, 33, D:4) a +0 spear (37, 31, D:4) a +0 flail (42, 23, D:4) a +0 ring mail a +1 falchion of protection a +0 chain mail (50, 12, D:4) a +0 short sword a +0 leather armour Level 5 of the Dungeon [Shop] Efeo's Weapon Emporium the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} (1008 gold) It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. 14 stones (18 gold) the +5 glaive of the Apocalypse {freeze, *Corrode MR++} (604 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It may corrode you when you take damage. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (800 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +0 falchion (39 gold) a +0 dagger (26 gold) (0, 0, D:5) a +0 helmet (6, -33, D:5) a +0 shortbow 22 arrows (8, -33, D:5) an arrow (10, -33, D:5) an arrow (10, -17, D:5) a +0 dagger a +0 robe (10, -15, D:5) a bread ration (13, -19, D:5) a +0 giant club (13, -9, D:5) a +0 club (15, -16, D:5) a +0 leather armour (16, -6, D:5) a +0 mace a +0 robe (16, 2, D:5) 17 arrows (17, -10, D:5) a +0 dagger (18, -16, D:5) a +0 flail (19, -5, D:5) a +0 whip a +0 dagger of protection a +0 dagger a +0 chain mail a +0 whip a +0 leather armour (20, -28, D:5) a +0 war axe (29, -33, D:5) a +0 robe (32, -24, D:5) a +1 spear of flaming (34, -35, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 helmet (15, 8, D:6) a scorpion corpse (17, 7, D:6) a +0 falchion (22, 0, D:6) a bullfrog corpse (22, 1, D:6) a +0 giant spiked club (unseen) (26, 18, D:6) a potion of agility (28, 17, D:6) 17 gold pieces (30, 17, D:6) 6 gold pieces