Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +6 shillelagh "Devastator" {shatter} the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +0 long sword a +0 shield a +0 scale mail (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (49, 0, D) an uncursed amulet of guardian spirit (49, 1, D) a +2 arbalest of velocity (49, 12, D) a crystal ball of energy (49, 24, D) a +2 chain mail of fire resistance (49, 36, D) an uncursed staff of energy (49, 37, D) a +4 dagger of venom (50, 0, D) a lamp of fire (50, 1, D) a +0 great sword of protection (50, 4, D) a cursed -3 ring of evasion (50, 12, D) an uncursed staff of death (50, 16, D) a +1 dagger of venom a +0 robe (50, 18, D) a large rock (50, 24, D) an uncursed staff of earth (50, 25, D) a cursed staff of death (50, 36, D) a lightning rod (4/4) (50, 37, D) a sack of spiders (51, 1, D) the +1 robe of Facvoo {+Blink rCorr Str-3} It affects your strength (-3). It lets you blink. It provides partial protection from all sources of acid and corrosion. (51, 12, D) the cursed +1 dagger "Lethreru" {flame, rF- Str+6 Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your intelligence (+5). It makes you vulnerable to fire. It has a curse placed upon it. (51, 13, D) the +8 hand crossbow of Axops {elec, SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It lets you see invisible. (51, 16, D) a large rock a +0 dagger a +2 robe of magic resistance (51, 17, D) a +0 giant club (51, 24, D) an uncursed staff of cold (51, 25, D) a phantom mirror (51, 28, D) a +4 long sword of flaming a +0 hunting sling 3 stones a +0 robe a +0 buckler (52, 0, D) a +0 scale mail of poison resistance (52, 1, D) a cursed -2 ring of strength (52, 13, D) a +0 mace (52, 15, D) a +4 blowgun a +0 giant club (52, 16, D) a +0 scimitar a +0 chain mail a +0 halberd a +0 plate armour (52, 17, D) a large rock (52, 18, D) a large rock (52, 20, D) a large rock (52, 24, D) an uncursed staff of energy (52, 25, D) the +7 war axe of Wyrd {flame, Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+7). (52, 28, D) 3 stones (52, 29, D) 17 stones (52, 36, D) the +3 shortbow of Giphesi {venom, rN++ Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It greatly protects you from negative energy. (52, 37, D) a +2 hand crossbow of flaming (53, 0, D) a cursed staff of cold (53, 1, D) a +0 trident of freezing (53, 12, D) a fan of gales (53, 13, D) an uncursed staff of poison (53, 16, D) a +0 great sword a +2 plate armour of poison resistance (53, 24, D) a book of Clouds (53, 25, D) +0 fire dragon scales (53, 28, D) a +3 whip of holy wrath a +0 robe (53, 29, D) a +2 scimitar of holy wrath a cursed +0 large shield (53, 36, D) a book of the Tempests (53, 37, D) a +2 spear of freezing (54, 0, D) an uncursed amulet of rage (54, 1, D) the ring of Podemol {Wiz *Contam Int+8} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+8). It causes magical contamination when unequipped. (54, 12, D) a sack of spiders (54, 13, D) a +2 war axe of chopping (54, 24, D) an uncursed staff of death (54, 25, D) a +4 spear of flaming (54, 30, D) 3 stones (54, 36, D) a book of Frost (55, 0, D) an uncursed staff of wizardry (55, 1, D) a book of Transfigurations (55, 12, D) a +0 short sword of freezing (55, 13, D) a +2 scale mail of poison resistance (55, 24, D) a box of beasts (59, 36, D) a book of Spatial Translocations (59, 37, D) an uncursed staff of wizardry (60, 36, D) a crystal ball of energy (60, 37, D) an uncursed ring of flight (61, 2, D) a +0 falchion a +1 shortbow of flaming (61, 8, D) a cursed staff of poison (61, 16, D) an uncursed staff of energy (61, 19, D) a +0 trident (61, 26, D) an uncursed staff of earth (61, 36, D) a +3 spear of freezing (61, 37, D) the cursed +1 quarterstaff of Purpose {freeze, rPois rF+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from fire. It protects you from poison. It has a curse placed upon it. (61, 41, D) a +0 short sword of electrocution a +0 robe (61, 43, D) a +2 scimitar of flaming (62, 0, D) an uncursed ring of flight (62, 2, D) a +2 short sword of speed (62, 8, D) a lamp of fire (62, 17, D) a book of Battle (62, 18, D) a large rock (62, 27, D) a lightning rod (4/4) (62, 32, D) a +0 trident (62, 36, D) an uncursed staff of fire (62, 37, D) the +1 robe of Disaster {*Contam Regen+ Dex+7 SInv} It affects your dexterity (+7). It lets you see invisible. It causes magical contamination when unequipped. It increases your rate of regeneration. (62, 42, D) a +3 great sword of flaming (62, 43, D) the +0 ring mail of the Thunderstorm {MR++} It affects your resistance to hostile enchantments. (63, 0, D) a +0 club (63, 3, D) a +0 hand axe (63, 8, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (63, 12, D) a +3 war axe of draining (63, 16, D) a book of Clouds (63, 17, D) an uncursed staff of poison (63, 18, D) a +0 trident (63, 20, D) an uncursed staff of earth a +0 robe (63, 21, D) an arrow (63, 23, D) a large rock (63, 26, D) a +0 dire flail of crushing (63, 27, D) the +5 spear "Xenouss" {pierce, +Inv MR+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you turn invisible. (63, 36, D) the +3 shortbow "Afuodghue" {freeze, rF++ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from fire. It makes you more stealthy. (63, 37, D) a +4 long sword of slicing (64, 16, D) a lightning rod (4/4) (64, 17, D) a book of Party Tricks (64, 18, D) a +0 shortbow of flaming 13 arrows (64, 20, D) an arrow (64, 21, D) 2 arrows (64, 26, D) a +4 flail of crushing (64, 27, D) the cursed +1 shortbow of the Spheres {speed, +Inv rC+ rN+ Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from cold. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (64, 33, D) a +0 mace (unseen) (65, 26, D) an uncursed staff of earth (67, 0, D) a +2 chain mail of poison resistance (68, 0, D) the +5 chain mail of Udeymp {Stlth+} It makes you more stealthy. (69, 0, D) a cursed staff of summoning (69, 36, D) a +0 scale mail of cold resistance (70, 8, D) a +2 morningstar of protection (70, 9, D) a phantom mirror (70, 36, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (70, 37, D) the +7 longbow "Guonae" {velocity, rC+ MR+ Dex+2} Any arrow fired from it inflicts extra damage. It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. (71, 8, D) the +7 battleaxe of Responsibility {chop, +Fly Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It lets you fly. (71, 11, D) a +0 battleaxe (71, 16, D) a +5 halberd of chopping (71, 17, D) a +1 mace of venom (71, 22, D) a +0 dagger (71, 26, D) the +4 shield "Roann" {Regen+ Int-3 SInv} It affects your intelligence (-3). It lets you see invisible. It increases your rate of regeneration. (71, 27, D) a sack of spiders (71, 30, D) a +0 leather armour (71, 36, D) a +1 long sword of pain (71, 37, D) a crystal ball of energy (71, 41, D) a cursed -1 short sword a cursed +0 robe (72, 8, D) a +1 whip of venom (72, 9, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (72, 16, D) the +1 shield of the Old World {Int+4} It affects your intelligence (+4). (72, 17, D) the +2 ring mail of the Ditch-Digger {Regen+ rCorr} It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (72, 21, D) a cursed +0 dagger a +0 robe (72, 26, D) a +0 dagger (72, 27, D) a +4 great sword of freezing (72, 30, D) a +0 dagger a +1 robe of cold resistance a +0 long sword a +0 chain mail (72, 36, D) a book of the Earth (72, 37, D) a lightning rod (4/4) (73, 1, D) a fan of gales (73, 16, D) an uncursed amulet of rage (73, 17, D) the +8 glaive of the Inquisitive Curses {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (73, 26, D) a +10 plate armour of ponderousness (73, 27, D) a book of Alchemy (73, 30, D) a +0 dagger a +0 robe (73, 36, D) an uncursed amulet of the acrobat (75, 1, D) a +4 fustibalus of velocity