Kidiri the Dungeon (0, 0, D) a +0 club (unseen) (1, 0, D) a +0 hand axe (unseen) (12, 0, D) a +2 ring mail (15, 0, D) a +2 scimitar of flaming a +4 quarterstaff of speed a +2 halberd of protection a +2 morningstar of crushing a +3 war axe of freezing a +2 rapier of electrocution (16, 0, D) an uncursed staff of energy (23, 0, D) a +0 war axe a +0 chain mail (53, 0, D) a +0 leather armour (54, 0, D) a +0 giant spiked club