Kidiri the Dungeon (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant club (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 long sword a +0 scale mail a +0 shield the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 44, D) 3 arrows (49, 36, D) an uncursed staff of energy (49, 37, D) a +1 leather armour of poison resistance (50, 36, D) a +0 war axe of chopping (50, 37, D) a +5 shortbow of freezing (50, 40, D) a +6 rapier of flaming (unseen) (50, 41, D) a +0 rapier (unseen) (50, 42, D) 2 arrows (51, 36, D) a +3 dagger of venom (51, 37, D) a +3 antimagic spear (51, 40, D) an arrow (51, 41, D) 5 arrows a harpy corpse (51, 42, D) a +4 rapier of freezing (unseen) (51, 44, D) a silver javelin (52, 37, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (52, 38, D) a silver javelin (52, 39, D) a silver javelin (52, 40, D) a +0 longbow (unseen) (52, 41, D) a steel javelin (52, 42, D) a +0 trident (still there?) a silver javelin (still there?) (53, 36, D) a book of Callings (53, 37, D) 5 steel javelins a silver javelin an uncursed staff of wizardry (55, 35, D) a silver javelin (55, 36, D) 2 steel javelins (59, 36, D) the Catalogue of Floating Translocation Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Vapours Poison/Air 2 c - Airstrike Air 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Malign Gateway Summoning/Translocation 7 (59, 37, D) The Arcane Secrets of Spellweaving Spells Type Level a - Dragon's Call Summoning 9 (60, 36, D) the cursed +1 scale mail "Jeuthr Kisia" {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. (61, 16, D) a lightning rod (4/4) (61, 26, D) the Compendium of Enchantment and Orientation Spells Type Level a - Confusing Touch Hexes 1 b - Confuse Hexes 3 c - Tukima's Dance Hexes 3 d - Spectral Weapon Hexes/Charms 3 e - Force Lance Conjuration/Translocation 4 f - Darkness Hexes 6 (62, 1, D) a +4 chain mail of magic resistance (62, 11, D) a +0 dagger a +0 robe a +0 flail (62, 16, D) a +4 battleaxe (62, 17, D) a Grand Grimoire (62, 26, D) an uncursed staff of poison (62, 30, D) a necrophage corpse (62, 36, D) the +1 battleaxe of the Puffin {chop, rPois Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It makes you more stealthy. (63, 0, D) a Young Poisoner's Handbook (63, 3, D) a swamp drake corpse (skeletalised by now) (63, 8, D) an uncursed amulet of harm (63, 12, D) a +0 club a +0 leather armour (63, 16, D) a +2 rapier of venom (63, 20, D) a +5 battleaxe of chopping a +0 robe (63, 26, D) an uncursed staff of summoning (63, 27, D) a book of Power (63, 30, D) a +2 scimitar of freezing a +0 robe (64, 16, D) a +2 scale mail of cold resistance (64, 17, D) a Young Poisoner's Handbook (64, 26, D) the cursed +1 scale mail "Pakluddi" {rCorr MP+9 SInv} It affects your magic capacity (+9). It lets you see invisible. It protects you from acid and corrosion. It has a curse placed upon it. (64, 27, D) a +1 ring mail of cold resistance (65, 26, D) a +2 shortbow of flaming (67, 0, D) a box of beasts (68, 0, D) an uncursed staff of cold (68, 2, D) a cursed +0 halberd a +0 robe (68, 3, D) a necrophage corpse (skeletalised by now) (68, 41, D) a +0 rapier an elf corpse (69, 36, D) a +2 robe of magic resistance (69, 40, D) 4 arrows (still there?) a +0 shortbow (still there?) 12 arrows (still there?) a +0 scale mail (still there?) (69, 41, D) a +1 scimitar of draining (70, 8, D) an uncursed staff of wizardry (70, 9, D) a crystal ball of energy (70, 40, D) a +0 shortbow 16 arrows a +0 leather armour (70, 42, D) a +0 dagger a +0 leather armour (71, 8, D) the Almanac of the Oath Spells Type Level a - Corona Hexes 1 b - Tukima's Dance Hexes 3 c - Inner Flame Hexes/Fire 3 d - Confuse Hexes 3 e - Metabolic Englaciation Hexes/Ice 5 (71, 26, D) a fan of gales (71, 41, D) a +0 buckler an elf corpse (72, 8, D) a lightning rod (4/4) (72, 9, D) a sack of spiders (72, 26, D) a +0 ring mail of poison resistance (72, 27, D) a +4 hand axe of freezing (73, 26, D) a lightning rod (4/4) (73, 27, D) an uncursed amulet of rage (73, 37, D) a lightning rod (4/4) (74, 3, D) a +0 club (74, 4, D) an uncursed staff of fire