Kidiri the Dungeon (0, 0, D) a cursed -2 club (0, 5, D) a +0 dagger a +0 robe (0, 28, D) a +0 whip (0, 32, D) a +0 mace a hydra skeleton (0, 37, D) a +0 giant club a +0 giant spiked club (0, 38, D) a +0 antimagic short sword a +0 chain mail (0, 39, D) an uncursed staff of energy (0, 40, D) a +2 vampiric scimitar a +4 quarterstaff of speed a +2 halberd of flaming a +2 dire flail of crushing a +3 war axe of chopping a +2 rapier of distortion (0, 45, D) a +3 dire flail of freezing (0, 47, D) a +0 robe (0, 50, D) 2 arrows (0, 51, D) an arrow (0, 52, D) an arrow