Kidiri the Dungeon (1, 4, D) 2 scrolls of vulnerability (1, 17, D) a +0 flail a +0 scale mail (2, 4, D) 10 stones an uncursed staff of energy (5, 4, D) a +2 quarterstaff a +2 trident (6, 4, D) a +2 falchion (6, 8, D) a +0 short sword (6, 9, D) a +0 club (7, 4, D) a +2 mace a +2 hand axe (8, 9, D) a +2 dagger (8, 10, D) a +1 flail of protection (8, 11, D) a +2 hand axe of freezing (8, 12, D) a +3 scale mail (8, 21, D) a +0 club a +0 giant spiked club (9, 9, D) a +1 trident of piercing (9, 10, D) a +1 long sword of holy wrath (9, 11, D) a +2 quarterstaff of speed (9, 12, D) a +3 chain mail (10, 20, D) a +0 glaive a +0 plate armour (10, 21, D) a +0 rapier a +0 whip (10, 22, D) a +0 club (17, 19, D) a +0 robe (17, 20, D) a +0 helmet (17, 21, D) the +1 broad axe of the Final Decision {freeze, rF+++ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to fire. It affects your magic capacity (+9). (17, 22, D) a +4 quarterstaff of speed (17, 23, D) a +2 dire flail of draining (18, 19, D) a +4 chain mail (18, 20, D) a +0 helmet (18, 21, D) a +0 dagger of venom (18, 22, D) a +2 scimitar of flaming (18, 23, D) a +2 halberd of protection (19, 7, D) a +0 dagger a +0 ring mail (23, 21, D) a +0 dagger a +0 robe (30, 21, D) a wolf corpse