Kidiri the Dungeon (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones an uncursed staff of energy (2, 10, D) a +0 flail (5, 4, D) a +1 dagger a +2 falchion (5, 22, D) a +0 dagger (6, 4, D) a +2 quarterstaff a +2 trident (6, 8, D) a cursed -3 club (7, 4, D) a +2 mace a +2 hand axe (8, 6, D) a +0 spear (8, 8, D) a +3 ring mail (8, 9, D) a +0 long sword of flaming (8, 10, D) a +1 trident of piercing (8, 11, D) a +0 mace of crushing (8, 23, D) a +0 club (9, 6, D) a +0 club (9, 8, D) a +3 chain mail (9, 9, D) a +0 quarterstaff of protection (9, 10, D) a +2 dagger (9, 11, D) a +1 hand axe of chopping (10, 6, D) a +0 whip a +0 robe (12, 7, D) a +1 scimitar of flaming (13, 7, D) a +0 scimitar (17, 19, D) a +3 plate armour (17, 21, D) a +4 quarterstaff of speed (17, 22, D) the +2 war axe "Jelly's Nightmare" {flame, +Rage} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you go berserk. (17, 23, D) a +2 scimitar of flaming (18, 19, D) a +0 centaur barding (18, 20, D) a +0 pair of boots (18, 22, D) a +2 dire flail of crushing (18, 23, D) a +2 halberd of venom (21, 17, D) a +0 long sword (26, 17, D) a +0 dagger (28, 17, D) a +0 robe (34, 18, D) a +3 scimitar of flaming (35, 7, D) an elephant skeleton (36, 8, D) an elephant skeleton (37, 7, D) a deep troll skeleton (37, 17, D) a +0 short sword a +0 robe (38, 12, D) a +0 long sword (39, 20, D) a -1 glaive of flaming a +0 animal skin (43, 11, D) a +0 club (43, 12, D) 12 sling bullets (44, 12, D) a +0 ring mail (45, 11, D) a scroll of vulnerability (50, -2, D) a demonic crawler corpse (52, -2, D) a +0 dagger a +0 robe (52, 12, D) a +1 spear of piercing (54, 12, D) an uncursed staff of wizardry (74, -2, D) a +0 dagger (unseen) (74, 0, D) a +0 dagger (unseen) (75, -2, D) a +0 dagger (unseen) (75, 1, D) a +0 club