Kidiri the Dungeon (0, 11, D) a +0 spear of venom a +0 ring mail (0, 12, D) a +0 club (0, 14, D) a +0 flail a +0 chain mail (0, 19, D) a +0 short sword (0, 20, D) a +0 whip a +0 falchion (1, 4, D) 2 scrolls of vulnerability (1, 23, D) a stone (2, 4, D) 10 stones an uncursed staff of energy (2, 9, D) a +1 quarterstaff of protection (2, 10, D) a +1 long sword of flaming (2, 11, D) a +2 mace of crushing (2, 12, D) a +3 scale mail (2, 17, D) a +0 spear (3, 9, D) a +0 dagger of venom (3, 10, D) a +2 trident of piercing (3, 11, D) a +0 hand axe of freezing (3, 12, D) a +3 scale mail (5, 4, D) a +2 mace a +2 hand axe (6, 4, D) a +2 falchion (6, 23, D) 2 stones (7, 4, D) a +2 quarterstaff a +2 trident (8, 23, D) a +0 halberd (9, 8, D) a +0 dagger (11, 21, D) a troll skeleton (17, 19, D) a +4 scale mail (17, 21, D) a +2 dagger (17, 22, D) a +2 halberd of protection (17, 23, D) a +2 morningstar of protection (18, 19, D) a +4 scale mail (18, 20, D) a +0 cloak (18, 21, D) the +2 war axe of Ascent {venom, -Tele rElec rC+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. (18, 22, D) a +2 scimitar of holy wrath (18, 23, D) a +0 lajatang (22, 11, D) 2 chunks of flesh a yak skeleton 6 chunks of flesh