Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 flail the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +4 spear (60, 37, D) a +1 whip of holy wrath (61, 0, D) a phantom mirror (61, 8, D) Tify's Guide on Execration and the Frostbite Spells Type Level a - Confusing Touch Hexes 1 b - Throw Icicle Conjuration/Ice 4 c - Leda's Liquefaction Hexes/Earth 4 d - Silence Hexes/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 (61, 16, D) a +2 short sword of venom (61, 26, D) the Incunabulum of Intoxication Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 5 (61, 37, D) the ring of Seiw {rPois MR+ EV+5 Dex+4} [ring of evasion] It affects your evasion (+5). It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. (62, 0, D) a +0 mace of holy wrath (62, 1, D) the +7 spear of Anger {drain, *Slow +Rage Str+3 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (+2). It lets you go berserk. It may slow you when you take damage. (62, 8, D) +1 storm dragon scales (62, 9, D) a +1 leather armour of fire resistance (62, 12, D) a cursed -3 rapier a +0 robe (62, 16, D) a crystal ball of energy (62, 26, D) an uncursed staff of air (62, 27, D) a book of Summonings (62, 32, D) a black bear skeleton (62, 37, D) a phantom mirror (63, 0, D) a phantom mirror (63, 8, D) an uncursed staff of cold (63, 12, D) a +0 short sword a +0 robe (63, 16, D) the Catalogue of the Oath Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Invisibility Hexes 6 (63, 17, D) the +7 spear of Fortitude {freeze, rElec rN+ Str+3 Int-2 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (-2). It affects your dexterity (+5). It insulates you from electricity. It protects you from negative energy. (63, 26, D) a lamp of fire (63, 27, D) an uncursed staff of wizardry (63, 32, D) a porcupine skeleton (63, 37, D) a box of beasts (64, 16, D) an uncursed staff of summoning (64, 26, D) the +8 war axe of Starshine {vamp, *Noise rElec SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It lets you see invisible. It may make noises in combat. (64, 27, D) a book of Flames (65, 26, D) an uncursed staff of poison (67, 0, D) a book of Power (67, 2, D) a +0 trident (68, 0, D) a book of Ice (68, 2, D) a +0 trident (68, 3, D) a +0 trident (68, 41, D) a +0 short sword a +0 robe a cursed +0 buckler (69, 36, D) the +6 trident of Ascent {freeze, rF+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. (69, 42, D) a +0 spear a +0 blowgun 2 curare-tipped needles a +0 buckler (70, 8, D) an uncursed amulet of rage (70, 9, D) the +6 falchion of Guile {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (70, 10, D) a +0 mace a +0 scale mail (70, 36, D) a lightning rod (4/4) (70, 37, D) a sack of spiders (70, 42, D) a +0 spear (71, 8, D) a +0 mace (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +0 short sword a +0 scale mail (71, 16, D) a +1 vampiric spear (71, 17, D) Sent's Guide on Companions Spells Type Level a - Call Imp Summoning 2 b - Summon Ice Beast Ice/Summoning 4 c - Summon Mana Viper Hexes/Summoning 5 d - Dragon's Call Summoning 9 (71, 26, D) a +3 hunting sling (71, 27, D) the +5 scale mail "Roirujopp" {Regen+ MP+9 Int-5 Dex+3} It affects your intelligence (-5). It affects your dexterity (+3). It affects your magic capacity (+9). It increases your rate of regeneration. (71, 36, D) a +4 quick blade (71, 37, D) an uncursed staff of fire (71, 42, D) a +0 short sword a +0 robe a wolf skeleton (71, 43, D) a curare-tipped needle (72, 9, D) a book of Cantrips (72, 10, D) a +4 antimagic hand axe a +0 leather armour (72, 11, D) a +0 dagger a +0 robe (72, 16, D) an uncursed staff of earth (72, 17, D) a +0 mace of venom (72, 19, D) a +0 long sword (72, 27, D) the Catalogue of the Rocks and the Entourage Spells Type Level a - Recall Summoning/Translocation 3 b - Iron Shot Conjuration/Earth 6 c - Malign Gateway Summoning/Translocation 7 (72, 30, D) 5 inedible chunks of flesh a swamp drake skeleton (72, 36, D) a +2 great mace of holy wrath (72, 37, D) a +1 buckler of positive energy (72, 42, D) a +0 short sword a +0 robe (73, 1, D) a +2 spear of venom (73, 16, D) the Reference Book on the Dusty Voyage Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Passwall Transmutation/Earth 2 d - Stone Arrow Conjuration/Earth 3 e - Lesser Beckoning Translocation 3 f - Statue Form Transmutation/Earth 6 (73, 17, D) a book of Spatial Translocations (73, 19, D) a +0 whip (73, 26, D) a +1 dire flail of protection (73, 27, D) a lamp of fire (73, 36, D) a book of Changes (73, 37, D) the +1 leather armour of Paimp {rElec rF+ rC+ Int-5} It affects your intelligence (-5). It protects you from fire. It protects you from cold. It insulates you from electricity. (75, 1, D) a cursed staff of energy