Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 flail the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +4 great mace of venom (61, 4, D) 3 inedible chunks of flesh (61, 8, D) a book of Dreams (62, 0, D) a +2 scale mail of fire resistance (62, 1, D) an uncursed staff of fire (62, 8, D) an uncursed staff of fire (62, 9, D) a book of Geomancy (62, 10, D) 3 inedible chunks of flesh (63, 0, D) a +1 ring mail of fire resistance (63, 8, D) the Guide on Poisonous Fascination Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Portal Projectile Hexes/Translocation 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Invisibility Hexes 6 (67, 0, D) an uncursed staff of wizardry (68, 1, D) a +0 trident 6 tomahawks a merfolk skeleton (68, 2, D) a +0 trident 6 exploding tomahawks a merfolk skeleton (69, 0, D) an uncursed staff of conjuration (69, 2, D) a +0 trident (70, 8, D) a +0 dagger (70, 9, D) a phial of floods (70, 10, D) a cursed staff of cold a +0 robe (70, 11, D) a +0 short sword (71, 9, D) a +2 glaive of flaming a cursed -2 robe an orc skeleton (71, 11, D) a +0 club a +0 leather armour (71, 16, D) the ring "Inuomudo" {+Fly rPois rF- Str+5} [ring of strength] It affects your strength (+5). It makes you vulnerable to fire. It protects you from poison. It lets you fly. (71, 17, D) a crystal ball of energy (72, 8, D) a +0 dagger (72, 9, D) a +2 great mace of protection (72, 10, D) a +0 dagger a +0 robe (72, 16, D) a +0 scale mail of cold resistance (72, 17, D) a +2 plate armour of fire resistance (73, 1, D) the +1 glaive of Forgiveness {chop, -Tele +Rage rPois Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from poison. It lets you go berserk. It prevents most forms of teleportation. (73, 16, D) a +2 leather armour of cold resistance (73, 17, D) an uncursed ring of protection from fire