Kidiri the Dungeon (0, 13, D) a +0 flail a +0 spear of flaming a +0 ring mail a +0 buckler (0, 14, D) a +0 spear (1, -6, D) +0 swamp dragon scales (1, -5, D) +0 ice dragon scales +0 swamp dragon scales (1, 4, D) 2 scrolls of vulnerability (2, -13, D) 18 bolts (2, 4, D) an uncursed staff of energy (3, -16, D) a +1 pair of gloves of dexterity (3, -9, D) 3 potions of degeneration (3, -6, D) a cursed staff of energy (3, -4, D) a lamp of fire (4, -10, D) a +1 naga barding of fire resistance (4, -6, D) a crystal ball of energy (4, -5, D) +0 acid dragon scales a +0 robe (4, -4, D) an uncursed ring of poison resistance (4, -3, D) the +1 robe "Veqoim" {Int+3} It affects your intelligence (+3). (4, 14, D) a +1 dagger of venom a +0 chain mail (5, -10, D) 19 poisoned needles (5, -9, D) +0 acid dragon scales (5, -7, D) a +0 leather armour (5, -6, D) the Guide on Fire Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Bolt of Fire Conjuration/Fire 6 c - Ignition Fire 8 (5, -4, D) an uncursed staff of earth (5, -3, D) an uncursed staff of poison (5, 4, D) a +2 quarterstaff a +2 trident (5, 8, D) a +0 hand axe (6, -10, D) 22 stones (6, -3, D) a +0 spear (6, 4, D) a +0 flail a +2 hand axe (7, -9, D) a +0 club (7, -3, D) a +0 leather armour (7, 4, D) a +2 falchion a +2 dagger (8, -10, D) a +1 scale mail of cold resistance (8, -8, D) an uncursed staff of power (8, -6, D) 23 arrows (8, -4, D) a book of Geomancy (8, -3, D) a +0 great sword of holy wrath (8, 9, D) a +0 quarterstaff of speed (8, 10, D) a +2 long sword of holy wrath (8, 11, D) a +2 trident of piercing (8, 12, D) a +0 leather armour (8, 17, D) a +0 shortbow 17 arrows (8, 18, D) a +1 short sword of holy wrath a +0 ring mail (8, 19, D) a +0 dagger a +0 robe an arrow (8, 21, D) an arrow (9, -23, D) a +6 glaive of distortion a +4 chain mail of cold resistance (9, -22, D) a +0 halberd (9, -21, D) a +2 great sword of flaming (9, -9, D) the cursed +1 battleaxe of Descent {flame, rF++ rN+ Str+2 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (-2). It greatly protects you from fire. It protects you from negative energy. It has a curse placed upon it. (9, -8, D) an uncursed staff of earth (9, -3, D) the +3 mace of the Trees {drain, rElec rN+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. The Shining One disapproves of the use of such an item. an uncursed ring of wizardry a +6 ring of dexterity an uncursed ring of magical power an uncursed ring of wizardry a +2 ring of slaying an uncursed ring of fire a +3 ring of intelligence an uncursed ring of protection from fire the +11 eveningstar "Poophao" {drain, rN+++ Int+9} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+9). It renders you almost immune to negative energy. The Shining One disapproves of the use of such an item. a +0 helmet of see invisible (9, 9, D) a +2 dagger of electrocution (9, 10, D) a +2 hand axe of chopping (9, 11, D) a +2 mace of crushing (9, 12, D) a +3 chain mail (10, -24, D) a +0 flail a +0 dagger of distortion (10, -23, D) a +0 antimagic rapier a +0 animal skin (12, -35, D) a +0 scimitar (unseen) (12, -22, D) a +0 trident (12, -16, D) a cursed staff of poison (13, -21, D) a cursed -2 hand axe (13, -17, D) an uncursed staff of energy (16, -5, D) a +0 dagger (17, -40, D) a +3 executioner's axe of pain (17, 19, D) a +0 naga barding (17, 21, D) a +2 halberd of venom (17, 22, D) a +2 war axe of freezing (17, 23, D) a +2 scimitar of flaming (18, -39, D) a +2 eudemon blade of holy wrath a +0 large shield (18, 19, D) a +0 helmet (18, 20, D) a +3 ring mail (18, 21, D) a +2 rapier of electrocution (18, 22, D) a +1 flail of crushing (18, 23, D) a +4 quarterstaff of speed (20, -41, D) a +0 trident (20, -19, D) a +0 cloak (20, -14, D) a +1 great sword of flaming (20, -5, D) a book of Enchantments (20, -3, D) a +0 leather armour a +2 flail of protection (21, -14, D) a +0 chain mail a +0 dire flail (21, -4, D) the Compendium of the Voyage and Dark Arts Spells Type Level a - Sublimation of Blood Necromancy 2 b - Excruciating Wounds Charms/Necromancy 5 c - Summon Forest Summoning/Translocation 5 (21, 15, D) a +0 giant club a +0 giant club a +0 cloak a +4 quarterstaff of chaos (21, 19, D) a +0 robe a +0 dagger a +0 robe (22, -20, D) a +1 longbow of flaming (22, -16, D) a +0 scale mail the cursed +0 glaive "Aseisig" {flame, Int+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It makes you more stealthy. It has a curse placed upon it. (22, -14, D) a +0 large shield a +5 long sword of holy wrath (22, -5, D) a +1 lajatang of speed (22, -3, D) 20 stones (22, 11, D) a +0 flail (22, 15, D) a +0 giant club (22, 17, D) a +0 dagger a +0 giant club (23, -41, D) a +2 dire flail of holy wrath (23, -22, D) 2 arrows (23, -20, D) a +0 robe 2 arrows a +1 centaur barding (23, -19, D) 2 arrows (23, -16, D) a +0 plate armour a +0 long sword of flaming a +0 rapier a +0 leather armour a +0 rapier (23, -15, D) a +0 chain mail a +0 war axe (23, -13, D) a +0 long sword a +0 large shield of protection (23, -6, D) a +0 leather armour a cursed +0 dagger the +2 ring mail "Noph" {SInv} It lets you see invisible. (23, -4, D) a +0 club (24, -41, D) a +0 whip a +0 robe (24, -14, D) a +0 trident (24, -9, D) a +0 plate armour a +0 spear (24, -7, D) a +0 robe a +6 rapier of electrocution a +0 leather armour a +0 robe a +4 flail of holy wrath a +0 ring mail (25, -9, D) a +0 robe a +7 shortbow (26, -20, D) a +0 plate armour a +3 demon blade (26, -14, D) a +0 war axe a cursed +0 plate armour (26, -9, D) a +0 robe a +0 hand axe a +2 mace of protection 11 arrows a +4 mace of protection (26, -7, D) a cursed -3 trident a +1 battleaxe a +2 great sword of flaming (27, -29, D) a +1 falchion of flaming a +0 hunting sling 26 stones a +0 robe a +0 buckler (27, -14, D) a +0 robe a +0 dagger (27, -10, D) a +2 scimitar of holy wrath a +0 large shield (27, -9, D) a +4 scimitar of holy wrath a +0 large shield (27, -6, D) the +1 hand axe of Tenacity {flame, +Inv rN+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from negative energy. It lets you turn invisible. (28, -28, D) +0 pearl dragon scales (28, -21, D) a +0 halberd a cursed +0 scale mail (28, -14, D) a +0 chain mail a +1 broad axe of chopping (28, -13, D) a +0 robe a +0 whip (28, -9, D) a +3 sacred scourge of holy wrath a +0 robe a +4 great sword of flaming +0 pearl dragon scales (28, -5, D) an uncursed staff of energy (28, 16, D) a +0 flail (29, -13, D) a +6 flail of crushing (30, -21, D) a +0 club (30, 5, D) a +2 spear of piercing a +0 ring mail (31, -22, D) a phial of floods (31, -17, D) a +0 club (31, -16, D) a book of Cantrips the Compendium of Unholy Magic and Curses Spells Type Level a - Pain Necromancy 1 b - Confuse Hexes 3 c - Portal Projectile Hexes/Translocation 3 d - Spectral Weapon Hexes/Charms 3 e - Cause Fear Hexes 4 (31, -14, D) a +0 rapier a +0 plate armour a +0 plate armour a +0 halberd 4 needles of sleeping 17 arrows a +0 longbow a cursed amulet of magic regeneration a +1 vampiric double sword (31, -13, D) a +0 scimitar an arrow (34, -14, D) a +2 long sword of draining (34, -12, D) +0 fire dragon scales a +1 helmet (35, -3, D) a +0 naga barding a +0 spear a +0 dire flail (36, -1, D) a +0 robe a +3 whip of holy wrath +2 fire dragon scales (36, 0, D) a sack of spiders (36, 2, D) an uncursed staff of poison (36, 7, D) a cursed -2 club a +0 flail (36, 16, D) a cursed -1 flail (36, 18, D) a +0 flail a +0 robe (37, -12, D) a +2 vampiric demon trident (37, 1, D) a +2 lajatang of electrocution (37, 2, D) the +10 short sword of the Endless Expanse {flame, *Contam rN+++ Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It renders you almost immune to negative energy. It causes magical contamination when unequipped. (38, -20, D) a +0 long sword of slicing a +0 cloak (39, -20, D) a +0 dire flail a +0 dire flail (39, -19, D) a stone a +0 rapier (39, -18, D) 2 stones (40, -20, D) a +3 scimitar of flaming a +0 hunting sling 17 stones a +0 robe a cursed +0 buckler (40, 16, D) a stone (40, 18, D) 2 curare-tipped needles (41, 12, D) 7 stones 24 bolts a +0 arbalest (41, 17, D) 3 curare-tipped needles (41, 18, D) 13 arrows (42, 4, D) a +0 dire flail (43, -25, D) a +1 battleaxe of freezing a +0 longbow a +0 cloak a +0 short sword +0 shadow dragon scales (43, 17, D) a +0 dagger (43, 18, D) a +0 ring mail (44, -25, D) a +0 leather armour 40 arrows (44, 15, D) a +2 short sword of venom a +0 blowgun (45, 0, D) a +1 triple sword (45, 1, D) a +2 hunting sling of flaming (45, 7, D) a +1 glaive of flaming (45, 8, D) a +3 demon blade of flaming (46, 0, D) a +3 lajatang (46, 1, D) a +5 glaive of protection (46, 7, D) a +3 battleaxe (46, 8, D) a +3 great sword (47, -2, D) 2 needles of sleeping 6 needles of paralysis (47, 7, D) a +3 great mace (47, 8, D) the +7 hand axe of the Scavenger {antimagic, rF+ rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from cold. (48, -15, D) a +0 arbalest a +0 arbalest 27 bolts (48, -9, D) a +0 short sword (48, -2, D) a +1 hat (48, 7, D) a +3 glaive (48, 8, D) a +3 giant spiked club (49, -15, D) a +0 arbalest 15 bolts (49, -7, D) a +0 cloak (49, -6, D) a +0 morningstar a +0 chain mail (50, -15, D) a +0 arbalest 25 bolts (50, -13, D) 17 bolts (50, -11, D) a +0 mace (50, 7, D) a +6 whip of freezing (50, 8, D) the cursed +0 flail "Onieskua" {drain, *Corrode +Blink rElec rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It insulates you from electricity. It lets you blink. It may corrode you when you take damage. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (50, 19, D) 23 sling bullets (51, -2, D) a +2 cloak of poison resistance (51, 4, D) a +0 long sword a +0 quarterstaff a +0 robe a +0 halberd a +0 plate armour (51, 5, D) a +0 long sword a +0 plate armour a +0 war axe a +0 chain mail (51, 7, D) a +1 fustibalus of flaming (51, 20, D) a +1 leather armour of cold resistance (51, 21, D) a +0 robe (52, -15, D) a cursed -1 spear a +0 robe (52, -3, D) a +0 chain mail a +2 battleaxe a +0 chain mail a +0 long sword (52, -2, D) a +0 plate armour a +0 dire flail a +3 great mace a +0 chain mail a +0 great mace a +0 plate armour (52, 0, D) a +3 giant spiked club (52, 1, D) a +3 battleaxe (52, 4, D) a +2 great sword of protection a +0 chain mail (53, -25, D) a +0 long sword (53, 0, D) a +5 quick blade (53, 1, D) a +0 scythe of venom (53, 6, D) a +0 short sword a +0 chain mail a +0 buckler (53, 19, D) a +0 whip (53, 21, D) 10 bolts (54, 4, D) a +0 rapier a +0 rapier a +0 leather armour (54, 19, D) a book of Minor Magic (54, 20, D) a +0 pair of gloves (54, 22, D) 2 arrows (55, -2, D) a +0 chain mail a +4 great mace of holy wrath (55, 7, D) 50 arrows (55, 8, D) 50 arrows (56, -41, D) an uncursed staff of power (56, -27, D) a +0 long sword (56, -26, D) a +0 cloak (56, -2, D) a +0 chain mail a +3 great sword a +0 great mace a +0 chain mail (56, 7, D) 50 arrows (56, 8, D) 50 arrows (57, -40, D) a phantom mirror (57, -39, D) a +0 dagger (57, -27, D) the +9 hand axe of the Orcish Mines {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (57, -19, D) a +2 scythe of slicing (57, 11, D) the ring "Obyjomp" {rCorr +Inv rElec MR-} [ring of resist corrosion] It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. the amulet "Tuoreuza" {Spirit rF+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. the amulet of Qyineimn {Spirit +Inv Dex+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+3). It lets you turn invisible. the amulet "Dehiyph" {+Rage rC+ Str+2 Int-4} [amulet of rage] It affects your strength (+2). It affects your intelligence (-4). It protects you from cold. It lets you go berserk. the ring of Dithmenos's Generosity {Fire *Slow +Fly Dex+3 SInv} [ring of fire] It enhances your fire magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. It lets you fly. It may slow you when you take damage. the amulet "Zuniquv" {Faith rElec Dex-3 SInv} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (-3). It insulates you from electricity. It lets you see invisible. the amulet "Milok" {*Slow rF+ MR+ Regen+} [amulet of regeneration] It protects you from fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It may slow you when you take damage. the ring of Fatigue {Ice rElec Int+4} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. the ring of Furgho Nuts {rF+ Int+9} [ring of protection from fire] It affects your intelligence (+9). It protects you from fire. (57, 17, D) an uncursed staff of power (58, -41, D) a book of Transfigurations (58, -40, D) a book of Minor Magic (58, -3, D) a +0 trident (58, 2, D) a +0 chain mail a +0 great sword (58, 14, D) the amulet "Debewod" {Reflect rF++ Int-2 SH+4} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (-2). It greatly protects you from fire. It affects your SH (+4). the ring of the Establishment {MR+ Slay+5} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your resistance to hostile enchantments. the amulet "Vilycyha" {Reflect rElec rPois Str-5 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your strength (-5). It insulates you from electricity. It protects you from poison. It affects your SH (+5). the amulet "Byiroaf" {Spirit MR+ Str-3 Dex+5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-3). It affects your dexterity (+5). It affects your resistance to hostile enchantments. (58, 17, D) a crystal ball of energy (59, -42, D) a +3 long sword of slicing (59, -40, D) a +0 leather armour (59, -26, D) a +0 long sword (59, -24, D) a +0 scythe of slicing a +0 cloak (59, -16, D) the ring "Xiexi" {Str+4 Dex+2 Slay+1 Stlth+} [ring of slaying] It affects your strength (+4). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+1). It makes you more stealthy. the ring "Zahymies" {rN+ Int+4} [ring of intelligence] It affects your intelligence (+4). It protects you from negative energy. the ring "Bomatho" {rC+ rN+ MR+ Str-4 SInv} [ring of positive energy] It affects your strength (-4). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. the ring of Vomop {EV+1 Int+3} [ring of evasion] It affects your evasion (+1). It affects your intelligence (+3). the amulet of Orphoas {Faith Int+3 Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). It affects your dexterity (+3). the ring of Ascent {Fire Slay+2} [ring of fire] It enhances your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. the ring "Laock" {Wiz Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). the ring of Xom's Approval {rF+ Dex+4} [ring of protection from fire] It affects your dexterity (+4). It protects you from fire. (59, 16, D) an uncursed staff of energy (60, -42, D) 27 stones (60, -41, D) the +5 scale mail "Soch" {Str+5} It affects your strength (+5). (60, 23, D) the ring "Kaor" {EV+6 Stlth+} [ring of evasion] It affects your evasion (+6). It makes you more stealthy. the ring "Filerch" {rElec rPois rC+} [ring of protection from cold] It protects you from cold. It insulates you from electricity. It protects you from poison. a +5 ring of slaying the ring "Leupn" {+Blink rF- rC+ Str-5 Dex+9} [ring of protection from cold] It affects your strength (-5). It affects your dexterity (+9). It makes you vulnerable to fire. It protects you from cold. It lets you blink. the ring of Ishy {+Fly EV+6 Int+4} [ring of evasion] It affects your evasion (+6). It affects your intelligence (+4). It lets you fly. the ring "Repe" {+Blink rF+ Str+4 Int+6} [ring of protection from fire] It affects your strength (+4). It affects your intelligence (+6). It protects you from fire. It lets you blink. the ring of Ysunef {Ice rPois MR+ Int+2} [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. the ring of Moderation {MR+ Int+3} [ring of protection from magic] It affects your intelligence (+3). It affects your resistance to hostile enchantments. the ring "Woihi" {+Inv rN+} [ring of positive energy] It protects you from negative energy. It lets you turn invisible. the ring "Tumnurghi" {MP+9 Dex+6} [ring of dexterity] It affects your dexterity (+6). It affects your magic capacity (+9). (61, -40, D) a +1 great sword of slicing (61, -39, D) a +1 morningstar of protection (61, 7, D) 50 bolts (61, 8, D) 50 bolts (62, -40, D) the +1 leather armour of Noon {SInv} It lets you see invisible. (62, -10, D) a +0 demon whip of venom (62, 7, D) 50 bolts (62, 8, D) 50 bolts (63, -42, D) 23 arrows (63, -41, D) a +2 leather armour of poison resistance (63, -40, D) a +0 battleaxe a +0 plate armour 21 arrows (63, -39, D) a +0 whip (63, -26, D) a +0 flail (63, -21, D) a +0 glaive (64, -37, D) a +0 battleaxe the +3 storm dragon scales "Voplaoc" {rElec MR+ MP+9 Dex-4} It affects your dexterity (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (64, 0, D) a +6 chain mail (64, 1, D) +4 ice dragon scales (64, 3, D) a +0 scimitar (64, 4, D) a cursed -3 hand axe (64, 5, D) a +0 mace a +0 shield (64, 23, D) a book of Frost (65, -40, D) a +0 helmet (65, -37, D) a +0 flail of protection a +1 ring mail of magic resistance a +0 halberd a +1 hunting sling of flaming a +0 plate armour (65, -9, D) a +0 hand axe (65, -7, D) a +0 short sword (65, 0, D) +2 swamp dragon scales (65, 1, D) a +7 scale mail (65, 3, D) a cursed -1 short sword (65, 4, D) a +3 scimitar of holy wrath (65, 23, D) a book of Air (66, -10, D) a +0 dire flail a +0 plate armour a +2 whip of holy wrath a +0 robe (66, -9, D) a +0 club a +0 battleaxe a +0 chain mail a +0 great sword of flaming a +0 scimitar (66, 3, D) a +0 long sword a +0 leather armour (67, -36, D) a +0 battleaxe a +0 plate armour a +0 hand axe a +3 chain mail of cold resistance (67, -26, D) a +0 hand axe (67, -24, D) the +7 sceptre of Asmodeus The Shining One disapproves of the use of such an item. (67, -9, D) a +3 whip a +1 great sword of flaming a +3 great sword of holy wrath a +0 chain mail of poison resistance (67, -7, D) a +0 mace (67, 0, D) a +4 scale mail of poison resistance a +0 large shield a +0 buckler a +2 dire flail of holy wrath a +4 chain mail a +2 dire flail of crushing (67, 23, D) the Handbook of Necromancy Spells Type Level a - Corpse Rot Necromancy 2 b - Animate Dead Necromancy 4 c - Dispel Undead Necromancy 5 d - Death Channel Necromancy 6 The Shining One disapproves of the use of such an item. (68, -42, D) an uncursed staff of power (68, -15, D) a +0 hand axe (68, -11, D) a +0 club (68, -10, D) a +1 demon whip of electrocution a +0 mace (68, -7, D) a +0 glaive a +0 plate armour (68, -2, D) a +2 short sword of holy wrath (69, -42, D) a book of the Tempests (69, -41, D) a fan of gales (69, -23, D) +0 shadow dragon scales (69, -15, D) a +2 great sword of flaming (69, -7, D) a +0 giant club (69, -2, D) a cursed -1 mace (69, 7, D) +4 fire dragon scales (69, 8, D) a +1 helmet (69, 15, D) a +0 glaive (69, 23, D) a book of Unlife (70, -39, D) an uncursed staff of air (70, -32, D) the ring of Sin {rElec rPois Str+4} [ring of poison resistance] It affects your strength (+4). It insulates you from electricity. It protects you from poison. a +6 ring of evasion the ring of Fatigue {rN+ Int+2 Dex+6 Stlth+} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+6). It protects you from negative energy. It makes you more stealthy. an uncursed ring of protection from magic the ring "Xoets" {+Blink rN+ MR+ Int+3} [ring of positive energy] It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. a +6 ring of strength the ring "Xaoqael" {rF+ rN+} [ring of protection from fire] It protects you from fire. It protects you from negative energy. the ring "Paimadus" {*Contam rC+ Str+4 Dex-3} [ring of dexterity] It affects your strength (+4). It affects your dexterity (-3). It protects you from cold. It causes magical contamination when unequipped. the ring of Kobaisut {+Fly Dex+3} [ring of flight] It affects your dexterity (+3). It lets you fly. the amulet "Foxisomp" {Harm *Drain +Inv rElec Str-2 Stlth+} [amulet of harm] It increases damage dealt and taken. It affects your strength (-2). It insulates you from electricity. It lets you turn invisible. It causes draining when unequipped. It makes you more stealthy. an uncursed ring of protection from cold a +3 ring of strength 3 potions of invisibility a +6 ring of protection the +6 demon whip "Ikleot" {freeze, rPois Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It makes you more stealthy. The Shining One disapproves of the use of such an item. (70, 7, D) a +0 pair of gloves (70, 8, D) +2 acid dragon scales (70, 12, D) a +0 scimitar (71, -36, D) a +1 large shield (71, -30, D) a +2 robe of positive energy (71, -20, D) a +0 cloak a cursed -3 long sword a +0 robe a +1 demon trident of freezing (71, -2, D) a +0 dagger (71, 0, D) a +3 leather armour of cold resistance (71, 1, D) a +6 chain mail (71, 7, D) a +6 chain mail (71, 8, D) a +1 cloak (71, 11, D) a +0 cloak a +3 battleaxe a +0 mace (71, 12, D) a +0 shield a +0 long sword a +0 cloak a +0 rapier a +2 war axe of flaming a +0 cloak a +0 flail (71, 23, D) a book of Beasts (72, -36, D) a +0 battleaxe a +0 ring mail a +2 great mace a +0 chain mail (72, -2, D) a +0 chain mail a cursed -3 scimitar (72, 0, D) a +2 plate armour of fire resistance a +6 chain mail (72, 1, D) +3 storm dragon scales (72, 8, D) +2 acid dragon scales (72, 11, D) a +0 robe a +3 flail a +0 flail a cursed -2 short sword a +0 long sword a +0 animal skin a +0 rapier a +0 cloak a +0 long sword (72, 23, D) the Incunabulum of the Damaging Snowflakes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Conjure Ball Lightning Conjuration/Air 6 c - Freezing Cloud Conjuration/Ice/Air 6 d - Ozocubu's Refrigeration Ice 6 (73, -41, D) a +0 pair of boots (73, -40, D) an uncursed staff of earth (73, -39, D) a book of Maledictions (73, 23, D) a book of Maledictions (74, -36, D) 5 poisoned needles a +0 halberd a +0 great mace 18 stones a +0 plate armour (74, 11, D) a cursed +0 robe a +0 dagger (74, 12, D) a +1 cloak a +0 whip (74, 13, D) a +0 robe a cursed +0 spear (75, -36, D) a +0 plate armour a +6 blowgun a stone (75, -33, D) a +3 trident of protection an uncursed staff of summoning a +0 chain mail a +0 battleaxe a stone an uncursed staff of fire 5 needles of sleeping (75, -31, D) a +3 whip of electrocution the +6 dire flail "Hoxac" {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. 7 needles of sleeping 5 needles of confusion (75, -29, D) a +1 demon whip of freezing a +0 animal skin a +5 bardiche of flaming (75, -27, D) a +0 battleaxe a +0 trident the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. The Shining One disapproves of the use of such an item. a +1 chain mail of cold resistance (75, -25, D) a +0 chain mail 31 arrows an uncursed ring of flight (75, -23, D) a +0 battleaxe (75, -19, D) a +0 battleaxe of freezing (75, -18, D) a +0 dire flail a +2 demon whip of electrocution (75, -16, D) a +1 battleaxe of freezing (75, -14, D) a +1 cloak a cursed -3 long sword (75, -6, D) a +3 bardiche of venom (75, 13, D) a book of the Sky (75, 15, D) the Tome of the Voyage and Clay Spells Type Level a - Sandblast Earth 1 b - Lesser Beckoning Translocation 3 c - Controlled Blink Translocation 8 d - Disjunction Translocation 8 (75, 16, D) a book of Enchantments (75, 17, D) a book of Geomancy (75, 19, D) a book of Ice (75, 21, D) a book of the Earth