Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +3 hand axe of electrocution (59, 37, D) an uncursed ring of protection from magic (59, 40, D) a hornet corpse (60, 36, D) a +1 scale mail of cold resistance (60, 37, D) an uncursed staff of air (61, 0, D) a +4 quick blade (61, 8, D) the +0 buckler of Baldness {rCorr Int+2 Dex+8 Stlth-} It affects your intelligence (+2). It affects your dexterity (+8). It protects you from acid and corrosion. It makes you less stealthy. (61, 16, D) an uncursed amulet of harm (61, 26, D) a +0 trident (61, 36, D) a +2 ring of dexterity (61, 37, D) the +3 ring mail of Raygh {rN+ rCorr} It protects you from negative energy. It protects you from acid and corrosion. (61, 39, D) a redback corpse (61, 40, D) a redback corpse (still there?) a demonic crawler corpse (still there?) (62, 0, D) +0 shadow dragon scales (62, 8, D) the cursed +1 glaive of the Four Stories {venom, rElec Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It insulates you from electricity. It has a curse placed upon it. (62, 9, D) a cursed staff of energy (62, 16, D) a +1 scale mail of cold resistance (62, 17, D) the +1 scale mail of Pantheism {rF+} It protects you from fire. (62, 26, D) the cursed +3 fustibalus "Wueskax" {venom, rPois rN+} It poisons the ammo it fires. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (62, 27, D) a phial of floods (62, 29, D) a +0 shortbow (62, 36, D) a box of beasts (62, 37, D) a +3 short sword of venom (63, 0, D) the +5 shortbow of Intimidation {venom, rF+ rC- Str+2 Int+3} It poisons the ammo it fires. It affects your strength (+2). It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. (63, 8, D) a +4 blowgun (63, 16, D) a +1 chain mail of positive energy (63, 17, D) the cursed +0 lajatang of Shrieking Terror {flame, rPois Str+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+9). It protects you from poison. It has a curse placed upon it. (63, 27, D) a +2 great sword of protection (63, 29, D) the +2 demon trident of True Grit {drain, rN+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from negative energy. (63, 30, D) a +0 trident (63, 36, D) the cursed +0 broad axe of Neurosis {vamp, SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you see invisible. It has a curse placed upon it. (63, 37, D) a +6 falchion of holy wrath (64, 17, D) a lamp of fire (64, 27, D) an uncursed staff of death (64, 29, D) a +0 trident a +2 shortbow of flaming 4 tomahawks (65, 29, D) a +0 trident (65, 30, D) an uncursed staff of energy a +0 shortbow (67, 0, D) an uncursed amulet of faith (68, 0, D) an uncursed staff of death (69, 36, D) a book of Minor Magic (69, 37, D) a +0 club a +0 robe (69, 38, D) a +0 halberd (70, 9, D) a +1 hand crossbow of flaming (70, 37, D) an uncursed staff of power (70, 38, D) a +0 war axe (71, 8, D) a +1 hunting sling of flaming (71, 17, D) a book of Cantrips (71, 27, D) an uncursed amulet of magic regeneration (71, 36, D) a +2 vampiric rapier (71, 37, D) an uncursed staff of cold (71, 38, D) a +0 dire flail (72, 8, D) a +5 battleaxe of chopping (72, 9, D) an uncursed staff of earth (72, 16, D) a book of Ice (72, 17, D) a +2 scimitar of pain (72, 18, D) a +3 hand axe (72, 19, D) a +0 long sword a +0 plate armour a +0 hand axe a cursed +0 scale mail (72, 26, D) a cursed staff of power (72, 27, D) a book of Maledictions (72, 36, D) a phial of floods (72, 37, D) a phial of floods (73, 1, D) a +1 dire flail of crushing (73, 16, D) the cursed +0 scale mail "Jivoetax" {rC+ Str+3 Dex-2} It affects your strength (+3). It affects your dexterity (-2). It protects you from cold. It has a curse placed upon it. (73, 17, D) a crystal ball of energy (73, 19, D) a +0 club a +0 leather armour a +0 battleaxe a +0 chain mail (73, 27, D) a book of Annihilations (73, 29, D) a +0 shortbow (73, 30, D) a +0 shortbow (73, 37, D) a phial of floods (74, 29, D) a +0 shortbow (75, 1, D) an uncursed staff of air