Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +3 shield of Moral Flaws {rN++} It greatly protects you from negative energy. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) Pymoih's Reference Book on Nocuous Conjuration Spells Type Level a - Venom Bolt Conjuration/Poison 5 b - Irradiate Conjuration/Transmutation 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Bolt of Magma Conjuration/Fire/Earth 5 (59, 37, D) the +4 scythe of Extinguishment {pain, Int-5 Dex+10} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-5). It affects your dexterity (+10). (60, 36, D) the ring of Dokkaly {rF+ Dex+3} [ring of protection from fire] It affects your dexterity (+3). It protects you from fire. (60, 37, D) a +3 morningstar of venom (61, 0, D) a +3 whip of electrocution (61, 8, D) a box of beasts (61, 16, D) a +1 leather armour of magic resistance (61, 36, D) an uncursed staff of cold (61, 37, D) a +1 scale mail of magic resistance (62, 0, D) a +0 long sword a +1 chain mail of cold resistance (62, 1, D) a +3 shortbow 23 arrows a +0 chain mail a +0 long sword a +0 buckler a crystal ball of energy (62, 8, D) an uncursed staff of wizardry (62, 9, D) a +0 war axe of chopping (62, 17, D) a lamp of fire (62, 18, D) a +0 trident 3 tomahawks (62, 26, D) a fan of gales (62, 27, D) a lightning rod (4/4) (62, 36, D) a crystal ball of energy (62, 37, D) the +10 glaive of Vanity {flame, +Inv rPois rF- Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from poison. It lets you turn invisible. (63, 0, D) a +0 morningstar of protection (63, 10, D) a +0 scimitar (63, 16, D) a +0 trident (63, 18, D) a +0 shortbow 7 arrows +1 pearl dragon scales (63, 19, D) the +11 dagger of Yghoips {pain, Str+3 Int-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your intelligence (-2). a throwing net (63, 20, D) a +0 shortbow 19 arrows (63, 22, D) an arrow (63, 23, D) 2 tomahawks (63, 26, D) a lightning rod (4/4) (63, 27, D) a crystal ball of energy (63, 36, D) a lamp of fire (63, 37, D) a +5 hunting sling (64, 16, D) a crystal ball of energy (64, 17, D) a fan of gales (64, 18, D) a +0 trident a throwing net (64, 26, D) the +6 trident "Ydetevvo" {elec, rPois rN+ Str-3 Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It affects your intelligence (+3). It protects you from poison. It protects you from negative energy. (64, 27, D) a +3 blowgun (64, 32, D) a wolf skeleton (65, 19, D) a +2 trident of flaming 3 tomahawks (65, 26, D) a lightning rod (4/4) (66, 23, D) 2 arrows (66, 31, D) a komodo dragon skeleton (66, 33, D) a wolf skeleton (67, 0, D) the Handbook of Supportive Bewitchment Spells Type Level a - Slow Hexes 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Spectral Weapon Hexes/Charms 3 d - Summon Lightning Spire Summoning/Air 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 (68, 0, D) a +5 shortbow of flaming (68, 1, D) a +0 dire flail a +0 robe (69, 0, D) a phial of floods (69, 36, D) a +5 rapier of protection (70, 8, D) a cursed ring of loudness (70, 9, D) an uncursed staff of death (70, 37, D) a +0 halberd of pain (71, 8, D) a phial of floods (71, 17, D) a +4 plate armour of ponderousness (71, 20, D) a +0 spear (71, 26, D) an uncursed ring of resist corrosion (71, 36, D) the +5 dagger of the Aged Wishes {distort, rF+ MR+ Int-2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-2). It protects you from fire. It affects your resistance to hostile enchantments. (71, 37, D) a book of Party Tricks (72, 9, D) an uncursed staff of earth (72, 16, D) a +3 hunting sling of flaming (72, 17, D) a +1 war axe of freezing (72, 20, D) a +0 short sword a +0 robe a +0 buckler (72, 22, D) a +0 short sword a +0 robe (72, 26, D) a +5 dagger of speed (72, 27, D) a +2 mace of protection (72, 37, D) the +7 rapier "Peuxipp" {speed, Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). (73, 2, D) a +0 scythe a +0 robe (73, 16, D) a sack of spiders (73, 17, D) a sack of spiders (73, 26, D) an uncursed staff of wizardry (73, 27, D) a +0 helmet of intelligence (73, 36, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (73, 37, D) a +0 scale mail of magic resistance (74, 2, D) a +0 robe (75, 1, D) an uncursed staff of conjuration