Kidiri the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 0, D) a +4 whip of electrocution a phantom mirror a crystal ball of energy (62, 8, D) a +2 ring mail of poison resistance a +2 ring mail of magic resistance the +3 halberd of Insomnia {holy, Fragile +Inv rF++ rN+++} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from fire. It renders you almost immune to negative energy. It lets you turn invisible. It will be destroyed if unequipped. a +0 robe a +1 mace (68, 0, D) a +0 club a phantom mirror a cursed -3 hand axe a +0 dagger an uncursed staff of energy (71, 8, D) a +5 ring of strength a +2 falchion of flaming a crystal ball of energy a +0 chain mail of positive energy the cursed +0 fustibalus of the Shore {freeze, rElec MR+ Dex+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+7). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +6 ring of intelligence a +6 ring of intelligence a cursed ring of stealth (71, 16, D) the ring "Suok" {rElec MR+ MP+9} [ring of magical power] It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (71, 17, D) a manual of Short Blades (72, 17, D) a scroll of brand weapon (72, 20, D) a hippogriff corpse (72, 22, D) a large rock (73, 16, D) a book of Battle (74, 0, D) the cursed +0 lajatang of the Morning {slice, +Blink MR+++ Str+4 Int-3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-3). It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. a crystal ball of energy