Kidiri the Dungeon (1, 4, D) 2 scrolls of vulnerability (1, 21, D) a +0 long sword a +0 ring mail (2, 4, D) an uncursed staff of energy (3, 15, D) a +0 dagger (3, 18, D) a +0 giant club (5, 4, D) a +2 mace a +2 hand axe (6, 4, D) a +2 falchion a +2 dagger (7, 4, D) a +2 quarterstaff a +2 trident (8, 9, D) a +1 quarterstaff of speed (8, 10, D) a +1 hand axe of chopping (8, 11, D) a +1 trident of piercing (8, 12, D) a +3 scale mail (8, 18, D) a +0 shortbow (8, 19, D) a +0 hand axe a +0 scale mail (9, 9, D) a +0 dagger of electrocution (9, 10, D) a +2 long sword of holy wrath (9, 11, D) a +0 mace of protection (9, 12, D) a +3 ring mail (10, 6, D) a +0 short sword (10, 20, D) a +0 shortbow (11, 21, D) a +0 shortbow (17, 19, D) a +4 chain mail (17, 20, D) a +4 chain mail (17, 21, D) a +2 rapier of venom (17, 22, D) a +2 war axe of electrocution (17, 23, D) a +4 quarterstaff of speed (18, 20, D) a +5 ring mail (18, 21, D) a +2 dire flail of protection (18, 22, D) the +2 halberd "Dac Inas" {protect, rC+} It protects the one who uses it against injury (+AC on strike). It protects you from cold. (18, 23, D) a +2 scimitar of holy wrath (23, 17, D) a +0 club