Kidiri the Dungeon (0, 0, D) a +0 flail a cursed +0 leather armour (1, 0, D) a +0 giant club (7, 0, D) a +0 giant spiked club a +0 giant club a +0 glaive a cursed -2 chain mail (10, 0, D) a +0 plate armour (13, 0, D) a +0 falchion of chaos a +4 quarterstaff of speed the +2 halberd of the Final Decision {speed, rF+ rN+ SInv Stlth-} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from negative energy. It lets you see invisible. It makes you less stealthy. a +2 dire flail of crushing a +3 war axe of chopping a +2 rapier of flaming (14, 0, D) an uncursed staff of energy (27, -4, D) a black mamba corpse (still there?) a hydra corpse (still there?) (43, -4, D) a +0 robe (44, -4, D) an uncursed staff of wizardry (48, 0, D) a +0 flail a +0 leather armour (50, 0, D) a +0 dagger (52, 0, D) a +0 club