Kidiri the Dungeon (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones an uncursed staff of energy (4, 14, D) a +3 scale mail (4, 15, D) a +2 plate armour (5, 4, D) a +2 falchion a +2 dagger (5, 14, D) a +1 quarterstaff of speed (5, 15, D) a +2 mace (6, 4, D) a +2 quarterstaff a +2 trident (6, 14, D) a +1 trident of piercing (6, 15, D) a +0 dagger of electrocution (7, 4, D) a +0 mace (still there?) a +0 mace (still there?) a +2 hand axe (still there?) (7, 14, D) a +0 hand axe of freezing (7, 15, D) a +1 long sword of flaming (8, 17, D) a +0 shortbow 26 arrows (8, 19, D) a +0 club (8, 23, D) a +0 robe a +0 war axe a +0 robe a +4 spear a cursed -1 robe a cursed +4 battleaxe of freezing a +0 robe a +0 great sword a +0 chain mail a cursed -1 club a +0 robe a +1 flail of crushing a cursed +2 scimitar a +0 short sword (17, 19, D) a +4 chain mail (17, 20, D) a +4 scale mail (17, 21, D) a +2 halberd of venom (17, 22, D) a +1 broad axe of freezing (17, 23, D) a +2 flail of protection a +0 long sword a +0 robe (18, -7, D) 4 chunks of flesh (18, -5, D) 16 stones (18, 20, D) a +3 plate armour (18, 21, D) a +2 rapier of distortion (18, 22, D) a +0 lajatang (18, 23, D) a +2 scimitar of holy wrath (19, -6, D) a +0 rapier of flaming a +0 leather armour a wand of digging (16/24) (20, -5, D) a +0 rapier (still there?) a wand of paralysis (14/24) (still there?) (21, -8, D) a +0 quarterstaff (unseen) (21, -6, D) the +2 hand crossbow of the Tiger {flame, rF++ Str+4 Int+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+6). It greatly protects you from fire. (22, -7, D) an uncursed ring of ice (22, -5, D) a +4 plate armour of poison resistance (23, -6, D) a royal jelly (23, -4, D) a +0 scythe (24, -5, D) an uncursed ring of wizardry (24, 23, D) a cursed -3 flail a +0 spear a +0 halberd a +0 ring mail a +1 spear of piercing a +0 leather armour a +0 spear (25, 19, D) a +0 dagger a +0 leather armour (36, 2, D) the Almanac of Flight and Translocation Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Lesser Beckoning Translocation 3 d - Conjure Ball Lightning Conjuration/Air 6 e - Disjunction Translocation 8 a sack of spiders a +0 short sword a +0 chain mail a +0 great sword a +0 scale mail a +0 short sword a +0 scimitar a +0 long sword a +0 leather armour a +0 trident a +0 helmet a +3 ring of intelligence (37, 1, D) a crystal ball of energy (40, 18, D) a tomahawk (40, 20, D) a +0 arbalest 19 bolts (41, 18, D) a sling bullet (42, 4, D) a +1 longbow of flaming 12 arrows a +2 centaur barding of cold resistance (42, 6, D) an arrow (44, 14, D) a +0 dagger a cursed +0 robe (44, 16, D) a +0 hand axe 3 tomahawks a +0 leather armour a +0 short sword (46, 12, D) a +0 hunting sling a +0 quarterstaff 14 sling bullets (46, 14, D) a +3 trident a +0 chain mail (46, 15, D) a +0 halberd a +0 plate armour (47, 12, D) a +0 scale mail a +0 dagger a +2 long sword a +0 plate armour (48, 12, D) a sling bullet (49, 12, D) 2 sling bullets (50, 20, D) 7 sling bullets (51, 20, D) a +1 mace of holy wrath (51, 21, D) a +0 buckler (53, 19, D) a +0 robe (53, 20, D) a +0 leather armour (53, 21, D) 22 stones (54, 19, D) 20 stones (54, 20, D) a +0 plate armour (54, 21, D) a +0 robe (74, -1, D) a throwing net (74, 1, D) a +0 trident