Kidiri the Dungeon (0, 14, D) a cursed -2 giant club (1, 4, D) 2 scrolls of vulnerability 5 scrolls of amnesia (1, 17, D) a +0 dagger 4 stones (2, 4, D) 10 stones an uncursed staff of energy (2, 8, D) a +0 club 2 tomahawks (3, 9, D) a +0 club (4, 14, D) a +3 scale mail (4, 15, D) a +2 plate armour (5, 4, D) a +0 mace a +2 hand axe (5, 14, D) a +1 long sword of holy wrath (5, 15, D) a +2 mace (6, 4, D) a +2 quarterstaff a +2 trident (6, 14, D) a +2 dagger of electrocution (6, 15, D) a +1 trident of piercing (7, 4, D) a +2 falchion a +2 dagger (7, 14, D) a +1 quarterstaff of speed (7, 15, D) a +4 hand axe of chopping (8, 21, D) a +4 antimagic great sword a +0 rapier 8 silver tomahawks (11, 22, D) a +0 flail (17, 19, D) a +0 helmet (17, 20, D) a +0 helmet (17, 21, D) a +2 war axe of freezing (17, 22, D) a +2 halberd of protection (17, 23, D) a +4 quarterstaff of speed (18, 20, D) a +5 ring mail (18, 21, D) the +2 rapier "Fuisifeb" {pierce, rC+ MR+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. (18, 22, D) the +2 scimitar of the Endless March {slice, +Inv rC- Dex+4 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to cold. It lets you see invisible. It lets you turn invisible. (18, 23, D) a +1 mace of protection (20, 7, D) a +0 dagger