Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity 3 potions of berserk rage 6 potions of haste (10, 1, D) a +0 war axe a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +2 mace of crushing (62, 0, D) a +0 dagger (62, 1, D) a Necronomicon (62, 3, D) a +3 war axe of chopping (62, 5, D) an arrow (63, 0, D) a +1 plate armour of cold resistance (63, 3, D) a +0 dagger (unseen) (67, 0, D) a +2 spear of freezing (68, 0, D) a +0 quarterstaff of protection (69, 0, D) a +4 hunting sling of velocity (70, 4, D) an inedible chunk of flesh (73, 1, D) a +3 dagger of venom (75, 1, D) the cursed +3 flail "Midu" {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It has a curse placed upon it.