Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +0 flail (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a lightning rod (4/4) (61, 8, D) a cursed amulet of inaccuracy (61, 11, D) a +0 great mace a +0 giant club (62, 0, D) a +2 short sword of draining (62, 1, D) a phantom mirror (62, 8, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (62, 9, D) a +1 shield of poison resistance (62, 11, D) a +0 giant spiked club a +0 giant club a +1 dire flail of crushing a +0 giant club a +0 giant spiked club (63, 0, D) a +1 falchion of slicing (63, 8, D) an uncursed staff of death (67, 0, D) a fan of gales (67, 2, D) a +3 falchion (68, 0, D) a crystal ball of energy (68, 2, D) a +0 mace (69, 0, D) a +2 scimitar of protection (70, 8, D) a +0 scimitar of venom (70, 17, D) a +0 scythe a +0 robe the human skeleton of Sigmund (71, 8, D) a lightning rod (4/4) (71, 11, D) an inedible chunk of flesh (71, 12, D) 6 needles of confusion (71, 17, D) an uncursed ring of resist corrosion (71, 20, D) a +4 quarterstaff of chaos (71, 26, D) 4 potions of haste (71, 27, D) a crystal ball of energy (72, 8, D) a +3 ring mail of positive energy (72, 9, D) a +0 quarterstaff of protection (72, 16, D) a cursed staff of power (72, 18, D) a +0 dagger a +0 robe (72, 20, D) a +0 dagger of protection a +0 robe a +0 rapier a +0 scale mail (72, 26, D) a +2 halberd of pain (72, 27, D) a +1 robe of magic resistance (72, 33, D) a cursed -3 short sword (still there?) a +2 antimagic morningstar (still there?) (73, 1, D) a +4 scimitar of slicing (73, 16, D) a +1 scale mail of fire resistance (73, 17, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (73, 27, D) a +1 pair of boots of stealth (73, 32, D) a +0 rapier (unseen) (74, 17, D) a +0 broad axe a +0 robe (75, 1, D) the cursed +0 scale mail of Zin's Regard {rPois} It protects you from poison. It has a curse placed upon it.