Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +0 leather armour the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 flail the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 25, D) an arrow (59, 27, D) an arrow (59, 30, D) a +3 falchion of flaming a +0 shortbow an arrow a +0 leather armour (60, 27, D) 3 arrows (60, 29, D) an arrow (61, 8, D) a box of beasts (61, 20, D) a +0 glaive (61, 26, D) a +0 scimitar (61, 27, D) an arrow (61, 31, D) 2 arrows the +9 staff of Wucad Mu {channel} a +0 leather armour a cursed +0 buckler (61, 33, D) an arrow (62, 0, D) the +1 scale mail of the Tired Ships {rCorr} It protects you from acid and corrosion. (62, 8, D) a +3 plate armour of fire resistance (62, 16, D) an uncursed staff of cold (62, 17, D) a +1 mace of protection (62, 20, D) a +7 glaive of flaming a +0 robe (62, 26, D) a +0 short sword (62, 30, D) a +0 rapier (63, 8, D) a crystal ball of energy (63, 17, D) a +0 mace (63, 20, D) a +0 war axe (63, 22, D) a +6 antimagic great mace (63, 26, D) a box of beasts (63, 27, D) an uncursed staff of earth (63, 29, D) an arrow (63, 30, D) a cursed -1 rapier an elf skeleton (63, 31, D) a +1 hunting sling of freezing a +0 scimitar a +0 buckler (63, 33, D) a +6 morningstar of crushing (64, 16, D) a cursed staff of energy (64, 17, D) an uncursed staff of air (64, 26, D) the +6 scale mail of the Forsaken Emperors {rElec Int+2} It affects your intelligence (+2). It insulates you from electricity. (64, 30, D) a +0 rapier (64, 31, D) a +0 long sword an elf skeleton (65, 26, D) a +2 chain mail of cold resistance (68, 0, D) a +3 ring of dexterity an uncursed ring of wizardry (69, 36, D) 4 potions of heal wounds (70, 8, D) the +6 hunting sling of a bailey {flame, MR+ MP+9 Int-4 Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (70, 9, D) a cursed -3 ring of evasion (71, 8, D) a phial of floods (71, 19, D) a +0 trident a cursed +0 plate armour (71, 20, D) a +0 short sword (71, 21, D) a +0 flail (71, 27, D) an uncursed staff of death (71, 36, D) an uncursed staff of poison (71, 37, D) a lamp of fire (71, 40, D) a demonic crawler corpse (71, 43, D) the +2 quarterstaff of Juomixepp {antimagic, rElec MR+ Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. a +3 broad axe of chopping (72, 8, D) a +0 dagger of venom (72, 9, D) the +4 ring mail "Puhuek" {Regen+} It increases your rate of regeneration. (72, 16, D) an uncursed staff of wizardry (72, 17, D) a +0 scythe of distortion (72, 19, D) a +0 whip a +1 hand crossbow of velocity a +0 ring mail (72, 20, D) a +2 mace of draining a +0 plate armour (72, 23, D) a +1 dire flail of holy wrath (72, 26, D) a +3 vampiric battleaxe (72, 27, D) a lamp of fire (72, 31, D) a +2 antimagic dire flail (73, 16, D) a +0 scimitar (73, 17, D) a +2 great mace of holy wrath (73, 20, D) a +0 morningstar a +0 ring mail (73, 26, D) the cursed +1 trident of the Queen {protect, rElec Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It insulates you from electricity. It has a curse placed upon it. (73, 27, D) a +2 robe (73, 36, D) the +6 flail of Debt {venom, rPois rF+ rC- Stlth+} It poisons the flesh of those it strikes. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. (73, 37, D) a lamp of fire (74, 2, D) a +4 lajatang of pain (75, 1, D) a +3 halberd of flaming