Kidiri the Dungeon (0, 15, D) an arrow (0, 16, D) 2 arrows (1, 4, D) 2 scrolls of vulnerability (2, 4, D) an uncursed staff of energy (4, 14, D) a +0 club (5, 4, D) a +2 mace a +2 hand axe (6, 4, D) a +2 falchion a +2 dagger (7, 4, D) a +2 trident (7, 6, D) a +0 club (8, 8, D) a +3 scale mail (8, 9, D) a +2 trident of piercing (8, 10, D) a +0 long sword of holy wrath (8, 11, D) a +1 dagger of draining (9, 8, D) a +2 plate armour (9, 9, D) a +1 flail of protection (9, 10, D) a +2 quarterstaff (9, 11, D) a +0 hand axe of freezing (9, 12, D) a book of Geomancy (10, 6, D) a +0 club