Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 hand axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) an uncursed staff of earth (50, 36, D) a +0 short sword (50, 40, D) a +0 mace (unseen) (51, 36, D) an uncursed staff of power (51, 37, D) a +1 hunting sling of flaming (51, 44, D) a +3 war axe of freezing (52, 36, D) a box of beasts (52, 37, D) a +0 flail (53, 36, D) a +6 hunting sling (53, 37, D) an uncursed staff of earth (54, 36, D) a +0 scimitar (59, 37, D) the cursed +0 scale mail of the Sun {*Corrode rElec Regen+} It insulates you from electricity. It increases your rate of regeneration. It may corrode you when you take damage. It has a curse placed upon it. (60, 36, D) the cursed +3 hand crossbow of No Interval {elec, +Fly Str-3 Dex+8} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-3). It affects your dexterity (+8). It lets you fly. It has a curse placed upon it. (60, 37, D) a +5 shortbow of velocity (60, 41, D) a +0 giant spiked club a +0 giant spiked club (61, 0, D) an uncursed staff of death (61, 16, D) a fan of gales (61, 26, D) a +2 shortbow of velocity (61, 37, D) a lightning rod (4/4) (61, 39, D) a +0 dagger a +1 robe of the Archmagi (61, 40, D) a +0 glaive a +0 plate armour (61, 41, D) a +0 dagger a +0 robe the +7 demon whip of Superiority {flame, +Rage rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you go berserk. a +0 leather armour (61, 42, D) a +1 shortbow of velocity (61, 43, D) a +3 longbow of velocity (62, 10, D) a +0 falchion of electrocution (62, 17, D) a +3 chain mail of cold resistance (62, 20, D) a +0 trident (62, 26, D) a lightning rod (4/4) (62, 27, D) a +2 long sword of protection (62, 37, D) a +0 dagger (62, 39, D) a +0 dire flail a +0 plate armour an orc skeleton (62, 40, D) a +0 short sword (62, 41, D) an uncursed staff of wizardry (63, 0, D) a lightning rod (4/4) (63, 8, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (63, 16, D) a +1 rapier of speed (63, 17, D) a +2 battleaxe of freezing (63, 26, D) a sack of spiders (63, 31, D) a +2 war axe of electrocution (63, 32, D) a +2 mace of protection (63, 37, D) a +2 hand axe of freezing (64, 16, D) the ring "Jorux" {rCorr Stlth+} [ring of resist corrosion] It makes you more stealthy. a +3 antimagic executioner's axe a +5 executioner's axe a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +4 ring of strength (64, 17, D) a +1 flail of protection (64, 26, D) the cursed +1 dagger of the Rat {vamp, Str+4 Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your dexterity (+3). It has a curse placed upon it. (64, 27, D) an uncursed ring of wizardry (65, 26, D) a +0 centaur barding of stealth (67, 0, D) an uncursed staff of energy (68, 4, D) a +0 dagger a +0 robe a +2 buckler (69, 0, D) a +2 falchion of electrocution (69, 36, D) a +1 broad axe of electrocution (70, 8, D) a +1 lajatang of venom (70, 9, D) a +2 ring mail of positive energy (70, 36, D) a +1 dire flail of holy wrath (70, 37, D) a sack of spiders (71, 8, D) a +3 long sword of holy wrath (71, 31, D) a +0 antimagic quarterstaff a cursed -1 hand axe (71, 32, D) a +0 mace (71, 33, D) a +2 rapier of draining (71, 36, D) a +1 short sword of venom (71, 41, D) a +0 quarterstaff a +0 robe a spriggan skeleton (71, 42, D) a +2 antimagic battleaxe (72, 8, D) an uncursed staff of air (72, 21, D) a +0 spear (72, 22, D) a +0 rapier of holy wrath a +0 robe (72, 23, D) a +5 longbow (72, 26, D) a +0 ring mail of magic resistance (72, 27, D) a +1 long sword of holy wrath (72, 30, D) a +2 glaive of flaming (72, 31, D) a cursed +0 falchion the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (72, 37, D) a +1 battleaxe of freezing (72, 41, D) a +0 rapier a +0 robe (73, 1, D) an uncursed staff of wizardry (73, 16, D) an uncursed staff of death (73, 17, D) a lamp of fire (73, 20, D) a +0 spear (73, 21, D) a +1 vampiric short sword (73, 26, D) a +0 club (73, 31, D) a +0 club (73, 37, D) a +4 arbalest of freezing (75, 1, D) the +1 ring mail of Darkness {-Cast rF++ Dex+5} It affects your dexterity (+5). It greatly protects you from fire. It prevents spellcasting.