Kidiri the Dungeon (0, 6, D) an arrow (0, 11, D) a +0 club (0, 12, D) a +0 shortbow 14 arrows (0, 15, D) an arrow (1, 4, D) 2 scrolls of vulnerability 5 scrolls of amnesia (2, 4, D) 10 stones an uncursed staff of energy (2, 8, D) a +3 chain mail (2, 9, D) a +1 long sword of flaming (2, 10, D) a +1 dagger of draining (2, 11, D) a +0 quarterstaff of speed (3, 8, D) a +3 chain mail (3, 9, D) a +2 trident of piercing (3, 10, D) a +0 hand axe of freezing (3, 11, D) a +2 flail of crushing (5, 4, D) a +2 quarterstaff a +2 trident (6, 4, D) a +2 falchion a +2 dagger (7, 4, D) a +0 hand axe a +2 mace (8, 21, D) the +6 fustibalus of Righteous Anger {freeze, rElec Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It insulates you from electricity. a +0 short sword (8, 23, D) a +0 long sword a +0 leather armour (17, 19, D) a +5 ring mail (17, 20, D) a +4 chain mail (17, 21, D) a +2 hand axe (17, 22, D) a +2 dire flail of crushing (17, 23, D) a +2 scimitar of electrocution (18, 19, D) a +0 pair of boots (18, 21, D) a +2 rapier of draining (18, 22, D) a +0 lajatang (18, 23, D) a +2 halberd of protection (21, 19, D) a +3 battleaxe of distortion a +0 short sword (23, 14, D) a +3 scimitar of flaming (23, 17, D) a +1 broad axe of chopping a +0 mace (32, 23, D) a +0 long sword (unseen)