Kidiri the Dungeon (0, 0, D) a +0 robe a +0 club 10 arrows (14, 5, D) a book of Cantrips (15, -3, D) a +0 long sword (15, 5, D) a +0 dagger a +0 robe (15, 6, D) a +0 dagger a +0 robe (18, -3, D) a +0 whip (18, 3, D) a crystal ball of energy (19, -3, D) a +0 ring mail (21, -1, D) a +0 dagger of protection a +0 robe