Kidiri the Dungeon (0, 13, D) a +0 dagger a cursed +0 robe (0, 15, D) a +0 dagger (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones an uncursed staff of energy (3, 12, D) a +0 club (5, 4, D) a +2 quarterstaff a +2 trident (5, 9, D) a +0 club (6, 4, D) a +2 mace a +2 hand axe (7, 4, D) a +0 long sword a +2 dagger (7, 6, D) a +0 whip (8, 9, D) a +1 dagger of electrocution (8, 10, D) a +1 mace of crushing (8, 11, D) a +0 trident of piercing (8, 12, D) a +0 scale mail (8, 19, D) a +0 mace (9, 9, D) a +2 hand axe of chopping (9, 10, D) a +0 quarterstaff of protection (9, 11, D) a +2 falchion (9, 12, D) a +3 ring mail (17, 19, D) a +2 plate armour (17, 21, D) a +2 halberd of venom (17, 22, D) a +2 morningstar of protection (17, 23, D) a +1 broad axe of chopping (18, 19, D) a +5 ring mail (18, 21, D) the +2 rapier "Juigh" {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (18, 22, D) a +4 quarterstaff of speed (18, 23, D) a +2 scimitar of flaming (20, 8, D) a +0 whip (21, 19, D) +0 steam dragon scales (22, 17, D) an arrow (23, 17, D) a cursed -1 shortbow 11 arrows a +0 short sword (35, 13, D) a +0 falchion a +0 robe (35, 20, D) a +0 flail a +0 robe a snapping turtle skeleton (36, 13, D) a +3 scimitar a +0 robe (36, 19, D) a +0 long sword a +0 robe (39, 17, D) 6 needles of confusion (40, 16, D) a +0 short sword (unseen)