Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) 3 potions of berserk rage 6 potions of haste a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +0 war axe a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +4 rapier of flaming (19, 1, D) a +1 robe of cold resistance (20, 1, D) a +1 pair of gloves of dexterity (20, 16, D) a +4 scale mail of cold resistance (20, 17, D) the cursed +1 leather armour "Kaclian" {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (21, 0, D) an uncursed staff of wizardry (21, 1, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (21, 18, D) a +0 shortbow (unseen) (22, 0, D) an uncursed staff of poison (22, 16, D) a phial of floods (23, 0, D) a +0 scale mail of fire resistance (23, 1, D) a +4 scimitar of holy wrath (23, 16, D) a book of Battle (23, 17, D) a manual of Evocations (23, 26, D) a large rock (24, 0, D) a book of Power (24, 1, D) the +9 staff of Wucad Mu {channel} (24, 5, D) a +3 dire flail a +0 robe (24, 16, D) a phial of floods (24, 17, D) an uncursed staff of conjuration (still there?) a box of beasts (still there?) (24, 18, D) a lamp of fire (24, 21, D) a +0 shortbow (unseen) (24, 23, D) a large rock 2 bolts 4 arrows (24, 24, D) 3 javelins 5 large rocks 7 bolts 18 arrows (24, 25, D) a bolt (still there?) a bolt (still there?) 2 large rocks (still there?) 4 arrows (still there?) (24, 28, D) an arrow (25, 0, D) an uncursed staff of wizardry (25, 1, D) a lightning rod (4/4) (25, 18, D) 4 potions of heal wounds (25, 25, D) a bolt (26, 0, D) a +3 hand axe of flaming (26, 1, D) a +3 plate armour of cold resistance (26, 17, D) a +2 war axe of flaming (27, 0, D) a +3 war axe of venom (27, 1, D) an uncursed ring of poison resistance (27, 16, D) the Handbook of Assistive Evil Rituals Spells Type Level a - Infusion Charms 1 b - Pain Necromancy 1 c - Shroud of Golubria Charms/Translocation 2 d - Sublimation of Blood Necromancy 2 e - Vampiric Draining Necromancy 3 f - Animate Dead Necromancy 4 (28, 0, D) a +4 rapier of venom (28, 17, D) Sif Muna's Almanac of Envenoming and the Arsonist Spells Type Level a - Olgreb's Toxic Radiance Poison 4 b - Venom Bolt Conjuration/Poison 5 c - Fireball Conjuration/Fire 5 d - Bolt of Fire Conjuration/Fire 6 (29, 0, D) an uncursed ring of stealth a +4 ring of dexterity an uncursed ring of stealth the +7 broad axe "Uposaq" {freeze, rF++ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It protects you from negative energy. (29, 1, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. Cheibriados disapproves of the use of such an item. (29, 16, D) a +0 spear (29, 17, D) a +0 crystal plate armour (35, 0, D) a phial of floods (35, 14, D) a lightning rod (4/4) (35, 28, D) a +4 ring mail of cold resistance (36, 10, D) a +2 antimagic broad axe a +0 animal skin (36, 14, D) a +0 dagger (36, 15, D) an uncursed staff of conjuration (36, 28, D) a book of Alchemy (36, 29, D) a +0 dagger (37, 0, D) an uncursed staff of energy (37, 1, D) a +0 quarterstaff (37, 5, D) an uncursed staff of fire a +0 robe a +2 scimitar of electrocution a +0 robe (37, 14, D) a +0 chain mail (37, 15, D) a +7 giant spiked club (37, 21, D) an uncursed staff of summoning a cursed +0 robe (37, 28, D) the +5 chain mail "Cozecy" {+Fly Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you fly. (38, 0, D) a book of Callings (38, 5, D) a +4 quick blade a +0 robe a +0 buckler (38, 14, D) a +0 dagger (38, 19, D) a +0 hand axe a +4 scale mail of cold resistance (38, 20, D) 4 large rocks (38, 21, D) a +0 halberd a +0 plate armour an uncursed staff of wizardry a cursed -2 robe (38, 22, D) a large rock (38, 29, D) a lamp of fire (38, 35, D) a +4 short sword a +3 arbalest of freezing a +0 robe (38, 36, D) an uncursed staff of earth a +0 robe a +0 hand axe a +2 leather armour of magic resistance (38, 39, D) an uncursed staff of earth (39, 0, D) a book of Conjurations (39, 5, D) a +0 quarterstaff a +0 robe (39, 6, D) a +0 antimagic war axe a +0 animal skin (39, 15, D) the Reference Book on Enhancements and the Oath Spells Type Level a - Slow Hexes 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Portal Projectile Hexes/Translocation 3 d - Inner Flame Hexes/Fire 3 e - Fulminant Prism Conjuration/Hexes 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 (39, 20, D) a +0 halberd a cursed +0 chain mail (39, 21, D) a +0 mace a +5 shortbow of flaming a +0 plate armour (39, 22, D) a +0 giant spiked club a +0 troll leather armour a +0 giant spiked club a +0 troll leather armour (39, 28, D) a Necronomicon (39, 33, D) a +0 battleaxe the +27 Lear's hauberk an uncursed amulet of regeneration (39, 35, D) a +0 mace (39, 36, D) the +6 halberd of Conformity {flame, rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from negative energy. a +0 robe (40, 0, D) a crystal ball of energy (40, 3, D) a +0 robe (40, 4, D) a +0 quarterstaff a cursed +0 robe (40, 28, D) a book of Maledictions (40, 29, D) a phial of floods (40, 35, D) a +0 dagger a +0 robe (40, 36, D) a +2 war axe of flaming (40, 37, D) a +2 demon blade of pain a +0 robe (41, 0, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (41, 1, D) a phantom mirror (41, 4, D) a +0 antimagic flail a +0 animal skin (41, 14, D) an uncursed staff of earth (41, 15, D) a Young Poisoner's Handbook (41, 21, D) a +0 giant club (41, 29, D) a lightning rod (4/4) (42, 1, D) a fan of gales (42, 14, D) an uncursed staff of air (42, 15, D) a box of beasts (42, 29, D) the +9 great sword of Disembowelment {antimagic, *Rage MR++ MP+9 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may make you go berserk in combat. It makes you more stealthy. (43, 14, D) the +3 falchion "Cut Boso" {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). (43, 15, D) an uncursed staff of earth (43, 28, D) an uncursed staff of fire (43, 29, D) a +0 mace (44, 28, D) a +0 mace of protection (49, 0, D) an uncursed staff of earth (49, 1, D) a +7 blowgun (49, 12, D) a +3 hand axe of chopping (49, 24, D) a +3 leather armour of fire resistance (49, 36, D) the Compendium of Ignition and Earth Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Sticky Flame Conjuration/Fire 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Iron Shot Conjuration/Earth 6 (49, 37, D) an uncursed amulet of rage (50, 0, D) an uncursed staff of poison (50, 1, D) the +2 hand axe "Noiggofuji" {drain, rN+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from negative energy. (50, 12, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (50, 13, D) a +2 robe of fire resistance (50, 24, D) a +1 hand axe of venom (50, 25, D) an uncursed staff of poison (50, 37, D) an uncursed staff of conjuration (51, 0, D) an uncursed staff of summoning (51, 1, D) a +2 robe of magic resistance (51, 12, D) the +3 arbalest "Gaurecho" {penet, rPois rF+ Str+4 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It protects you from fire. It protects you from poison. It lets you see invisible. (51, 13, D) an uncursed amulet of harm (51, 24, D) a +4 hand axe of draining (51, 25, D) a book of Ice (51, 36, D) a book of Flames (51, 37, D) a +1 flail of holy wrath (52, 0, D) the +12 plate armour of the Eternal Fruit {Int+4 Dex-3 SInv} It affects your intelligence (+4). It affects your dexterity (-3). It lets you see invisible. (52, 12, D) a +2 spear of freezing (52, 13, D) an uncursed staff of cold (52, 24, D) an uncursed staff of wizardry (52, 25, D) a book of Power (52, 30, D) a +4 long sword of electrocution (52, 37, D) a phantom mirror (53, 0, D) a +1 ring of evasion an uncursed ring of stealth an uncursed ring of protection from cold (53, 1, D) an uncursed staff of conjuration (53, 12, D) an uncursed staff of energy (53, 24, D) a +1 great sword of holy wrath (53, 25, D) the +11 battleaxe "Homm" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (53, 36, D) a crystal ball of energy (54, 0, D) a +4 falchion of holy wrath (54, 1, D) a book of Debilitation (54, 13, D) a +2 spear of flaming (54, 24, D) a +2 mace of crushing (54, 36, D) the +4 short sword of Zenagim {freeze, MP+9 Str-2 Dex+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your dexterity (+8). It affects your magic capacity (+9). (55, 0, D) an uncursed amulet of rage (55, 1, D) the +4 hand crossbow "Impslayer" {flame, rF- Str+2 Dex+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+7). It makes you vulnerable to fire. (55, 12, D) a fan of gales (55, 13, D) a +2 halberd of chopping (55, 24, D) a crystal ball of energy (59, 36, D) a +4 chain mail of fire resistance (59, 37, D) a phantom mirror (60, 37, D) the +2 chain mail of the Hanged Man {rC+ MR+ Dex+4 SInv} It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (60, 42, D) a +3 quick blade a cursed +0 robe a +0 buckler (61, 0, D) an uncursed staff of air (61, 26, D) a crystal ball of energy (61, 36, D) a +2 scale mail of positive energy (61, 37, D) a fan of gales (61, 41, D) an uncursed staff of power a +0 robe (62, 1, D) +0 swamp dragon scales (62, 8, D) an uncursed staff of conjuration (62, 9, D) a phial of floods (62, 16, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (62, 17, D) a book of Transfigurations (62, 26, D) the +9 ring mail of Uroeseal {Str+2} It affects your strength (+2). (62, 27, D) a +1 ring mail of magic resistance (62, 36, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of protection from cold (62, 38, D) a +0 rapier (unseen) (63, 0, D) an uncursed staff of earth (63, 8, D) a +9 blowgun (63, 16, D) a +1 short sword of electrocution (63, 17, D) a sack of spiders (63, 26, D) an uncursed staff of poison (63, 27, D) a +0 short sword of speed (63, 36, D) an uncursed staff of wizardry (63, 37, D) a book of the Warp (63, 42, D) a cursed -3 quarterstaff a +0 robe (64, 16, D) a book of Debilitation (64, 17, D) a +4 scale mail of fire resistance (64, 26, D) the Tome of the Blaze and Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Fulminant Prism Conjuration/Hexes 4 c - Venom Bolt Conjuration/Poison 5 d - Fireball Conjuration/Fire 5 e - Bolt of Magma Conjuration/Fire/Earth 5 (65, 26, D) a +5 blowgun (67, 0, D) a crystal ball of energy (68, 0, D) a book of Debilitation (69, 0, D) an uncursed staff of cold (69, 36, D) a +0 rapier (70, 9, D) the +4 short sword of Karma {venom, rN+ MR+ Int+3 Dex+5} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. (70, 36, D) a +0 flail of draining (70, 37, D) a +1 falchion of holy wrath (70, 40, D) a +4 halberd of venom (71, 8, D) a +2 halberd of flaming (71, 16, D) +1 shadow dragon scales (71, 20, D) a +1 great mace a +0 plate armour (71, 26, D) an uncursed staff of death (71, 36, D) an uncursed staff of cold (71, 37, D) a fan of gales (71, 41, D) a +1 flail of protection a +0 short sword a +0 leather armour a +1 vampiric hand axe (72, 8, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 9, D) a +3 plate armour of cold resistance (72, 16, D) the Grimoire of Excruciating Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Venom Bolt Conjuration/Poison 5 d - Irradiate Conjuration/Transmutation 5 e - Bolt of Fire Conjuration/Fire 6 (72, 17, D) a book of Ice (72, 18, D) a +0 arbalest 15 bolts (72, 19, D) a bolt (72, 20, D) a +0 long sword a +0 plate armour (72, 21, D) a bolt (72, 23, D) a bolt (72, 26, D) a +0 buckler of poison resistance (72, 36, D) an uncursed ring of poison resistance (72, 37, D) a crystal ball of energy (72, 41, D) a +0 long sword a +0 leather armour a +3 vampiric hand axe (72, 42, D) a cursed +0 long sword (72, 43, D) a +0 short sword (73, 1, D) a +0 scimitar of electrocution (73, 16, D) a crystal ball of energy (73, 17, D) 4 potions of haste (73, 19, D) a +3 war axe a +0 plate armour (73, 20, D) a cursed +0 arbalest 13 bolts (73, 26, D) a +4 morningstar of distortion (73, 27, D) a +2 hand crossbow of freezing (73, 36, D) an uncursed staff of conjuration (73, 37, D) a +2 hunting sling of velocity (74, 3, D) a large rock (74, 4, D) a cursed -3 giant club a +0 giant spiked club 3 large rocks (75, 1, D) a large rock