Kidiri the Dungeon (0, 15, D) a +0 club a +0 club a +0 club a +0 robe (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones an uncursed staff of energy (3, 11, D) a +0 club (5, 4, D) a +2 quarterstaff a +2 trident (5, 14, D) a +3 ring mail (5, 15, D) a +3 ring mail (6, 4, D) a +0 falchion a +2 dagger (6, 8, D) a +0 club (6, 14, D) a +0 quarterstaff of protection (6, 15, D) a +2 trident of piercing (6, 22, D) a +0 hand axe a +0 hand axe (6, 23, D) a +0 trident (7, 4, D) a +2 mace a +2 hand axe (7, 14, D) a +1 hand axe of chopping (8, 14, D) a +0 dagger of venom (8, 15, D) a +0 flail of crushing (8, 23, D) 3 large rocks (9, 6, D) a +0 trident a +0 chain mail (11, 19, D) a +2 dire flail a +0 robe (11, 20, D) a cursed +2 dagger of freezing a +0 robe a +0 robe (11, 21, D) a cursed +3 spear a +0 robe (12, -8, D) a +0 halberd 3 tomahawks a +0 ring mail a +0 falchion a +0 hand axe a +0 robe a +0 glaive (12, 20, D) a +0 rapier a +0 robe a +4 scimitar of freezing a +0 robe (13, -9, D) a +0 short sword a +0 chain mail (13, -7, D) a +2 robe of positive energy a +0 trident a +2 scimitar of freezing a +0 mace a +1 dagger of speed a +0 great sword a +0 chain mail (14, -9, D) a +0 battleaxe a +1 plate armour of fire resistance a +0 battleaxe a +0 plate armour (17, 19, D) a +0 helmet (17, 21, D) a +2 halberd of protection (17, 22, D) a +2 dire flail of protection (17, 23, D) a +4 quarterstaff of speed (18, -5, D) a +0 short sword (18, 19, D) a +3 plate armour (18, 20, D) a +5 ring mail (18, 21, D) a +2 war axe of chopping (18, 22, D) a +4 scimitar of freezing a +0 long sword of holy wrath a +2 falchion (18, 23, D) a +2 rapier of venom (20, -5, D) Amiuluy's Grimoire of Creative Conjuration Spells Type Level a - Call Canine Familiar Summoning 3 b - Venom Bolt Conjuration/Poison 5 c - Irradiate Conjuration/Transmutation 5 (21, 14, D) a +0 troll leather armour (22, -3, D) a +0 mace (23, -4, D) 18 arrows (26, 16, D) a +0 mace (26, 17, D) a cursed +0 robe a +0 robe a +0 dagger a +0 dagger a +0 mace a +0 dagger a +0 robe (28, -7, D) a +0 club (28, -5, D) 4 poisoned needles (33, 20, D) a +0 short sword (34, 17, D) a +0 demon trident (34, 20, D) a +0 dagger a +0 robe (36, -1, D) a +0 war axe a +0 great sword of slicing (36, 2, D) a +0 whip of electrocution (37, 0, D) a +0 glaive of pain a book of Geomancy (37, 1, D) the +1 robe of the Assorted Songs {Int+5} It affects your intelligence (+5). (37, 2, D) a book of Geomancy (41, 17, D) a +1 whip of flaming a +0 flail a +0 club (43, 18, D) a +0 whip a +0 robe a +0 club (52, 11, D) the +9 rapier "Vuzaett" {pain, Str+5 Int+3 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It affects your intelligence (+3). It makes you more stealthy. (52, 12, D) 14 stones (53, 12, D) an uncursed staff of air (53, 21, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (53, 23, D) 5 bolts (54, 14, D) a potion of lignification (54, 21, D) 20 bolts (63, -2, D) a +0 robe a +2 rapier of speed a +0 trident