Kidiri the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 robe a +0 mace the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 14, D) a +2 shortbow of velocity (35, 15, D) a lamp of fire (36, 1, D) an uncursed ring of protection from magic the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). a manual of Slings the cursed ring "Ydgheditu" {rPois AC-3 Str+7} [ring of protection] It affects your AC (-3). It affects your strength (+7). It protects you from poison. It has a curse placed upon it. a manual of Slings an uncursed ring of magical power the ring of Uney {rF+ Dex+3} [ring of protection from fire] It affects your dexterity (+3). It protects you from fire. an uncursed ring of magical power an uncursed ring of stealth the ring "Eruolemi" {Ice Int+2} [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +3 ring of intelligence a +6 ring of dexterity (36, 15, D) a +2 pair of boots of stealth (37, 0, D) a cursed staff of death (37, 1, D) a sack of spiders (37, 14, D) a +3 plate armour of cold resistance (37, 15, D) a manual of Poison Magic (37, 18, D) a +5 halberd of flaming (37, 19, D) the +5 battleaxe of the Morning {vamp, +Inv rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you turn invisible. (unseen) (38, 0, D) a cursed staff of air (38, 1, D) a +4 hand axe of electrocution (38, 5, D) a +0 rapier a +2 robe (38, 6, D) a +0 shortbow a +0 short sword of draining a +0 leather armour 28 arrows a +0 dagger a +0 robe (38, 15, D) a +0 dagger (38, 19, D) the cursed +3 hand axe of Jagoimna {chop, -Tele rPois rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (unseen) (38, 20, D) an arrow (39, 1, D) an arrow a lamp of fire (39, 4, D) a +0 dagger of draining (39, 5, D) a +0 vampiric battleaxe a +0 short sword (39, 7, D) an arrow a +0 rapier (39, 8, D) a +0 longbow a +0 short sword a +0 leather armour 18 arrows an elf skeleton (39, 14, D) a crystal ball of energy (39, 15, D) a scroll of acquirement (40, 0, D) the +9 quarterstaff of Doom {drain, *Contam rN+ Str+7 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It protects you from negative energy. It causes magical contamination when unequipped. It makes you more stealthy. (40, 1, D) a lamp of fire (40, 2, D) 2 bolts (40, 5, D) a +0 rapier a +0 leather armour (40, 6, D) a +1 battleaxe of freezing a +0 dagger a +0 shortbow 11 arrows a +0 leather armour (40, 14, D) a book of the Sky (40, 15, D) an uncursed ring of see invisible (40, 18, D) a +0 dagger (40, 19, D) a +0 dagger (40, 20, D) an arrow (unseen) (41, 0, D) an uncursed staff of summoning (41, 1, D) a book of Misfortune (41, 4, D) a +0 short sword a +0 chain mail (41, 5, D) a +0 short sword of venom a +0 shortbow 21 arrows a +0 long sword (41, 6, D) a +0 short sword a +0 ring mail (41, 7, D) an arrow (41, 14, D) the +5 hand crossbow of the Mosquito {elec, -Tele rN+++ MR- MP+9} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It prevents most forms of teleportation. (41, 15, D) a +0 short sword (42, 1, D) the +7 chain mail of the Boiling Point {rC++ Int+5 Dex-5} It affects your intelligence (+5). It affects your dexterity (-5). It greatly protects you from cold. (42, 14, D) an uncursed staff of conjuration (42, 15, D) a lamp of fire (43, 14, D) a manual of Maces & Flails (43, 15, D) an uncursed ring of see invisible (44, 5, D) an arrow (49, 0, D) a +2 dire flail of protection (49, 1, D) a +0 arbalest of flaming (49, 12, D) a +5 triple crossbow of freezing (49, 24, D) a crystal ball of energy (49, 37, D) a book of Necromancy (50, 0, D) a book of Cantrips (50, 1, D) a phantom mirror (50, 4, D) a bolt (50, 12, D) +1 fire dragon scales (50, 13, D) the cursed +1 scale mail of Dishonour {rElec rPois Dex+3} It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (50, 30, D) a +0 scimitar a +0 robe (50, 36, D) a +4 arbalest of flaming (50, 37, D) the +2 leather armour of Guwaacuj {+Fly rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. It lets you fly. (51, 0, D) a bolt a fan of gales (51, 1, D) a +5 lajatang of speed (51, 4, D) a bolt (51, 12, D) a book of Fire (51, 13, D) an uncursed staff of wizardry (51, 17, D) a bolt (51, 24, D) an uncursed staff of cold (51, 36, D) a +4 trident of piercing (51, 38, D) a +0 long sword (51, 39, D) a bolt (52, 0, D) an uncursed staff of wizardry (52, 1, D) the +7 chain mail of Qef Zud {rPois MR+ Str-2 Int+5} It affects your strength (-2). It affects your intelligence (+5). It protects you from poison. It affects your resistance to hostile enchantments. (52, 6, D) a bolt (52, 7, D) 2 bolts (52, 12, D) an uncursed staff of power (52, 13, D) an uncursed amulet of guardian spirit (52, 24, D) an uncursed staff of earth (52, 25, D) a phial of floods (52, 37, D) a +0 trident (still there?) an uncursed amulet of guardian spirit (still there?) (53, 1, D) a phial of floods (53, 12, D) an uncursed amulet of regeneration (53, 13, D) a +0 quarterstaff of draining (53, 16, D) a bolt (53, 17, D) 2 bolts (53, 24, D) an uncursed ring of poison resistance (53, 25, D) a book of Geomancy (53, 36, D) a +2 scale mail of cold resistance (53, 37, D) a phial of floods (54, 0, D) a book of Burglary (54, 12, D) the cursed +0 ring mail of Creativity {rPois Str+3} It affects your strength (+3). It protects you from poison. It has a curse placed upon it. (54, 24, D) a +0 dagger (54, 32, D) a +0 dire flail (54, 33, D) a +1 long sword of venom a cursed ring of loudness (55, 0, D) a book of Maledictions (55, 1, D) a fan of gales (55, 12, D) a +2 leather armour of fire resistance (55, 13, D) a phial of floods (55, 33, D) a +2 mace of protection a +0 robe a +0 great sword a +0 plate armour (56, 3, D) 2 mutagenic chunks of flesh (56, 4, D) a mutagenic chunk of flesh (56, 5, D) 2 bolts 4 mutagenic chunks of flesh (57, 3, D) a bolt (57, 5, D) 2 mutagenic chunks of flesh an ugly thing skeleton (57, 6, D) 3 mutagenic chunks of flesh (59, 36, D) a +3 leather armour of cold resistance (59, 37, D) a book of Frost (59, 39, D) a +1 scythe of protection (60, 37, D) a +1 vampiric dagger (61, 0, D) a phial of floods (61, 9, D) a +0 trident 6 tomahawks (61, 16, D) a crystal ball of energy (61, 26, D) a book of Misfortune (61, 37, D) a book of the Sky (62, 0, D) an uncursed staff of summoning (62, 1, D) the Handbook of the Shifting Birds Spells Type Level a - Shock Conjuration/Air 1 b - Beastly Appendage Transmutation 1 c - Summon Lightning Spire Summoning/Air 4 d - Lightning Bolt Conjuration/Air 5 e - Dragon Form Transmutation 7 (62, 9, D) a +0 trident (62, 10, D) a +0 trident a +0 trident (62, 12, D) a tomahawk (62, 26, D) a +0 mace of holy wrath (62, 29, D) a +0 battleaxe (62, 30, D) the +10 trident of the Brain {venom, MR- Str+3 Dex+4 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 short sword (62, 37, D) an uncursed staff of poison (63, 0, D) the +2 falchion "Seikh" {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (63, 8, D) the cursed +1 leather armour of the Lost Coins {rPois rF+ Regen+ Int+4} It affects your intelligence (+4). It protects you from fire. It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. (63, 16, D) a phantom mirror (63, 17, D) a manual of Spellcasting the +8 war axe of Pises {protect, Str+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+4). a +3 quarterstaff of protection a +1 ring mail of fire resistance (63, 20, D) a +0 spear (63, 21, D) a +0 rapier a +2 fustibalus of flaming a +0 robe a +0 buckler (63, 26, D) an uncursed staff of earth (63, 30, D) a +0 trident a +0 flail (63, 31, D) a +0 hand axe the +10 swamp dragon scales of Mysticism {rPois rF+ Str+4 Slay-2} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from fire. It protects you from poison. (63, 36, D) a sack of spiders (63, 37, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (64, 16, D) an uncursed staff of wizardry (64, 17, D) an uncursed staff of wizardry (64, 21, D) a +2 quarterstaff of crushing a +0 robe (64, 27, D) a +0 war axe (64, 30, D) a +0 flail (65, 26, D) a fan of gales (67, 0, D) a box of beasts (68, 0, D) the +8 mace of the Coward {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (69, 0, D) a lamp of fire (69, 9, D) a +0 long sword a +0 leather armour (69, 38, D) a +4 quarterstaff of protection a +0 robe (70, 8, D) a cursed staff of energy (70, 12, D) a +0 short sword (70, 23, D) a +2 scimitar of slicing a cursed +0 leather armour a +0 buckler (70, 36, D) a +2 hand axe of freezing (70, 37, D) a +0 whip of holy wrath (70, 38, D) a +0 battleaxe (70, 39, D) a +2 falchion of protection (71, 8, D) an uncursed staff of fire (71, 12, D) a +0 long sword (71, 16, D) the Volume of Calling Spells Type Level a - Call Canine Familiar Summoning 3 b - Aura of Abjuration Summoning 5 c - Spellforged Servitor Conjuration/Summoning 7 (71, 18, D) a +0 longbow a +0 short sword 23 arrows a +0 leather armour (71, 22, D) an arrow a +4 dire flail of crushing (71, 27, D) a +2 rapier of draining (71, 36, D) a book of Summonings (71, 37, D) a +0 scimitar (71, 39, D) a +0 morningstar of holy wrath a +0 robe a +0 spear (71, 40, D) a +0 club (72, 9, D) a sack of spiders (72, 16, D) a Fen Folio (72, 17, D) a +2 ring mail of cold resistance (72, 21, D) a +0 scimitar a +0 chain mail a +0 dagger a +0 shortbow 19 arrows a +0 leather armour (72, 23, D) a +2 dagger of speed (72, 26, D) a +0 leather armour (72, 27, D) a book of Party Tricks (72, 36, D) a box of beasts (72, 37, D) the +2 scale mail of Pride {+Fly rF- MR+ Int+2} It affects your intelligence (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you fly. (73, 1, D) a +0 dagger (73, 2, D) a +1 vampiric lajatang a +0 robe (73, 17, D) a +0 dagger (73, 26, D) a +1 rapier of protection (73, 27, D) a +3 dagger of draining (74, 2, D) a +0 leather armour (75, 1, D) a +1 falchion of electrocution