Kidiri the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +7 Singing Sword the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +0 mace a +0 robe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (61, 0, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (61, 8, D) a +4 morningstar of holy wrath (61, 26, D) the Guide on Boosting Ignition Spells Type Level a - Regeneration Charms/Necromancy 3 b - Inner Flame Hexes/Fire 3 c - Excruciating Wounds Charms/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 (61, 30, D) a +0 dagger (unseen) (62, 1, D) an uncursed ring of flight (62, 8, D) the Reference Book on Venom and Heat Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Conjure Flame Conjuration/Fire 3 d - Sticky Flame Conjuration/Fire 4 e - Venom Bolt Conjuration/Poison 5 (62, 9, D) a +2 ring mail of poison resistance (62, 11, D) +0 steam dragon scales (62, 16, D) an uncursed staff of poison (62, 17, D) the +9 hunting sling of Proximity {venom, rC++} It poisons the ammo it fires. It greatly protects you from cold. (62, 21, D) 4 inedible chunks of flesh a spiny frog skeleton (62, 22, D) an inedible chunk of flesh a river rat skeleton (62, 26, D) a +0 broad axe (62, 27, D) a +2 ring mail of poison resistance (62, 31, D) an orc corpse (63, 0, D) a +1 robe of magic resistance (63, 16, D) an uncursed amulet of the gourmand (63, 17, D) a +3 leather armour of cold resistance (63, 21, D) a bullfrog skeleton (63, 26, D) a +0 plate armour of fire resistance (63, 27, D) a crystal ball of energy (63, 32, D) an arrow (63, 33, D) an arrow (64, 16, D) +0 ice dragon scales (64, 17, D) a +2 short sword of speed (64, 22, D) a water moccasin corpse (64, 26, D) a +2 leather armour of cold resistance (64, 27, D) a manual of Axes (65, 26, D) a +3 short sword of holy wrath (67, 0, D) an uncursed staff of death (68, 0, D) a Necronomicon (69, 0, D) the +8 long sword of Baneqej {slice, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (70, 9, D) a +3 ring mail of cold resistance (70, 10, D) a +0 dagger a +0 robe an orc corpse (70, 16, D) a +3 dagger of venom a +0 longbow 17 arrows a +0 leather armour (70, 20, D) a +0 short sword a +0 dagger a +0 robe an orc corpse (71, 16, D) the +10 longbow of Crawling {flame, rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (71, 17, D) a +0 short sword (71, 26, D) a Grand Grimoire (71, 27, D) the +5 short sword "Wasete" {vamp, rPois Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It protects you from poison. (72, 8, D) +2 ice dragon scales (72, 9, D) a +1 triple crossbow of flaming (72, 16, D) a +2 robe (72, 19, D) an arrow a +0 club a cursed +0 ring mail an orc corpse (72, 20, D) a +4 glaive of venom (72, 27, D) a phantom mirror (73, 16, D) a book of Ice (73, 22, D) an arrow (73, 26, D) a phial of floods (73, 27, D) a lamp of fire