Kidiri the Dungeon (0, 0, D) a +0 robe (3, 4, D) a +3 quarterstaff of chaos (10, -3, D) a +0 long sword of holy wrath (10, 5, D) a -2 dagger a +0 dagger a +0 robe a +0 robe (11, 5, D) a book of Cantrips a book of Flames a book of Flames (13, 3, D) a crystal ball of energy (15, -3, D) a +0 club (17, -3, D) a +0 dagger a cursed -1 robe (21, 4, D) a +0 giant club a +0 giant club (23, 4, D) a cursed +0 giant club a +0 dire flail (24, 5, D) a +0 dire flail a +0 giant club (26, 5, D) a +0 giant club a +0 giant spiked club (29, 5, D) a +0 giant club a +0 giant club (31, 14, D) an uncursed staff of cold a +0 ring mail 3 needles of confusion 19 arrows 30 stones the +8 great sword of Nuhoem {antimagic, rC+ MR++ Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. (32, 3, D) a +0 giant club a +0 robe