Kidiri Level 1 of the Dungeon (0, 0, D:1) 27 stones (6, 12, D:1) a +0 mace (10, -26, D:1) 13 sling bullets (17, 4, D:1) a +0 club (43, -23, D:1) 17 stones (49, -22, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -9, D:2) 21 arrows (10, -6, D:2) a +0 ring mail (19, -9, D:2) a +0 club (19, 13, D:2) 17 stones (21, -7, D:2) 25 stones (25, 17, D:2) a +0 club (26, 23, D:2) a +0 whip (28, -19, D:2) 2 stones a +0 war axe (28, -16, D:2) a stone (28, 17, D:2) 13 stones a +0 hunting sling a +0 club (36, 23, D:2) 6 stones (36, 24, D:2) 4 stones (36, 25, D:2) 7 stones (36, 27, D:2) a throwing net (37, 24, D:2) 3 stones (38, -1, D:2) a +0 leather armour (39, 21, D:2) a stone (39, 22, D:2) 9 stones (43, -3, D:2) a +0 club (43, 8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 14 stones (1, 0, D:3) 10 poisoned needles (2, -25, D:3) 19 arrows (11, 18, D:3) a +0 dagger (16, 17, D:3) 18 stones (24, -23, D:3) an uncursed staff of cold (25, -18, D:3) a +0 dagger a +0 flail a +0 dagger a +0 leather armour (27, -18, D:3) a +0 club (28, -21, D:3) a +0 dagger (28, -12, D:3) 2 tomahawks (28, -9, D:3) a tomahawk (28, -8, D:3) a +0 whip a tomahawk a +0 scale mail a +0 flail a +0 dagger a +0 hand axe (29, -20, D:3) a stone (29, -12, D:3) 2 arrows (30, -20, D:3) a stone (30, -12, D:3) an arrow (31, -20, D:3) a stone (31, -14, D:3) a +0 shortbow 23 arrows (32, -12, D:3) an arrow (32, -4, D:3) a potion of degeneration (35, -17, D:3) a +0 whip (37, -21, D:3) a +0 dagger 5 stones (41, -22, D:3) 15 arrows (41, -4, D:3) a +0 dagger (43, -6, D:3) a +0 leather armour (49, -13, D:3) 23 stones (54, -21, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Xecij's Assorted Antiques a wand of polymorph (13/24) (345 gold) a scroll of enchant armour (172 gold) a +0 leather armour (46 gold) a +4 plate armour of fire resistance (1150 gold) the +1 ring mail of Jimyrch {+Inv rElec MR+ Stlth+} (883 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. a potion of curing (69 gold) a +0 dagger (46 gold) a cursed +0 ring mail (23 gold) the +9 mace of Pyromania {drain, rC++ MR-} (1626 gold) A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It affects your resistance to hostile enchantments. (0, 0, D:4) 19 stones (3, -16, D:4) a +0 giant spiked club (5, 1, D:4) 20 arrows (9, -8, D:4) a +0 trident (33, 7, D:4) 13 stones (35, 8, D:4) a +1 flail of crushing a +0 chain mail (36, 10, D:4) 20 arrows Level 5 of the Dungeon (0, 0, D:5) 14 stones (1, 12, D:5) a +0 robe (11, 41, D:5) a +0 leather armour (14, -1, D:5) 5 tomahawks (16, 10, D:5) a +0 rapier (17, 9, D:5) a +2 ring mail of cold resistance (18, 16, D:5) a +0 ring mail (21, 5, D:5) a +0 leather armour a +0 hand axe (31, 43, D:5) a +0 scale mail (32, 41, D:5) 13 stones (36, 8, D:5) a +3 war axe a +0 robe (40, 1, D:5) a +0 giant club (45, 15, D:5) 6 tomahawks (52, 45, D:5) 17 stones (53, 13, D:5) 19 stones Level 6 of the Dungeon (0, 0, D:6) a +0 robe a cursed +0 falchion (2, 2, D:6) a +0 hand axe (3, 17, D:6) a +0 robe (5, 26, D:6) a +0 whip (11, 21, D:6) a +0 robe a +2 great sword of electrocution (15, 18, D:6) a cursed +0 helmet (18, 5, D:6) 21 stones (27, 22, D:6) a +0 hand axe a +0 chain mail (36, 17, D:6) a +0 whip (37, 17, D:6) a +2 flail of crushing (37, 18, D:6) a +0 whip (38, 18, D:6) a +0 robe a +0 hand axe (40, 18, D:6) a cursed -1 falchion (43, 25, D:6) an uncursed amulet of harm (49, 2, D:6) 13 poisoned needles Level 7 of the Dungeon (0, 0, D:7) a +0 spear (1, -1, D:7) a +0 spear (1, 1, D:7) a +2 spear of venom (2, 0, D:7) a +0 halberd (5, -1, D:7) a +0 halberd a +0 robe (5, 0, D:7) a cursed +0 battleaxe a +0 robe (8, -14, D:7) a +0 robe (10, -9, D:7) 17 stones (12, -12, D:7) 12 gold pieces (40, -11, D:7) a +0 leather armour (45, -8, D:7) 12 poisoned needles (46, -14, D:7) a +0 dagger (53, -11, D:7) a +0 chain mail (58, -21, D:7) 10 stones the Ecumenical Temple