Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +0 robe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 hand crossbow a +2 mace the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 23, D) a +0 dagger (61, 0, D) an uncursed staff of power (62, 1, D) the +1 ring mail of Fountab {rElec SInv} It insulates you from electricity. It lets you see invisible. (62, 3, D) a cursed -3 flail a +0 robe (62, 8, D) a +1 plate armour of magic resistance (62, 26, D) the cursed +1 scale mail of Nemelex Xobeh's Regard {rF+ MR++ Str+6} It affects your strength (+6). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 27, D) a +2 broad axe of draining (62, 31, D) a +0 giant club a +0 giant club (62, 32, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club a two-headed ogre skeleton (63, 0, D) the Compendium of Mysticism Spells Type Level a - Infusion Charms 1 b - Animate Skeleton Necromancy 1 c - Pain Necromancy 1 d - Corpse Rot Necromancy 2 e - Animate Dead Necromancy 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 g - Deflect Missiles Charms/Air 6 (63, 8, D) a phial of floods (63, 16, D) an uncursed staff of conjuration (63, 17, D) an uncursed staff of conjuration (63, 27, D) an uncursed ring of see invisible (63, 31, D) a +0 giant club a +0 giant spiked club (64, 16, D) the cursed +1 quarterstaff "Inumoenydi" {freeze, rPois rC+++ Int-4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It renders you almost immune to cold. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (64, 17, D) a fan of gales (64, 26, D) a box of beasts (64, 27, D) a +2 robe of magic resistance (64, 31, D) a +0 giant club (65, 26, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (67, 0, D) a phial of floods (68, 0, D) a book of Annihilations (69, 0, D) an uncursed staff of death (69, 36, D) a +3 trident of piercing (69, 42, D) a hell hound corpse (70, 9, D) a +4 short sword of electrocution (70, 29, D) 3 large rocks (70, 37, D) a lightning rod (4/4) (71, 16, D) the +6 whip "Nitz" {slash, *Slow rN++ Str+4 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+2). It greatly protects you from negative energy. It may slow you when you take damage. (71, 17, D) a phial of floods (71, 26, D) a manual of Long Blades (71, 36, D) a +3 shortbow of flaming (71, 37, D) a book of Maledictions (72, 8, D) a crystal ball of energy (72, 9, D) a +2 ring mail of magic resistance (72, 12, D) a +4 arbalest of freezing (72, 16, D) a cursed staff of fire (72, 17, D) the +6 arbalest of the Abyss {elec, Int+9} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+9). (72, 26, D) a +2 vampiric scimitar (72, 28, D) a +0 trident 8 tomahawks (72, 29, D) a +0 trident a +2 longbow of velocity (72, 33, D) a throwing net (72, 36, D) a book of Cantrips (72, 37, D) a +3 ring of intelligence (73, 1, D) a cursed +0 dagger a +0 leather armour an uncursed staff of air (73, 3, D) a +0 long sword (73, 16, D) a book of Debilitation (73, 17, D) an uncursed staff of fire (73, 29, D) a +0 trident (73, 36, D) the +6 dagger "Sutees" {antimagic, +Rage rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It lets you go berserk. (73, 37, D) the Handbook of the Evil Mountains Spells Type Level a - Sublimation of Blood Necromancy 2 b - Excruciating Wounds Charms/Necromancy 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Lee's Rapid Deconstruction Earth 5 (75, 1, D) an uncursed staff of death