Kidiri the Dungeon (1, 32, D) a +3 war axe of chopping (1, 33, D) a +4 chain mail of cold resistance (1, 34, D) a phial of floods (2, 14, D) a +4 scythe of slicing (2, 15, D) the +7 plate armour of the King of the Hill {+Fly rCorr Int+4} It affects your intelligence (+4). It lets you fly. It protects you from acid and corrosion. (2, 16, D) a sack of spiders (2, 32, D) a +4 ring of dexterity (2, 33, D) an uncursed staff of cold (2, 34, D) the Handbook of Destructive Cold Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Throw Frost Conjuration/Ice 2 d - Static Discharge Conjuration/Air 3 e - Mephitic Cloud Conjuration/Poison/Air 3 f - Force Lance Conjuration/Translocation 4 g - Conjure Ball Lightning Conjuration/Air 6 (2, 37, D) a hell hog corpse (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +3 great sword of holy wrath (3, 15, D) a +1 hand axe of venom (3, 16, D) a +2 war axe of venom (3, 32, D) a +1 helmet of intelligence (3, 33, D) an uncursed staff of fire (3, 34, D) a +3 plate armour of cold resistance (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +0 war axe a +0 shield a +0 scale mail a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +0 chain mail of fire resistance (4, 32, D) a +5 arbalest of velocity (4, 33, D) a book of Changes (4, 34, D) a Grand Grimoire (4, 37, D) a demonic crawler corpse (5, 14, D) a +2 chain mail of poison resistance (5, 15, D) a +4 war axe of venom (5, 32, D) the amulet "Hoomm" {Reflect rF+ SH+4 SInv} [amulet of reflection] It shields you and reflects attacks. It protects you from fire. It lets you see invisible. It affects your SH (+4). (5, 33, D) the +0 leather armour of Etaunuw {rN+ Stlth+} It protects you from negative energy. It makes you more stealthy. (5, 34, D) a +5 quarterstaff (6, 14, D) a +1 halberd of flaming (6, 15, D) a crystal ball of energy (6, 16, D) a cursed -1 long sword a +5 war axe of freezing (6, 32, D) a +3 ring mail of cold resistance (6, 33, D) +0 swamp dragon scales (6, 34, D) an uncursed staff of power (7, 6, D) 3 potions of berserk rage 6 potions of haste (7, 14, D) a +4 plate armour of positive energy (7, 15, D) the +8 hand crossbow "Xinihotegi" {flame, rElec Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It insulates you from electricity. (7, 16, D) a +1 scimitar of flaming (7, 32, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). Cheibriados disapproves of the use of such an item. (7, 33, D) a lightning rod (4/4) (7, 34, D) a +4 arbalest of velocity (7, 39, D) an uncursed staff of power (7, 43, D) a +0 demon whip of venom an uncursed ring of protection from fire (8, 14, D) 4 scrolls of enchant weapon an uncursed ring of wizardry a +4 ring of protection an uncursed ring of protection from cold an uncursed ring of positive energy a scroll of brand weapon an uncursed ring of magical power an uncursed staff of death (8, 15, D) a +3 scythe of freezing (8, 16, D) a +2 mace of holy wrath (8, 32, D) a lamp of fire (9, 14, D) a crystal ball of energy (9, 16, D) a fan of gales (9, 32, D) a +3 spear of freezing (9, 33, D) a +0 robe (9, 34, D) a +3 ring mail of fire resistance (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +4 ring mail of positive energy (10, 15, D) Tomuj's Incunabulum of Creative Boosts Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Shadow Creatures Summoning 6 (10, 16, D) a +0 trident a +0 robe an uncursed staff of power (10, 32, D) a +2 whip of holy wrath (10, 33, D) an uncursed staff of air (10, 34, D) an uncursed staff of conjuration (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +0 hunting sling of freezing (11, 15, D) a +1 long sword of holy wrath (11, 32, D) a lightning rod (4/4) (11, 33, D) the +8 war axe "Spiderslayer" {chop, +Rage rElec rPois Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It lets you go berserk. (11, 37, D) a +2 whip of holy wrath (still there?) a scroll of brand weapon (still there?) (12, 14, D) the +7 battleaxe of the Scorpion {freeze, +Inv rC+ Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It protects you from cold. It lets you turn invisible. (12, 16, D) the +8 falchion "Lakyeklo" {drain, rPois rN+ Str-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It protects you from poison. It protects you from negative energy. (12, 32, D) the +1 acid dragon scales of Fyicw {rF+ rCorr} It protects you from fire. It protects you from acid and corrosion. (12, 33, D) a +1 war axe of chopping (13, 32, D) a +2 falchion of electrocution (13, 33, D) the ring of Xoapahut {rF+ rC+ Int+4 SInv} [ring of protection from cold] It affects your intelligence (+4). It protects you from fire. It protects you from cold. It lets you see invisible. (13, 34, D) a phial of floods (19, 1, D) a +2 helmet of see invisible (19, 17, D) a +2 plate armour of cold resistance (19, 32, D) a +1 pair of gloves of archery (19, 33, D) a book of Ice (20, 0, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (20, 1, D) a crystal ball of energy (20, 16, D) a book of Misfortune (20, 17, D) an uncursed staff of conjuration (20, 32, D) the Grimoire of the Volcanoes and Execration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Corona Hexes 1 c - Slow Hexes 2 d - Confuse Hexes 3 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Discord Hexes 8 (20, 33, D) an uncursed staff of summoning (20, 35, D) a +0 rapier (21, 0, D) an uncursed staff of fire (21, 16, D) a phial of floods (21, 17, D) the Papyrus of the Oath and the Birds Spells Type Level a - Static Discharge Conjuration/Air 3 b - Summon Mana Viper Hexes/Summoning 5 c - Invisibility Hexes 6 (21, 32, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (21, 33, D) a book of Changes (21, 34, D) the Collected Works on Floating Arcane Weapons Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Airstrike Air 4 c - Fulminant Prism Conjuration/Hexes 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Lightning Bolt Conjuration/Air 5 (22, 3, D) a +5 spear a +0 robe (22, 16, D) the Compendium of Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Iron Shot Conjuration/Earth 6 (22, 34, D) an uncursed staff of poison (22, 36, D) a cursed -3 long sword a +0 leather armour (22, 37, D) a +2 glaive of venom (22, 40, D) a +0 long sword a +0 leather armour (23, 0, D) a sack of spiders (23, 1, D) a book of Summonings (23, 5, D) a +0 hand axe (23, 6, D) an uncursed staff of death (23, 16, D) a +4 ring of strength (23, 17, D) an uncursed staff of air (23, 18, D) a box of beasts (23, 19, D) a +1 scythe of slicing (23, 32, D) a +1 dire flail of protection a box of beasts (23, 34, D) a +0 short sword a Grand Grimoire (23, 35, D) a +0 dagger a +2 short sword of holy wrath (23, 37, D) a +0 longbow 39 arrows a +0 leather armour (23, 38, D) a +0 short sword (23, 39, D) a +0 rapier a +0 rapier a +0 leather armour (24, 0, D) a box of beasts (24, 1, D) a +1 dagger of protection (24, 5, D) the +8 spear of Satyriasis {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (24, 9, D) a +4 scimitar of electrocution a +0 robe (24, 16, D) an uncursed staff of cold (24, 19, D) a +7 scythe of flaming (24, 20, D) a +0 war axe (24, 32, D) a lamp of fire (24, 33, D) a +0 long sword a +0 shortbow 30 arrows the +1 ring mail "Jomem" {*Contam rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. It causes magical contamination when unequipped. (24, 34, D) a +0 short sword a +0 shortbow 13 arrows a +0 leather armour (24, 36, D) a +0 long sword (24, 37, D) a +0 long sword (24, 38, D) a +0 rapier a +0 rapier a +0 leather armour (24, 39, D) an arrow (25, 0, D) the +5 trident "Nueco" {pierce, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (25, 6, D) a +2 great mace of protection a +0 chain mail (25, 16, D) a +4 morningstar of holy wrath (25, 17, D) an uncursed staff of power (25, 18, D) an uncursed ring of resist corrosion (25, 32, D) a +3 short sword of electrocution a +0 shortbow 6 arrows a +0 leather armour a Fen Folio (25, 33, D) a +0 short sword a +0 long sword a +0 leather armour a sack of spiders (25, 34, D) a +0 longbow 53 arrows a +0 leather armour a cursed ring of loudness (25, 35, D) a +1 scimitar of holy wrath a +0 shortbow 22 arrows (25, 37, D) a +0 long sword a +0 glaive of distortion (25, 38, D) a +0 short sword a +0 short sword a +0 leather armour a +0 long sword a +0 shortbow 20 arrows a +0 scale mail (26, 0, D) an uncursed staff of fire (26, 1, D) a box of beasts (26, 16, D) a box of beasts (26, 17, D) an uncursed staff of earth (26, 32, D) an arrow a book of Frost (26, 33, D) a phial of floods (26, 34, D) an uncursed amulet of harm (27, 0, D) a phantom mirror (27, 16, D) a +2 robe of magic resistance (27, 17, D) a book of Callings (27, 32, D) a +0 short sword (27, 33, D) a fan of gales (27, 34, D) a +2 spear of venom (28, 0, D) a +3 arbalest of flaming (28, 1, D) an uncursed ring of see invisible (28, 16, D) a phantom mirror (28, 17, D) a +0 hand axe of chopping (28, 32, D) a +2 chain mail of poison resistance (28, 33, D) a +0 rapier a +0 leather armour a +0 trident of venom an uncursed staff of conjuration (29, 0, D) a +2 halberd of flaming (29, 1, D) the +9 falchion of the Candelabrum {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). (29, 16, D) a +3 spear of piercing (29, 17, D) an uncursed staff of poison (29, 32, D) a fan of gales (29, 33, D) a +0 broad axe of electrocution (30, 40, D) a cursed -1 short sword an uncursed amulet of magic regeneration (34, 28, D) a +2 troll leather armour (35, 0, D) a +0 vampiric lajatang (35, 14, D) a fan of gales (35, 15, D) a box of beasts (35, 16, D) a +0 giant spiked club a +0 giant club (35, 28, D) a +1 mace of venom (35, 29, D) a cursed -2 ring of evasion (36, 0, D) a +4 halberd of chopping (36, 1, D) a book of Clouds (36, 15, D) a crystal ball of energy (36, 28, D) the +6 falchion of Kaorghafoe {venom, Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). (37, 0, D) the +1 leather armour of Courage {*Slow rPois rF+++ Stlth-} It renders you almost immune to fire. It protects you from poison. It may slow you when you take damage. It makes you less stealthy. (37, 1, D) a +0 vampiric spear (37, 4, D) a +0 trident (37, 14, D) the cursed +0 leather armour of the Hall of Blades {Dex+4 SInv} It affects your dexterity (+4). It lets you see invisible. It has a curse placed upon it. (37, 15, D) a book of Death (37, 17, D) 3 large rocks a +0 giant club a +0 giant spiked club (37, 28, D) a +1 rapier of speed (37, 29, D) the Compendium of Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Airstrike Air 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Tornado Air 9 (38, 1, D) a +3 scimitar of protection (38, 4, D) a +0 scythe of venom (38, 15, D) an uncursed staff of conjuration (38, 17, D) 5 large rocks (38, 18, D) 3 large rocks (38, 19, D) a +0 giant club (38, 28, D) an uncursed staff of earth (39, 0, D) an uncursed staff of poison (39, 1, D) a +1 short sword of venom (39, 4, D) a +6 scythe of protection (39, 14, D) the +0 robe of the Sun {MR+} It affects your resistance to hostile enchantments. (39, 15, D) a cursed staff of cold (39, 16, D) a +0 giant spiked club a +0 giant club (39, 17, D) 5 large rocks (39, 19, D) a +0 giant club (39, 20, D) a large rock (39, 28, D) a manual of Unarmed Combat an uncursed ring of protection from cold an uncursed ring of protection from cold an uncursed ring of protection from magic a book of Frost (39, 29, D) a phial of floods (40, 0, D) an uncursed ring of protection from cold an uncursed ring of wizardry a +2 helmet of intelligence a +3 ring of dexterity an uncursed ring of wizardry an uncursed ring of ice a manual of Crossbows a +3 large shield +5 gold dragon scales a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +5 broad axe an uncursed ring of ice (40, 1, D) a sack of spiders (40, 14, D) a phantom mirror (40, 15, D) a +0 giant club a +2 shortbow of flaming (40, 16, D) a +0 dire flail a cursed -3 giant club (40, 19, D) a +0 giant club a +0 giant club (40, 20, D) a +1 battleaxe of freezing (40, 28, D) the +0 leather armour of the Saviour {Dex+4} It affects your dexterity (+4). (40, 29, D) a +5 scimitar of holy wrath (41, 0, D) a phantom mirror (41, 1, D) an uncursed staff of summoning (41, 3, D) a +3 scythe of venom (41, 14, D) a +0 fustibalus of freezing (41, 15, D) a +0 giant club a +0 giant club an uncursed staff of summoning (41, 16, D) 5 large rocks (41, 28, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. the cursed +1 hand axe "Isiutet" {flame, +Fly} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you fly. It has a curse placed upon it. (42, 0, D) an uncursed staff of wizardry (42, 1, D) a book of Frost (42, 14, D) a fan of gales (42, 15, D) an uncursed staff of cold (42, 17, D) a cursed -3 giant club (42, 25, D) 2 large rocks (42, 28, D) a +0 war axe (42, 29, D) the +5 glaive "Kyupt" {venom, rElec rPois rF-} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (43, 14, D) a book of Power (43, 28, D) an uncursed staff of fire (43, 29, D) a fan of gales (44, 28, D) a book of Flames (48, 35, D) an arrow (48, 37, D) a +0 ring mail a +1 dagger of venom (49, 12, D) a lamp of fire (49, 24, D) the Grimoire of Calling Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Summon Demon Summoning 5 c - Shadow Creatures Summoning 6 (49, 36, D) a +0 longbow 47 arrows a +0 leather armour a +0 long sword (49, 37, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (50, 1, D) a +0 shortbow 7 arrows an uncursed ring of flight a +2 chain mail of cold resistance (50, 24, D) a sack of spiders (50, 25, D) a +1 chain mail of cold resistance (50, 36, D) a crystal ball of energy (50, 37, D) a +0 leather armour 19 arrows a +0 short sword a +0 shortbow the +11 short sword of Waboag {elec, *Corrode +Rage rC- rN+++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to cold. It renders you almost immune to negative energy. It lets you go berserk. It may corrode you when you take damage. the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (50, 38, D) a +0 leather armour 16 arrows a +0 longbow (50, 41, D) 2 arrows (50, 42, D) a +1 long sword of holy wrath (50, 44, D) an arrow (51, 0, D) a +0 shortbow 24 arrows the ring of Ugunies {rN++ Stlth-} [ring of loudness] It greatly protects you from negative energy. It makes you less stealthy. (51, 1, D) a large rock a crystal ball of energy (51, 2, D) a +0 shortbow 13 arrows (51, 8, D) a large rock (51, 12, D) a +2 whip of flaming (51, 13, D) a +2 scale mail of poison resistance (51, 24, D) the cursed +0 battleaxe of Ravage {chop, rC- Str+7 SInv} It inflicts extra damage upon your enemies. It affects your strength (+7). It makes you vulnerable to cold. It lets you see invisible. It has a curse placed upon it. (51, 25, D) a +0 antimagic quarterstaff a cursed +0 animal skin a +2 robe (51, 36, D) a +2 hand crossbow of freezing (51, 37, D) a +0 short sword (51, 40, D) a +0 long sword of holy wrath an arrow (51, 42, D) 2 arrows (51, 43, D) 4 arrows (51, 44, D) an arrow (52, 1, D) an uncursed staff of summoning a +0 arbalest 22 bolts an uncursed staff of air (52, 2, D) 3 large rocks (52, 3, D) a +2 arbalest of flaming 17 bolts (52, 7, D) 2 large rocks a bolt (52, 8, D) a large rock (52, 9, D) a bolt (52, 12, D) a phantom mirror (52, 23, D) a +0 antimagic quarterstaff a +0 animal skin (52, 24, D) a +4 great sword of slicing (52, 27, D) a +0 longbow a +0 spear 8 arrows (52, 29, D) a +0 spear (52, 31, D) 2 arrows (52, 36, D) a +0 leather armour 17 arrows a +0 dagger a +0 longbow a +0 spear of flaming (52, 37, D) the +5 plate armour "Jyn Let" {rPois rC+} It protects you from cold. It protects you from poison. (52, 43, D) an arrow (53, 0, D) the Grimoire of the Flamy Frostbite Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ozocubu's Armour Charms/Ice 3 c - Inner Flame Hexes/Fire 3 d - Throw Icicle Conjuration/Ice 4 e - Ignition Fire 8 (53, 1, D) 5 large rocks (53, 3, D) a +0 arbalest a +4 short sword of speed 5 bolts (53, 12, D) a book of Geomancy (53, 24, D) a +0 quarterstaff a +0 robe an uncursed staff of power (53, 25, D) Sif Muna's Almanac of Lucky Execration Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Dazzling Spray Conjuration/Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Discord Hexes 8 (53, 28, D) a +0 longbow a +0 spear 17 arrows (53, 36, D) a +0 ring mail a +0 long sword an uncursed staff of wizardry (53, 37, D) a +0 leather armour a +0 longbow the +0 shadow dragon scales of Sloth {rF+ MR+ Int-5 Stlth++++} It affects your intelligence (-5). It protects you from fire. It affects your resistance to hostile enchantments. It makes you much more stealthy. 45 arrows (54, 0, D) a +1 plate armour of cold resistance (54, 1, D) a cursed staff of death a +2 arbalest of freezing 23 bolts a book of Enchantments (54, 2, D) a +0 longbow 24 arrows a cursed +0 leather armour (54, 4, D) a +3 long sword of draining a +0 shortbow 22 arrows (54, 5, D) a +0 arbalest 11 bolts (54, 12, D) an uncursed amulet of harm (54, 24, D) an uncursed staff of poison (54, 25, D) the +8 spear "Fannall" {pierce, rPois Str-2 SInv} It inflicts extra damage upon your enemies. It affects your strength (-2). It protects you from poison. It lets you see invisible. (54, 33, D) an arrow (54, 36, D) an uncursed staff of wizardry (55, 0, D) a sack of spiders (55, 2, D) a large rock (55, 3, D) 3 large rocks (55, 12, D) an uncursed staff of wizardry (55, 13, D) an uncursed staff of earth (55, 24, D) a +0 great sword of holy wrath (59, 36, D) a lightning rod (4/4) (59, 37, D) a +1 mace of holy wrath (60, 27, D) a +2 glaive of chopping (60, 36, D) a +0 robe (60, 41, D) a +3 great sword of freezing a +0 robe (61, 0, D) a +0 short sword (61, 3, D) a +0 short sword a cursed +0 scale mail (61, 8, D) a book of Ice (61, 11, D) a +0 vampiric dagger a +0 robe (61, 19, D) an uncursed staff of cold (61, 26, D) the +7 sceptre of Torment (61, 36, D) an uncursed amulet of magic regeneration (61, 37, D) an uncursed staff of poison (61, 40, D) a +0 dagger a +0 robe (62, 1, D) an uncursed staff of power (62, 3, D) a +2 quarterstaff of crushing a +0 shortbow 19 arrows (62, 4, D) 2 arrows (62, 8, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (62, 9, D) an uncursed staff of energy (62, 11, D) a +0 flail a +0 leather armour a +0 dagger a +0 robe (62, 16, D) a phial of floods (62, 17, D) a lightning rod (4/4) (62, 26, D) the Tome of the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Silence Hexes/Air 5 d - Deflect Missiles Charms/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 (62, 27, D) an uncursed staff of power (62, 33, D) a +0 rapier a +0 leather armour (62, 36, D) the +5 hunting sling of Butchery {venom, rN++} It poisons the ammo it fires. It greatly protects you from negative energy. (62, 39, D) a +0 short sword the +4 scale mail "Nixysm" {rElec rC- Regen+ rCorr} It makes you vulnerable to cold. It insulates you from electricity. It increases your rate of regeneration. It protects you from acid and corrosion. (63, 1, D) a +2 short sword of freezing a +0 longbow 16 arrows a +0 leather armour (63, 11, D) a +0 dagger a +2 robe of the Archmagi (63, 16, D) an uncursed ring of flight (63, 17, D) a phantom mirror (63, 26, D) a +0 longbow a +0 lajatang of venom 19 arrows a +0 leather armour a +0 dagger (63, 27, D) a lamp of fire (63, 33, D) an arrow (63, 36, D) a +4 quick blade (63, 37, D) a +6 giant spiked club (63, 40, D) a cursed +0 spear a +4 blowgun a +0 robe (64, 2, D) a +0 short sword a +0 longbow 12 arrows a +0 leather armour (64, 16, D) a +6 great sword of electrocution (64, 17, D) a +1 arbalest of freezing (64, 26, D) a +0 dagger of protection a +0 longbow 23 arrows a +0 leather armour a +1 quarterstaff of draining (64, 27, D) a +0 short sword a +0 ring mail a +0 dire flail of protection (65, 26, D) a +2 scimitar of slicing a +0 shortbow 26 arrows a +0 leather armour a +0 short sword (67, 0, D) the +9 broad axe "Killer Bee's Bane" {elec, MP+9 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your magic capacity (+9). It lets you see invisible. (68, 0, D) the cursed +1 plate armour of the Assorted Orbs {Str+2 Slay+3} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (69, 0, D) a lightning rod (4/4) (69, 36, D) a +4 rapier of holy wrath (70, 4, D) a +0 dagger of draining a +0 robe (70, 9, D) the cursed +1 flail of Division {freeze, rC+ Str-2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your dexterity (+3). It protects you from cold. It has a curse placed upon it. (70, 11, D) a +0 hand axe 3 tomahawks a +0 leather armour (70, 20, D) an uncursed staff of death a +0 robe (70, 36, D) the cursed +1 leather armour of Miffel {-Tele Regen+ Int+5 Dex+2} It affects your intelligence (+5). It affects your dexterity (+2). It prevents most forms of teleportation. It increases your rate of regeneration. It has a curse placed upon it. (70, 37, D) an uncursed staff of earth (71, 11, D) a +0 dagger a cursed +0 leather armour (71, 16, D) an uncursed staff of air (71, 17, D) a +0 dagger (71, 20, D) a cursed +0 club a +0 whip (71, 26, D) the +5 executioner's axe "Kidiri's Doom" {chop, *Contam rElec rPois Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. a +0 shortbow 21 arrows (71, 27, D) a +0 trident 7 tomahawks a box of beasts (71, 36, D) a +0 trident a +1 leather armour of cold resistance (71, 37, D) an uncursed ring of flight (71, 39, D) a +0 trident 4 tomahawks (71, 40, D) a +0 trident (71, 42, D) a tomahawk (71, 43, D) a tomahawk (72, 8, D) a +0 dagger (72, 9, D) an uncursed amulet of the gourmand (72, 10, D) a +0 club (72, 11, D) the cursed +0 quarterstaff of the Big Bang {venom, rF+ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from fire. It has a curse placed upon it. a +0 robe (72, 16, D) an uncursed staff of cold (72, 20, D) a +0 short sword a +0 ring mail (72, 21, D) a +0 club (72, 26, D) an uncursed staff of poison (72, 27, D) the +7 whip of the First Nights {chaos, SInv} Each time it hits an enemy it has a different, random effect. It lets you see invisible. Cheibriados disapproves of the use of such an item. a +0 shortbow 9 arrows (72, 33, D) a tomahawk (72, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). Cheibriados disapproves of the use of such an item. (73, 1, D) the Papyrus of Lethal Earth Spells Type Level a - Iskenderun's Battlesphere Conjuration/Charms 5 b - Fireball Conjuration/Fire 5 c - Iron Shot Conjuration/Earth 6 (73, 20, D) a cursed -1 trident the cursed +0 hunting sling of Ipeworph {flame, *Contam rC+ Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from cold. It causes magical contamination when unequipped. It has a curse placed upon it. a +0 plate armour (73, 27, D) an uncursed staff of poison (73, 29, D) a +0 trident (73, 36, D) a +0 shortbow 27 arrows (74, 2, D) a +0 hand axe (74, 38, D) a +0 shortbow 19 arrows (75, 1, D) a lamp of fire